mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-28 00:47:31 +01:00
22c3219ff0
this is only really relevant on Windows
445 lines
10 KiB
CMake
445 lines
10 KiB
CMake
option(BUILD_SHARED_LIBS "Build shared library" TRUE)
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# Compiler flags
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add_definitions(-DIRRLICHT_EXPORTS)
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if(NOT BUILD_SHARED_LIBS)
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add_definitions(-D_IRR_STATIC_LIB_)
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endif()
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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add_definitions(-D_DEBUG)
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endif()
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set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
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if(CMAKE_CXX_COMPILER_ID MATCHES "^(GNU|Clang|AppleClang)$")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3")
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set(CMAKE_CXX_FLAGS_DEBUG "-g")
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add_compile_options(-Wall -pipe -fno-exceptions -fno-rtti)
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elseif(MSVC)
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string(APPEND CMAKE_CXX_STANDARD_LIBRARIES " msvcrt.lib") # ???? fuck off
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add_compile_options(/GR- /Zl)
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endif()
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# Required libs
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find_package(ZLIB REQUIRED)
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find_package(JPEG REQUIRED)
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find_package(PNG REQUIRED)
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# To configure the features available in this Irrlicht build please edit
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# include/IrrCompileConfig.h and re-run CMake from a clean state
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include(CheckSymbolExists)
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set(CMAKE_REQUIRED_INCLUDES ${PROJECT_SOURCE_DIR}/include)
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unset(OGLES1_ENABLED CACHE)
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unset(OGLES2_ENABLED CACHE)
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unset(OGL_ENABLED CACHE)
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check_symbol_exists(_IRR_COMPILE_WITH_OGLES1_ "IrrCompileConfig.h" OGLES1_ENABLED)
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if(OGLES1_ENABLED)
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# only tested on Android, probably works on Linux (is this needed anywhere else?)
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find_library(OPENGLES_LIBRARY NAMES GLESv1_CM REQUIRED)
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find_library(EGL_LIBRARY NAMES EGL REQUIRED)
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message(STATUS "Found OpenGLES: ${OPENGLES_LIBRARY}")
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endif()
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check_symbol_exists(_IRR_COMPILE_WITH_OGLES2_ "IrrCompileConfig.h" OGLES2_ENABLED)
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if(OGLES2_ENABLED)
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find_package(OpenGLES2 REQUIRED)
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endif()
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check_symbol_exists(_IRR_COMPILE_WITH_OPENGL_ "IrrCompileConfig.h" OGL_ENABLED)
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if(OGL_ENABLED)
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set(OpenGL_GL_PREFERENCE "LEGACY")
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find_package(OpenGL REQUIRED)
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endif()
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# Platform-specific libs
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if(ANDROID)
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enable_language(C)
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add_library(native_app_glue STATIC ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
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elseif(APPLE)
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find_library(COCOA_LIB Cocoa REQUIRED)
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find_library(IOKIT_LIB IOKit REQUIRED)
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add_definitions(-DGL_SILENCE_DEPRECATION)
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else()
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# Unix probably
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find_package(X11 REQUIRED)
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endif()
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set(link_includes
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"${PROJECT_SOURCE_DIR}/include"
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${ZLIB_INCLUDE_DIR}"
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"${JPEG_INCLUDE_DIR}"
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"${PNG_INCLUDE_DIR}"
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${OPENGL_INCLUDE_DIR}
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${OPENGLES2_INCLUDE_DIR}
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${EGL_INCLUDE_DIR}
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"$<$<PLATFORM_ID:Android>:${ANDROID_NDK}/sources/android/native_app_glue>"
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${X11_INCLUDE_DIR}
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)
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set(link_libs
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"${ZLIB_LIBRARY}"
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"${JPEG_LIBRARY}"
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"${PNG_LIBRARY}"
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${OPENGL_LIBRARIES}
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${OPENGLES_LIBRARY}
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${OPENGLES2_LIBRARIES}
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${EGL_LIBRARY}
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"$<$<PLATFORM_ID:Android>:native_app_glue -landroid -llog>"
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${COCOA_LIB}
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${IOKIT_LIB}
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"$<$<PLATFORM_ID:Windows>:gdi32>"
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"$<$<PLATFORM_ID:Windows>:winmm>"
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${X11_X11_LIB}
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${X11_Xxf86vm_LIB}
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)
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# Source files
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set(IRRMESHLOADER
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CBSPMeshFileLoader.cpp
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CMD2MeshFileLoader.cpp
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CMD3MeshFileLoader.cpp
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CMS3DMeshFileLoader.cpp
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CB3DMeshFileLoader.cpp
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C3DSMeshFileLoader.cpp
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COgreMeshFileLoader.cpp
