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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6451 dfc29bdd-3216-0410-991c-e03cc46cb475
645 lines
27 KiB
C++
645 lines
27 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine" and the "irrXML" project.
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// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
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#ifndef IRR_XML_H_INCLUDED
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#define IRR_XML_H_INCLUDED
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#include <stdio.h>
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#include "IrrCompileConfig.h"
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#include "irrArray.h"
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#include "irrString.h"
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/** \mainpage irrXML 1.2 API documentation
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<div align="center"><img src="logobig.png" ></div>
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\section intro Introduction
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Welcome to the irrXML API documentation.
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Here you'll find any information you'll need to develop applications with
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irrXML. If you look for a tutorial on how to start, take a look at the \ref irrxmlexample,
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at the homepage of irrXML at <A HREF="http://www.ambiera.com/irrxml/">www.ambiera.com/irrxml/</A>
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or into the SDK in the directory example.
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irrXML is intended to be a high speed and easy-to-use XML Parser for C++, and
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this documentation is an important part of it. If you have any questions or
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suggestions, just send a email to the author of the engine, Nikolaus Gebhardt
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(niko (at) irrlicht3d.org). For more information about this parser, see \ref history.
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\section features Features
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irrXML provides forward-only, read-only
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access to a stream of non validated XML data. It was fully implemented by
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Nikolaus Gebhardt. Its current features are:
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- It it fast as lighting and has very low memory usage. It was
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developed with the intention of being used in 3D games, as it already has been.
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- irrXML is very small: It only consists of 60 KB of code and can be added easily
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to your existing project.
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- Of course, it is platform independent and works with lots of compilers.
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- It is able to parse ASCII, UTF-8, UTF-16 and UTF-32 text files, both in
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little and big endian format.
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- Independent of the input file format, the parser can return all strings in ASCII, UTF-8,
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UTF-16 and UTF-32 format.
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- With its optional file access abstraction it has the advantage that it can read not
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only from files but from any type of data (memory, network, ...). For example when
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used with the Irrlicht Engine, it directly reads from compressed .zip files.
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- Just like the Irrlicht Engine for which it was originally created, it is extremely easy
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to use.
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- It has no external dependencies, it does not even need the STL.
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Although irrXML has some strengths, it currently also has the following limitations:
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- The input xml file is not validated and assumed to be correct.
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\section irrxmlexample Example
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The following code demonstrates the basic usage of irrXML. A simple xml
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file like this is parsed:
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\code
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<?xml version="1.0"?>
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<config>
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<!-- This is a config file for the mesh viewer -->
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<model file="dwarf.dea" />
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<messageText caption="Irrlicht Engine Mesh Viewer">
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Welcome to the Mesh Viewer of the "Irrlicht Engine".
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</messageText>
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</config>
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\endcode
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The code for parsing this file would look like this:
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\code
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#include <irrXML.h>
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using namespace irr; // irrXML is located in the namespace irr::io
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using namespace io;
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#include <string> // we use STL strings to store data in this example
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void main()
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{
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// create the reader using one of the factory functions
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IrrXMLReader* xml = createIrrXMLReader("config.xml");
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// strings for storing the data we want to get out of the file
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std::string modelFile;
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std::string messageText;
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std::string caption;
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// parse the file until end reached
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while(xml && xml->read())
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{
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switch(xml->getNodeType())
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{
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case EXN_TEXT:
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// in this xml file, the only text which occurs is the messageText
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messageText = xml->getNodeData();
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break;
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case EXN_ELEMENT:
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{
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if (!strcmp("model", xml->getNodeName()))
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modelFile = xml->getAttributeValue("file");
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else
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if (!strcmp("messageText", xml->getNodeName()))
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caption = xml->getAttributeValue("caption");
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}
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break;
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}
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}
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// delete the xml parser after usage
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delete xml;
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}
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\endcode
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\section howto How to use
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Simply add the source files in the /src directory of irrXML to your project. Done.
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\section license License
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The irrXML license is based on the zlib license. Basically, this means you can do with
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irrXML whatever you want:
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Copyright (C) 2002-2012 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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\section history History
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As lots of references in this documentation and the source show, this xml
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parser has originally been a part of the
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<A HREF="http://irrlicht.sourceforge.net" >Irrlicht Engine</A>. But because
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the parser has become very useful with the latest release, people asked for a
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separate version of it, to be able to use it in non Irrlicht projects. With
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irrXML 1.0, this has now been done.
