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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
372 lines
12 KiB
C++
372 lines
12 KiB
C++
// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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//! Check that EMT_TRANSPARENT_ALPHA_CHANNEL_REF works as expected
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bool testTransparentAlphaChannelRef(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice* device = createDevice(driverType, core::dimension2d<u32>(160, 120), 32);
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if (!device)
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return true;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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if (driver->getColorFormat() != video::ECF_A8R8G8B8)
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
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ISceneNode * backCube = smgr->addCubeSceneNode();
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backCube->setPosition(vector3df(0, 0, 10));
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backCube->setScale(vector3df(5, 5, 1));
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backCube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
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backCube->setMaterialType(video::EMT_SOLID);
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backCube->setMaterialFlag(video::EMF_LIGHTING, false);
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ISceneNode * frontCube = smgr->addCubeSceneNode();
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frontCube->setMaterialTexture(0, driver->getTexture("../media/help.png"));
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frontCube->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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frontCube->setMaterialFlag(video::EMF_LIGHTING, false);
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(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -15));
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,113,113,133));
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smgr->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentAlphaChannelRef.png", 99.18f);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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//! Check that EMT_TRANSPARENT_ALPHA_CHANNEL works as expected
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bool testTransparentAlphaChannel(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice* device = createDevice(driverType, core::dimension2d<u32>(160, 120), 32);
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if (!device)
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return true;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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if (driver->getColorFormat() != video::ECF_A8R8G8B8)
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
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ISceneNode * backCube = smgr->addCubeSceneNode();
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backCube->setPosition(vector3df(0, 0, 10));
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backCube->setScale(vector3df(5, 5, 1));
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backCube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
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backCube->setMaterialType(video::EMT_SOLID);
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backCube->setMaterialFlag(video::EMF_LIGHTING, false);
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ISceneNode * frontCube = smgr->addCubeSceneNode();
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frontCube->setMaterialTexture(0, driver->getTexture("../media/help.png"));
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frontCube->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
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frontCube->setMaterialFlag(video::EMF_LIGHTING, false);
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(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -15));
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,113,113,133));
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smgr->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentAlphaChannel.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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//! Check that EMT_TRANSPARENT_VERTEX_ALPHA works as expected
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bool testTransparentVertexAlpha(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice* device = createDevice(driverType, core::dimension2d<u32>(160, 120), 32);
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if (!device)
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return true;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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if (driver->getColorFormat() != video::ECF_A8R8G8B8)
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
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ISceneNode * backCube = smgr->addCubeSceneNode();
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backCube->setPosition(vector3df(0, 0, 10));
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backCube->setScale(vector3df(5, 5, 1));
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backCube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
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// vertex color has alpha 255, hence solid
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backCube->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
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backCube->setMaterialFlag(video::EMF_LIGHTING, false);
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IMeshSceneNode * frontCube = smgr->addCubeSceneNode(10,0,-1,core::vector3df(-10,0,0));
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frontCube->setMaterialTexture(0, driver->getTexture("../media/help.png"));
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frontCube->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
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frontCube->setMaterialFlag(video::EMF_LIGHTING, false);
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driver->getMeshManipulator()->setVertexColorAlpha(frontCube->getMesh(), 128);
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frontCube = smgr->addCubeSceneNode(10,0,-1,core::vector3df(10,0,0));
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frontCube->setMaterialTexture(0, driver->getTexture("../media/help.png"));
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frontCube->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
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frontCube->setMaterialFlag(video::EMF_LIGHTING, false);
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driver->getMeshManipulator()->setVertexColorAlpha(frontCube->getMesh(), 45);
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(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -15));
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,113,113,133));
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smgr->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentVertexAlpha.png", 98.76f);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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//! Check that EMT_TRANSPARENT_REFLECTION_2_LAYER works as expected
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bool testTransparentReflection2Layer(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice* device = createDevice(driverType, core::dimension2d<u32>(160, 120), 32);
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if (!device)
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return true;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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if (driver->getColorFormat() != video::ECF_A8R8G8B8)
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
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ISceneNode * backCube = smgr->addCubeSceneNode();
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backCube->setPosition(vector3df(0, 0, 10));
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backCube->setScale(vector3df(5, 5, 1));
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backCube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
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backCube->setMaterialTexture(1, driver->getTexture("../media/water.jpg"));
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// vertex color has alpha 255, hence solid
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backCube->setMaterialType(video::EMT_TRANSPARENT_REFLECTION_2_LAYER);
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backCube->setMaterialFlag(video::EMF_LIGHTING, false);
