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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_IRR_MESH_WRITER_H_INCLUDED
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#define IRR_IRR_MESH_WRITER_H_INCLUDED
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#include "IMeshWriter.h"
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#include "S3DVertex.h"
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#include "IVideoDriver.h"
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#include "IFileSystem.h"
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#include "IXMLWriter.h"
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namespace irr
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{
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namespace scene
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{
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class IMeshBuffer;
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//! class to write meshes, implementing a IrrMesh (.irrmesh, .xml) writer
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/** This writer implementation has been originally developed for irrEdit and then
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merged out to the Irrlicht Engine */
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class CIrrMeshWriter : public IMeshWriter
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{
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public:
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CIrrMeshWriter(video::IVideoDriver* driver, io::IFileSystem* fs);
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virtual ~CIrrMeshWriter();
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//! Returns the type of the mesh writer
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virtual EMESH_WRITER_TYPE getType() const IRR_OVERRIDE;
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//! writes a mesh
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) IRR_OVERRIDE;
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protected:
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void writeBoundingBox(const core::aabbox3df& box);
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void writeMeshBuffer(const scene::IMeshBuffer* buffer);
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void writeMaterial(const video::SMaterial& material);
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core::stringw getVectorAsStringLine(const core::vector3df& v) const;
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core::stringw getVectorAsStringLine(const core::vector2df& v) const;
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// member variables:
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io::IFileSystem* FileSystem;
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video::IVideoDriver* VideoDriver;
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io::IXMLWriter* Writer;
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};
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} // end namespace
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} // end namespace
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#endif
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