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COBJMeshFileLoader.cpp
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CCSMLoader.cpp
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CDMFLoader.cpp
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CLMTSMeshFileLoader.cpp
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CMY3DMeshFileLoader.cpp
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COCTLoader.cpp
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CXMeshFileLoader.cpp
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CSTLMeshFileLoader.cpp
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CLWOMeshFileLoader.cpp
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CPLYMeshFileLoader.cpp
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CSMFMeshFileLoader.cpp
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CMeshTextureLoader.cpp
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)
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set(IRRMESHWRITER
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CSTLMeshWriter.cpp
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COBJMeshWriter.cpp
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CPLYMeshWriter.cpp
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CB3DMeshWriter.cpp
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)
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add_library(IRRMESHOBJ OBJECT
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CSkinnedMesh.cpp
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CBoneSceneNode.cpp
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CMeshSceneNode.cpp
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CAnimatedMeshSceneNode.cpp
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CAnimatedMeshMD2.cpp
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CAnimatedMeshMD3.cpp
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CQ3LevelMesh.cpp
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CQuake3ShaderSceneNode.cpp
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CAnimatedMeshHalfLife.cpp
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${IRRMESHLOADER}
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${IRRMESHWRITER}
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)
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add_library(IRROBJ OBJECT
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CBillboardSceneNode.cpp
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CCameraSceneNode.cpp
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CDummyTransformationSceneNode.cpp
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CEmptySceneNode.cpp
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CGeometryCreator.cpp
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CLightSceneNode.cpp
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CMeshManipulator.cpp
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CMetaTriangleSelector.cpp
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COctreeSceneNode.cpp
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COctreeTriangleSelector.cpp
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CSceneCollisionManager.cpp
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CSceneManager.cpp
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CShadowVolumeSceneNode.cpp
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CSkyBoxSceneNode.cpp
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CSkyDomeSceneNode.cpp
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CTerrainSceneNode.cpp
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CTerrainTriangleSelector.cpp
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CVolumeLightSceneNode.cpp
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CCubeSceneNode.cpp
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CSphereSceneNode.cpp
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CTextSceneNode.cpp
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CTriangleBBSelector.cpp
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CTriangleSelector.cpp
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CWaterSurfaceSceneNode.cpp
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CMeshCache.cpp
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CDefaultSceneNodeAnimatorFactory.cpp
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CDefaultSceneNodeFactory.cpp
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)
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add_library(IRRPARTICLEOBJ OBJECT
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CParticleAnimatedMeshSceneNodeEmitter.cpp
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CParticleBoxEmitter.cpp
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CParticleCylinderEmitter.cpp
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CParticleMeshEmitter.cpp
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CParticlePointEmitter.cpp
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CParticleRingEmitter.cpp
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CParticleSphereEmitter.cpp
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CParticleAttractionAffector.cpp
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CParticleFadeOutAffector.cpp
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CParticleGravityAffector.cpp
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CParticleRotationAffector.cpp
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CParticleSystemSceneNode.cpp
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CParticleScaleAffector.cpp
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)
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add_library(IRRANIMOBJ OBJECT
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CSceneNodeAnimatorCameraFPS.cpp
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CSceneNodeAnimatorCameraMaya.cpp
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CSceneNodeAnimatorCollisionResponse.cpp
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CSceneNodeAnimatorDelete.cpp
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CSceneNodeAnimatorFlyCircle.cpp
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CSceneNodeAnimatorFlyStraight.cpp
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CSceneNodeAnimatorFollowSpline.cpp
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CSceneNodeAnimatorRotation.cpp
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CSceneNodeAnimatorTexture.cpp
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)
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set(IRRDRVROBJ
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CNullDriver.cpp
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COpenGLCacheHandler.cpp
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COpenGLDriver.cpp
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COpenGLNormalMapRenderer.cpp
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COpenGLParallaxMapRenderer.cpp
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COpenGLShaderMaterialRenderer.cpp
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COpenGLSLMaterialRenderer.cpp
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COpenGLExtensionHandler.cpp
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CD3D9Driver.cpp
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CD3D9HLSLMaterialRenderer.cpp
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CD3D9NormalMapRenderer.cpp
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CD3D9ParallaxMapRenderer.cpp
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CD3D9ShaderMaterialRenderer.cpp