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IMeshSceneNode * frontCube = smgr->addCubeSceneNode(10,0,-1,core::vector3df(-10,0,0));
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frontCube->setMaterialTexture(0, driver->getTexture("../media/help.png"));
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frontCube->setMaterialTexture(1, driver->getTexture("../media/water.jpg"));
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frontCube->setMaterialType(video::EMT_TRANSPARENT_REFLECTION_2_LAYER);
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frontCube->setMaterialFlag(video::EMF_LIGHTING, false);
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driver->getMeshManipulator()->setVertexColorAlpha(frontCube->getMesh(), 128);
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frontCube = smgr->addCubeSceneNode(10,0,-1,core::vector3df(10,0,0));
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frontCube->setMaterialTexture(0, driver->getTexture("../media/help.png"));
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frontCube->setMaterialTexture(1, driver->getTexture("../media/water.jpg"));
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frontCube->setMaterialType(video::EMT_TRANSPARENT_REFLECTION_2_LAYER);
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frontCube->setMaterialFlag(video::EMF_LIGHTING, false);
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driver->getMeshManipulator()->setVertexColorAlpha(frontCube->getMesh(), 45);
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(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -15));
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,113,113,133));
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smgr->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentReflection2Layer.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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//! Check that EMT_TRANSPARENT_ADD_COLOR works as expected
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bool testTransparentAddColor(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice* device = createDevice(driverType, core::dimension2d<u32>(160, 120), 32);
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if (!device)
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return true;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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if (driver->getColorFormat() != video::ECF_A8R8G8B8)
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
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ISceneNode * backCube = smgr->addCubeSceneNode();
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backCube->setPosition(vector3df(0, 0, 10));
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backCube->setScale(vector3df(5, 5, 1));
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backCube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
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backCube->setMaterialType(video::EMT_SOLID);
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backCube->setMaterialFlag(video::EMF_LIGHTING, false);
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IMeshSceneNode * frontCube = smgr->addCubeSceneNode();
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frontCube->setMaterialTexture(0, driver->getTexture("../media/help.png"));
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frontCube->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
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frontCube->setMaterialFlag(video::EMF_LIGHTING, false);
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(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -15));
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,113,113,133));
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smgr->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentAddColor.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool testTransparentVertexAlphaMore(E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice *device = createDevice(driverType, dimension2d<u32>(160, 120));
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if (!device)
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return true;
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IVideoDriver* driver = device->getVideoDriver();
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ISceneManager* smgr = device->getSceneManager();
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if (driver->getColorFormat() != video::ECF_A8R8G8B8)
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
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IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
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IMeshSceneNode* cube = smgr->addCubeSceneNode(10.0f,0,-1,vector3df(-5,3,-15));
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if (node)
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{
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node->setMaterialFlag(EMF_LIGHTING, false);
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node->setFrameLoop(0, 310);
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node->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
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}
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if (cube)
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{
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cube->getMaterial(0).MaterialType = EMT_TRANSPARENT_VERTEX_ALPHA;
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cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
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cube->setMaterialFlag(EMF_LIGHTING, false);
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smgr->getMeshManipulator()->setVertexColorAlpha(cube->getMesh(),128);
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}
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// second cube without texture
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cube = smgr->addCubeSceneNode(10.0f,0,-1,vector3df(5,3,-15));
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if (cube)
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{
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cube->getMaterial(0).MaterialType = EMT_TRANSPARENT_VERTEX_ALPHA;
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cube->setMaterialFlag(EMF_LIGHTING, false);
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smgr->getMeshManipulator()->setVertexColorAlpha(cube->getMesh(),128);
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}
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smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(0,200,200,200));
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smgr->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentVertexAlphaChannelMore.png", 99.18f);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool transparentMaterials(void)
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{
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bool result = true;
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TestWithAllDrivers(testTransparentAlphaChannel);
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// FIXME Rogerborg 8-January-2010. Burning's video currently produces unexpected results,
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// blending using the full alpha value instead of using a boolean mask. This test is being
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// added now anyway to help verify the fix when it's done; it should just require an
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// update of the reference image.
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TestWithAllDrivers(testTransparentAlphaChannelRef);
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// This type seems to be broken as well for Burning's video.
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TestWithAllDrivers(testTransparentVertexAlpha);
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TestWithAllDrivers(testTransparentAddColor);
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// TODO: this simply does not work in OpenGL due to the sphere map
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// at least it creates different results, and also varies across drivers
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TestWithAllDrivers(testTransparentReflection2Layer);
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// This type seems to be broken as well for Burning's video.
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TestWithAllDrivers(testTransparentVertexAlphaMore);
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return result;
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}
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