mirror of
https://github.com/minetest/irrlicht.git
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3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
148 lines
4.9 KiB
C++
148 lines
4.9 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_GUI_STATIC_TEXT_H_INCLUDED
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#define IRR_C_GUI_STATIC_TEXT_H_INCLUDED
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIStaticText.h"
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#include "irrArray.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIStaticText : public IGUIStaticText
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{
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public:
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//! constructor
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CGUIStaticText(const wchar_t* text, bool border, IGUIEnvironment* environment,
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IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
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bool background = false);
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//! destructor
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virtual ~CGUIStaticText();
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//! draws the element and its children
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virtual void draw() IRR_OVERRIDE;
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//! Sets another skin independent font.
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virtual void setOverrideFont(IGUIFont* font=0) IRR_OVERRIDE;
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//! Gets the override font (if any)
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virtual IGUIFont* getOverrideFont() const IRR_OVERRIDE;
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//! Get the font which is used right now for drawing
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virtual IGUIFont* getActiveFont() const IRR_OVERRIDE;
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//! Sets another color for the text.
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virtual void setOverrideColor(video::SColor color) IRR_OVERRIDE;
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//! Sets another color for the background.
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virtual void setBackgroundColor(video::SColor color) IRR_OVERRIDE;
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//! Sets whether to draw the background
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virtual void setDrawBackground(bool draw) IRR_OVERRIDE;
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//! Gets the background color
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virtual video::SColor getBackgroundColor() const IRR_OVERRIDE;
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//! Checks if background drawing is enabled
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virtual bool isDrawBackgroundEnabled() const IRR_OVERRIDE;
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//! Sets whether to draw the border
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virtual void setDrawBorder(bool draw) IRR_OVERRIDE;
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//! Checks if border drawing is enabled
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virtual bool isDrawBorderEnabled() const IRR_OVERRIDE;
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//! Sets alignment mode for text
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virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) IRR_OVERRIDE;
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//! Gets the override color
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virtual video::SColor getOverrideColor() const IRR_OVERRIDE;
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//! Gets the currently used text color
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virtual video::SColor getActiveColor() const IRR_OVERRIDE;
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//! Sets if the static text should use the override color or the
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//! color in the gui skin.
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virtual void enableOverrideColor(bool enable) IRR_OVERRIDE;
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//! Checks if an override color is enabled
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virtual bool isOverrideColorEnabled() const IRR_OVERRIDE;
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//! Set whether the text in this label should be clipped if it goes outside bounds
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virtual void setTextRestrainedInside(bool restrainedInside) IRR_OVERRIDE;
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//! Checks if the text in this label should be clipped if it goes outside bounds
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virtual bool isTextRestrainedInside() const IRR_OVERRIDE;
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//! Enables or disables word wrap for using the static text as
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//! multiline text control.
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virtual void setWordWrap(bool enable) IRR_OVERRIDE;
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//! Checks if word wrap is enabled
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virtual bool isWordWrapEnabled() const IRR_OVERRIDE;
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//! Sets the new caption of this element.
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virtual void setText(const wchar_t* text) IRR_OVERRIDE;
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//! Returns the height of the text in pixels when it is drawn.
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virtual s32 getTextHeight() const IRR_OVERRIDE;
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//! Returns the width of the current text, in the current font
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virtual s32 getTextWidth() const IRR_OVERRIDE;
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//! Updates the absolute position, splits text if word wrap is enabled
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virtual void updateAbsolutePosition() IRR_OVERRIDE;
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//! Set whether the string should be interpreted as right-to-left (RTL) text
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/** \note This component does not implement the Unicode bidi standard, the
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text of the component should be already RTL if you call this. The
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main difference when RTL is enabled is that the linebreaks for multiline
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elements are performed starting from the end.
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*/
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virtual void setRightToLeft(bool rtl) IRR_OVERRIDE;
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//! Checks if the text should be interpreted as right-to-left text
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virtual bool isRightToLeft() const IRR_OVERRIDE;
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//! Writes attributes of the element.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
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private:
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//! Breaks the single text line.
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void breakText();
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EGUI_ALIGNMENT HAlign, VAlign;
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bool Border;
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bool OverrideColorEnabled;
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bool OverrideBGColorEnabled;
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bool WordWrap;
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bool Background;
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bool RestrainTextInside;
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bool RightToLeft;
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video::SColor OverrideColor, BGColor;
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gui::IGUIFont* OverrideFont;
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gui::IGUIFont* LastBreakFont; // stored because: if skin changes, line break must be recalculated.
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core::array< core::stringw > BrokenText;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif
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