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CD3D9Texture.cpp
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COGLESDriver.cpp
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COGLESExtensionHandler.cpp
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COGLES2Driver.cpp
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COGLES2ExtensionHandler.cpp
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COGLES2FixedPipelineRenderer.cpp
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COGLES2MaterialRenderer.cpp
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COGLES2NormalMapRenderer.cpp
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COGLES2ParallaxMapRenderer.cpp
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COGLES2Renderer2D.cpp
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CWebGL1Driver.cpp
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CGLXManager.cpp
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CWGLManager.cpp
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CEGLManager.cpp
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)
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set(IRRIMAGEOBJ
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CColorConverter.cpp
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CImage.cpp
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CImageLoaderBMP.cpp
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CImageLoaderDDS.cpp
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CImageLoaderJPG.cpp
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CImageLoaderPCX.cpp
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CImageLoaderPNG.cpp
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CImageLoaderPSD.cpp
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CImageLoaderPVR.cpp
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CImageLoaderTGA.cpp
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CImageLoaderPPM.cpp
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CImageLoaderWAL.cpp
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CImageLoaderRGB.cpp
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CImageWriterBMP.cpp
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CImageWriterJPG.cpp
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CImageWriterPCX.cpp
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CImageWriterPNG.cpp
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CImageWriterPPM.cpp
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CImageWriterPSD.cpp
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CImageWriterTGA.cpp
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)
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add_library(IRRVIDEOOBJ OBJECT
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CVideoModeList.cpp
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CFPSCounter.cpp
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${IRRDRVROBJ}
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${IRRIMAGEOBJ}
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)
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add_library(IRRSWRENDEROBJ OBJECT
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CSoftwareDriver.cpp
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CSoftwareTexture.cpp
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CTRFlat.cpp
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CTRFlatWire.cpp
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CTRGouraud.cpp
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CTRGouraudWire.cpp
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CTRNormalMap.cpp
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CTRStencilShadow.cpp
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CTRTextureFlat.cpp
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CTRTextureFlatWire.cpp
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CTRTextureGouraud.cpp
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CTRTextureGouraudAdd.cpp
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CTRTextureGouraudNoZ.cpp
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CTRTextureGouraudWire.cpp
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CZBuffer.cpp
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CTRTextureGouraudVertexAlpha2.cpp
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CTRTextureGouraudNoZ2.cpp
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CTRTextureLightMap2_M2.cpp
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CTRTextureLightMap2_M4.cpp
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CTRTextureLightMap2_M1.cpp
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CSoftwareDriver2.cpp
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CSoftwareTexture2.cpp
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CTRTextureGouraud2.cpp
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CTRGouraud2.cpp
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CTRGouraudAlpha2.cpp
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CTRGouraudAlphaNoZ2.cpp
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CTRTextureDetailMap2.cpp
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CTRTextureGouraudAdd2.cpp
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CTRTextureGouraudAddNoZ2.cpp
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CTRTextureWire2.cpp
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CTRTextureLightMap2_Add.cpp
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CTRTextureLightMapGouraud2_M4.cpp
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IBurningShader.cpp
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CTRTextureBlend.cpp
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CTRTextureGouraudAlpha.cpp
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CTRTextureGouraudAlphaNoZ.cpp
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CDepthBuffer.cpp
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CBurningShader_Raster_Reference.cpp
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CTR_transparent_reflection_2_layer.cpp
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CTRGouraudNoZ2.cpp
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burning_shader_color.cpp
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)
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add_library(IRRIOOBJ OBJECT
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CFileList.cpp
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CFileSystem.cpp
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CLimitReadFile.cpp
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CMemoryFile.cpp
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CReadFile.cpp
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CWriteFile.cpp
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CWADReader.cpp
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CZipReader.cpp
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CPakReader.cpp
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CNPKReader.cpp
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CTarReader.cpp
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CMountPointReader.cpp
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CAttributes.cpp
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)
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add_library(IRROTHEROBJ OBJECT
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CIrrDeviceSDL.cpp
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CIrrDeviceLinux.cpp
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CIrrDeviceConsole.cpp
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CIrrDeviceStub.cpp
