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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
// Copyright (C) 2013 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_GLX_MANAGER_H_INCLUDED__
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#define __C_GLX_MANAGER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GLX_MANAGER_
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#include "SIrrCreationParameters.h"
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#include "SExposedVideoData.h"
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#include "IContextManager.h"
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#include "SColor.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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// we can't include glx.h here, because gl.h has incompatible types with ogl es headers and it
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// cause redefinition errors, thats why we use ugly trick with void* types and casts.
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namespace irr
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{
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namespace video
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{
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// GLX manager.
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class CGLXManager : public IContextManager
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{
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public:
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//! Constructor.
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CGLXManager(const SIrrlichtCreationParameters& params, const SExposedVideoData& videodata, int screennr);
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//! Destructor
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~CGLXManager();
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// Initialize
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virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) _IRR_OVERRIDE_;
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// Terminate
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virtual void terminate() _IRR_OVERRIDE_;
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// Create surface.
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virtual bool generateSurface() _IRR_OVERRIDE_;
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// Destroy surface.
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virtual void destroySurface() _IRR_OVERRIDE_;
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// Create context.
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virtual bool generateContext() _IRR_OVERRIDE_;
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// Destroy context.
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virtual void destroyContext() _IRR_OVERRIDE_;
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//! Get current context
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virtual const SExposedVideoData& getContext() const _IRR_OVERRIDE_;
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//! Change render context, disable old and activate new defined by videoData
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virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
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// Swap buffers.
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virtual bool swapBuffers() _IRR_OVERRIDE_;
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XVisualInfo* getVisual() const {return VisualInfo;} // return XVisualInfo
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private:
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SIrrlichtCreationParameters Params;
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SExposedVideoData PrimaryContext;
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SExposedVideoData CurrentContext;
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XVisualInfo* VisualInfo;
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void* glxFBConfig; // GLXFBConfig
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XID GlxWin; // GLXWindow
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};
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}
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}
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#endif
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#endif
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