mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 15:42:25 +01:00
7ce229a658
Recently added code to allow using tab-key's inside modal dialogs could also be called when moving the mouse while the tab-key was pressed. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6232 dfc29bdd-3216-0410-991c-e03cc46cb475
256 lines
6.6 KiB
C++
256 lines
6.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "CGUIModalScreen.h"
|
|
#ifdef _IRR_COMPILE_WITH_GUI_
|
|
|
|
#include "IGUIEnvironment.h"
|
|
#include "os.h"
|
|
#include "IVideoDriver.h"
|
|
#include "IGUISkin.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace gui
|
|
{
|
|
|
|
//! constructor
|
|
CGUIModalScreen::CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id)
|
|
: IGUIElement(EGUIET_MODAL_SCREEN, environment, parent, id, core::recti(0, 0, parent->getAbsolutePosition().getWidth(), parent->getAbsolutePosition().getHeight()) ),
|
|
BlinkMode(3),
|
|
MouseDownTime(0)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CGUIModalScreen");
|
|
#endif
|
|
setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
|
|
|
|
// this element is a tab group
|
|
setTabGroup(true);
|
|
}
|
|
|
|
bool CGUIModalScreen::canTakeFocus(IGUIElement* target) const
|
|
{
|
|
return (target && ((const IGUIElement*)target == this // this element can take it
|
|
|| isMyChild(target) // own children also
|
|
|| (target->getType() == EGUIET_MODAL_SCREEN ) // other modals also fine (is now on top or explicitely requested)
|
|
|| (target->getParent() && target->getParent()->getType() == EGUIET_MODAL_SCREEN ))) // children of other modals will do
|
|
;
|
|
}
|
|
|
|
bool CGUIModalScreen::isVisible() const
|
|
{
|
|
// any parent invisible?
|
|
IGUIElement * parentElement = getParent();
|
|
while ( parentElement )
|
|
{
|
|
if ( !parentElement->isVisible() )
|
|
return false;
|
|
parentElement = parentElement->getParent();
|
|
}
|
|
|
|
// if we have no children then the modal is probably abused as a way to block input
|
|
if ( Children.empty() )
|
|
{
|
|
return IGUIElement::isVisible();
|
|
}
|
|
|
|
// any child visible?
|
|
bool visible = false;
|
|
core::list<IGUIElement*>::ConstIterator it = Children.begin();
|
|
for (; it != Children.end(); ++it)
|
|
{
|
|
if ( (*it)->isVisible() )
|
|
{
|
|
visible = true;
|
|
break;
|
|
}
|
|
}
|
|
return visible;
|
|
}
|
|
|
|
bool CGUIModalScreen::isPointInside(const core::position2d<s32>& point) const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//! called if an event happened.
|
|
bool CGUIModalScreen::OnEvent(const SEvent& event)
|
|
{
|
|
if (!isEnabled() || !isVisible() )
|
|
return IGUIElement::OnEvent(event);
|
|
|
|
switch(event.EventType)
|
|
{
|
|
case EET_GUI_EVENT:
|
|
switch(event.GUIEvent.EventType)
|
|
{
|
|
case EGET_ELEMENT_FOCUSED:
|
|
if ( event.GUIEvent.Caller == this && isMyChild(event.GUIEvent.Element) )
|
|
{
|
|
Environment->removeFocus(0); // can't setFocus otherwise at it still has focus here
|
|
Environment->setFocus(event.GUIEvent.Element);
|
|
if ( BlinkMode&1 )
|
|
MouseDownTime = os::Timer::getTime();
|
|
return true;
|
|
}
|
|
if ( !canTakeFocus(event.GUIEvent.Caller))
|
|
{
|
|
if ( !Children.empty() )
|
|
Environment->setFocus(*(Children.begin()));
|
|
else
|
|
Environment->setFocus(this);
|
|
}
|
|
IGUIElement::OnEvent(event);
|
|
return false;
|
|
case EGET_ELEMENT_FOCUS_LOST:
|
|
if ( !canTakeFocus(event.GUIEvent.Element))
|
|
{
|
|
if ( isMyChild(event.GUIEvent.Caller) )
|
|
{
|
|
if ( !Children.empty() )
|
|
Environment->setFocus(*(Children.begin()));
|
|
else
|
|
Environment->setFocus(this);
|
|
}
|
|
else if ( BlinkMode&1 )
|
|
{
|
|
MouseDownTime = os::Timer::getTime();
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return IGUIElement::OnEvent(event);
|
|
}
|
|
case EGET_ELEMENT_CLOSED:
|
|
// do not interfere with children being removed
|
|
return IGUIElement::OnEvent(event);
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case EET_MOUSE_INPUT_EVENT:
|
|
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN && (BlinkMode & 2))
|
|
{
|
|
MouseDownTime = os::Timer::getTime();
|
|
}
|
|
break;
|
|
case EET_KEY_INPUT_EVENT:
|
|
// CAREFUL when changing - there's an identical check in CGUIEnvironment::postEventFromUser
|
|
if (Environment->getFocusBehavior() & EFF_SET_ON_TAB &&
|
|
event.KeyInput.PressedDown &&
|
|
event.KeyInput.Key == KEY_TAB)
|
|
{
|
|
IGUIElement* next = Environment->getNextElement(event.KeyInput.Shift, event.KeyInput.Control);
|
|
if ( next && isMyChild(next) )
|
|
{
|
|
// Pass on the TAB-key, otherwise focus-tabbing inside modal screens breaks
|
|
return false;
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
IGUIElement::OnEvent(event); // anyone knows why events are passed on here? Causes p.e. problems when this is child of a CGUIWindow.
