mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 19:53:46 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__
|
|
#define __C_GUIEDIT_FACTORY_H_INCLUDED__
|
|
|
|
#include "IGUIElementFactory.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace gui
|
|
{
|
|
class IGUIElement;
|
|
class IGUIEnvironment;
|
|
|
|
//! Interface making it possible to dynamicly create gui elements
|
|
class CGUIEditFactory : public IGUIElementFactory
|
|
{
|
|
public:
|
|
|
|
CGUIEditFactory(IGUIEnvironment* env);
|
|
~CGUIEditFactory();
|
|
|
|
//! adds a GUI element to the GUI Environment based on its type name
|
|
/** \param typeName: Type name of the element to add.
|
|
\param parent: Parent scene node of the new element, can be null to add it to the root.
|
|
\return Returns pointer to the new element or null if not successful. */
|
|
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
|
|
|
|
//! returns amount of GUI element types this factory is able to create
|
|
virtual s32 getCreatableGUIElementTypeCount() const;
|
|
|
|
//! returns type name of a creatable GUI element type by index
|
|
/** \param idx: Index of the type in this factory. Must be a value between 0 and
|
|
getCreatableGUIElementTypeCount() */
|
|
virtual const c8* getCreateableGUIElementTypeName(s32 idx) const;
|
|
|
|
// not used:
|
|
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ;
|
|
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;};
|
|
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;};
|
|
private:
|
|
|
|
IGUIEnvironment* Environment;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|