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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
// Copyright (C) 2008-2012 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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namespace
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{
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// Tests MD2 animations.
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/** At the moment, this just verifies that the last frame of the animation produces the expected bitmap. */
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bool testLastFrame()
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{
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// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
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IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
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if (!device)
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return false;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager * smgr = device->getSceneManager();
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scene::IAnimatedMesh* mesh = smgr->getMesh("./media/sydney.md2");
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bool result = (mesh != 0);
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if (mesh)
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{
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scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
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if (node)
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{
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node->setPosition(vector3df(20, 0, 30));
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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node->setMaterialTexture(0, driver->getTexture("./media/sydney.bmp"));
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node->setLoopMode(false);
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(void)smgr->addCameraSceneNode();
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// Just jump to the last frame since that's all we're interested in.
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node->setMD2Animation(scene::EMAT_DEATH_FALLBACK);
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node->setCurrentFrame((f32)(node->getEndFrame()));
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node->setAnimationSpeed(0);
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device->run();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 255, 255, 0));
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smgr->drawAll();
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driver->endScene();
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if (mesh->getBoundingBox() != mesh->getMesh(node->getEndFrame())->getBoundingBox())
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{
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logTestString("bbox of md2 mesh not updated.\n");
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result = false;
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}
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//TODO: Does not yet work, not sure if this is correct or not
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#if 0
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if (node->getBoundingBox() != mesh->getMesh(node->getFrameNr())->getBoundingBox())
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{
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logTestString("bbox of md2 scene node not updated.\n");
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result = false;
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}
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#endif
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if (node->getTransformedBoundingBox() == core::aabbox3df())
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{
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logTestString("md2 node returns empty bbox.\n");
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result = false;
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}
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}
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}
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result &= takeScreenshotAndCompareAgainstReference(driver, "-md2Animation.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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// Tests MD2 normals.
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bool testNormals()
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{
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// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
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IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
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if (!device)
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return false;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager * smgr = device->getSceneManager();
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scene::IAnimatedMesh* mesh = smgr->getMesh("./media/sydney.md2");
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bool result = (mesh != 0);
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if (mesh)
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{
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scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
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if (node)
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{
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node->setPosition(vector3df(20, 0, 30));
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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node->setDebugDataVisible(scene::EDS_NORMALS);
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node->setMaterialTexture(0, driver->getTexture("./media/sydney.bmp"));
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node->setLoopMode(false);
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(void)smgr->addCameraSceneNode();
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node->setMD2Animation(scene::EMAT_STAND);
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node->setAnimationSpeed(0);
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device->run();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 255, 255, 0));
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smgr->drawAll();
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driver->endScene();
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}
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}
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result &= takeScreenshotAndCompareAgainstReference(driver, "-md2Normals.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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}
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// test md2 features
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bool md2Animation(void)
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{
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bool result = testLastFrame();
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result &= testNormals();
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return result;
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}
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