|
|
|
|
return true; // absorb everything else
|
|
}
|
|
|
|
|
|
//! draws the element and its children
|
|
void CGUIModalScreen::draw()
|
|
{
|
|
IGUISkin *skin = Environment->getSkin();
|
|
|
|
if (!skin)
|
|
return;
|
|
|
|
u32 now = os::Timer::getTime();
|
|
if (BlinkMode && now - MouseDownTime < 300 && (now / 70)%2)
|
|
{
|
|
core::list<IGUIElement*>::Iterator it = Children.begin();
|
|
core::rect<s32> r;
|
|
video::SColor c = Environment->getSkin()->getColor(gui::EGDC_3D_HIGH_LIGHT);
|
|
|
|
for (; it != Children.end(); ++it)
|
|
{
|
|
if ((*it)->isVisible())
|
|
{
|
|
r = (*it)->getAbsolutePosition();
|
|
r.LowerRightCorner.X += 1;
|
|
r.LowerRightCorner.Y += 1;
|
|
r.UpperLeftCorner.X -= 1;
|
|
r.UpperLeftCorner.Y -= 1;
|
|
|
|
skin->draw2DRectangle(this, c, r, &AbsoluteClippingRect);
|
|
}
|
|
}
|
|
}
|
|
|
|
IGUIElement::draw();
|
|
}
|
|
|
|
|
|
//! Removes a child.
|
|
void CGUIModalScreen::removeChild(IGUIElement* child)
|
|
{
|
|
IGUIElement::removeChild(child);
|
|
|
|
if (Children.empty())
|
|
{
|
|
remove();
|
|
}
|
|
}
|
|
|
|
|
|
//! adds a child
|
|
void CGUIModalScreen::addChild(IGUIElement* child)
|
|
{
|
|
IGUIElement::addChild(child);
|
|
Environment->setFocus(child);
|
|
}
|
|
|
|
|
|
void CGUIModalScreen::updateAbsolutePosition()
|
|
{
|
|
core::rect<s32> parentRect(0,0,0,0);
|
|
|
|
if (Parent)
|
|
{
|
|
parentRect = Parent->getAbsolutePosition();
|
|
RelativeRect.UpperLeftCorner.X = 0;
|
|
RelativeRect.UpperLeftCorner.Y = 0;
|
|
RelativeRect.LowerRightCorner.X = parentRect.getWidth();
|
|
RelativeRect.LowerRightCorner.Y = parentRect.getHeight();
|
|
}
|
|
|
|
IGUIElement::updateAbsolutePosition();
|
|
}
|
|
|
|
|
|
//! Writes attributes of the element.
|
|
void CGUIModalScreen::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
|
{
|
|
IGUIElement::serializeAttributes(out,options);
|
|
|
|
out->addInt("BlinkMode", BlinkMode );
|
|
}
|
|
|
|
//! Reads attributes of the element
|
|
void CGUIModalScreen::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
|
{
|
|
IGUIElement::deserializeAttributes(in, options);
|
|
|
|
BlinkMode = in->getAttributeAsInt("BlinkMode", BlinkMode);
|
|
}
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|
|
|