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CIrrDeviceWin32.cpp
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CIrrDeviceFB.cpp
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CLogger.cpp
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COSOperator.cpp
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Irrlicht.cpp
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os.cpp
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leakHunter.cpp
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CProfiler.cpp
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utf8.cpp
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)
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if(ANDROID)
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target_sources(IRROTHEROBJ PRIVATE
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Android/CIrrDeviceAndroid.cpp
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Android/CAndroidAssetReader.cpp
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Android/CAndroidAssetFileArchive.cpp
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Android/CKeyEventWrapper.cpp
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)
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elseif(APPLE)
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# Build all IRROTHEROBJ sources as objc++, including the .cpp's
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set_target_properties(IRROTHEROBJ PROPERTIES COMPILE_OPTIONS "-xobjective-c++")
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target_sources(IRROTHEROBJ PRIVATE
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CIrrDeviceOSX.mm
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CNSOGLManager.mm
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)
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endif()
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add_library(IRRGUIOBJ OBJECT
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CGUIButton.cpp
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CGUICheckBox.cpp
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CGUIComboBox.cpp
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CGUIContextMenu.cpp
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CGUIEditBox.cpp
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CGUIEnvironment.cpp
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CGUIFileOpenDialog.cpp
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CGUIFont.cpp
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CGUIImage.cpp
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CGUIInOutFader.cpp
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CGUIListBox.cpp
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CGUIMenu.cpp
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CGUIMeshViewer.cpp
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CGUIMessageBox.cpp
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CGUIModalScreen.cpp
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CGUIScrollBar.cpp
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CGUISpinBox.cpp
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CGUISkin.cpp
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CGUIStaticText.cpp
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CGUITabControl.cpp
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CGUITable.cpp
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CGUIToolBar.cpp
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CGUIWindow.cpp
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CGUIColorSelectDialog.cpp
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CDefaultGUIElementFactory.cpp
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CGUISpriteBank.cpp
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CGUIImageList.cpp
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CGUITreeView.cpp
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CGUIProfiler.cpp
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)
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# Library
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add_library(IrrlichtMt)
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foreach(object_lib
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IRRMESHOBJ IRROBJ IRRPARTICLEOBJ IRRANIMOBJ IRRVIDEOOBJ IRRSWRENDEROBJ
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IRRIOOBJ IRROTHEROBJ IRRGUIOBJ)
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# Set include directories for object library compilation
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target_include_directories(${object_lib} PRIVATE ${link_includes})
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# Add objects from object library to main library
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target_sources(IrrlichtMt PRIVATE $<TARGET_OBJECTS:${object_lib}>)
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endforeach()
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# Alias target provides add_submodule compatibility
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add_library(IrrlichtMt::IrrlichtMt ALIAS IrrlichtMt)
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target_include_directories(IrrlichtMt
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PUBLIC
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"$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include/>"
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"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>"
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"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/irrlichtmt>"
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PRIVATE
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${link_includes}
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)
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target_link_libraries(IrrlichtMt PRIVATE ${link_libs})
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# Propagate static library flag to lib users, only needed for Windows
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if(NOT BUILD_SHARED_LIBS)
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target_compile_definitions(IrrlichtMt INTERFACE _IRR_STATIC_LIB_)
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endif()
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set_target_properties(IrrlichtMt PROPERTIES
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VERSION ${PROJECT_VERSION}
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SOVERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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)
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if(WIN32)
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set_target_properties(IrrlichtMt PROPERTIES PREFIX "") # for DLL name
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endif()
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# Installation of library
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if(ANDROID)
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set(INSTALL_TARGETS IrrlichtMt native_app_glue)
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else()
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set(INSTALL_TARGETS IrrlichtMt)
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endif()
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install(TARGETS ${INSTALL_TARGETS}
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EXPORT IrrlichtMt-export
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DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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)
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