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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
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#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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//! Dummy scene node for adding additional transformations to the scene graph.
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/** This scene node does not render itself, and does not respond to set/getPosition,
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set/getRotation and set/getScale. Its just a simple scene node that takes a
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matrix as relative transformation, making it possible to insert any transformation
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anywhere into the scene graph.
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This scene node is for example used by the IAnimatedMeshSceneNode for emulating
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joint scene nodes when playing skeletal animations.
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*/
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class IDummyTransformationSceneNode : public ISceneNode
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{
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public:
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//! Constructor
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IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
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: ISceneNode(parent, mgr, id) {}
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//! Returns a reference to the current relative transformation matrix.
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/** This is the matrix, this scene node uses instead of scale, translation
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and rotation. */
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virtual core::matrix4& getRelativeTransformationMatrix() = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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