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59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
// Copyright (C) 2022 sfan5
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_SDL_MANAGER_H_INCLUDED__
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#define __C_SDL_MANAGER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && defined(_IRR_COMPILE_WITH_OPENGL_)
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#include "IContextManager.h"
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namespace irr
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{
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class CIrrDeviceSDL;
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namespace video
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{
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// Manager for SDL with OpenGL
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class CSDLManager : public IContextManager
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{
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public:
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CSDLManager(CIrrDeviceSDL* device);
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virtual ~CSDLManager() {}
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) override;
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void terminate() override {};
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bool generateSurface() override { return true; };
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void destroySurface() override {};
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bool generateContext() override { return true; };
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void destroyContext() override {};
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const SExposedVideoData& getContext() const override;
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero=false) override;
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void* getProcAddress(const std::string &procName) override;
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bool swapBuffers() override;
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private:
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SExposedVideoData Data;
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CIrrDeviceSDL *SDLDevice;
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};
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}
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}
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#endif
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#endif
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