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*/
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namespace irr
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{
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namespace io
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{
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//! Enumeration of all supported source text file formats
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enum ETEXT_FORMAT
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{
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//! ASCII, file without byte order mark, or not a text file
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ETF_ASCII,
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//! UTF-8 format
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ETF_UTF8,
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//! UTF-16 format, big endian
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ETF_UTF16_BE,
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//! UTF-16 format, little endian
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ETF_UTF16_LE,
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//! UTF-32 format, big endian
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ETF_UTF32_BE,
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//! UTF-32 format, little endian
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ETF_UTF32_LE
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};
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//! Enumeration for all xml nodes which are parsed by IrrXMLReader
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enum EXML_NODE
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{
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//! No xml node. This is usually the node if you did not read anything yet.
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EXN_NONE,
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//! An xml element such as <foo>
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EXN_ELEMENT,
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//! End of an xml element such as </foo>
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EXN_ELEMENT_END,
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//! Text within an xml element: <foo> this is the text. </foo>
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//! Also text between 2 xml elements: </foo> this is the text. <foo>
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EXN_TEXT,
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//! An xml comment like <!-- I am a comment --> or a DTD definition.
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EXN_COMMENT,
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//! An xml cdata section like <![CDATA[ this is some CDATA ]]>
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EXN_CDATA,
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//! Unknown element. Also xml headers nodes (which currently also don't read attributes)
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EXN_UNKNOWN
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};
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//! Callback class for file read abstraction.
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/** With this, it is possible to make the xml parser read in other
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things than just files. The Irrlicht engine is using this for example to
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read xml from compressed .zip files. To make the parser read in
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any other data, derive a class from this interface, implement the
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two methods to read your data and give a pointer to an instance of
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your implementation when calling createIrrXMLReader(),
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createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
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class IFileReadCallBack
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{
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public:
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//! Destructor
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virtual ~IFileReadCallBack() {}
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//! Reads an amount of bytes from the file.
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/** \param buffer: Pointer to buffer where to read bytes will be written to.
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\param sizeToRead: Amount of bytes to read from the file.
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\return Returns how much bytes were read. */
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virtual int read(void* buffer, int sizeToRead) = 0;
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//! Returns size of file in bytes on success or -1L on failure.
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virtual long getSize() const = 0;
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};
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//! Empty class to be used as parent class for IrrXMLReader.
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/** If you need another class as base class for the xml reader, you can do this by creating
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the reader using for example new CXMLReaderImpl<char, YourBaseClass>(yourcallback);
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The Irrlicht Engine for example needs IReferenceCounted as base class for every object to
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let it automatically reference counted, hence it replaces IXMLBase with IReferenceCounted.
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See irrXML.cpp on how this can be done in detail. */
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class IXMLBase
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{
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};
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//! Interface providing easy read access to a XML file.
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/** You can create an instance of this reader using one of the factory functions
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createIrrXMLReader(), createIrrXMLReaderUTF16() and createIrrXMLReaderUTF32().
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If using the parser from the Irrlicht Engine, please use IFileSystem::createXMLReader()
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instead.
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For a detailed intro how to use the parser, see \ref irrxmlexample and \ref features.
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The typical usage of this parser looks like this:
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\code
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#include <irrXML.h>
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using namespace irr; // irrXML is located in the namespace irr::io
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using namespace io;
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void main()
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{
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// create the reader using one of the factory functions
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IrrXMLReader* xml = createIrrXMLReader("config.xml");
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if (xml == 0)
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return; // file could not be opened
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// parse the file until end reached
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while(xml->read())
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{
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// based on xml->getNodeType(), do something.
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}
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// delete the xml parser after usage
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delete xml;
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}
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\endcode
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See \ref irrxmlexample for a more detailed example.
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*/
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template<class char_type, class super_class>
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class IIrrXMLReader : public super_class
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{
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public:
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//! Destructor
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virtual ~IIrrXMLReader() {}
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//! Reads forward to the next xml node.
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/** \return Returns false, if there was no further node. */
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virtual bool read() = 0;
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//! Returns the type of the current XML node.
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virtual EXML_NODE getNodeType() const = 0;
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//! Returns attribute count of the current XML node.
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/** This is usually
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non null if the current node is EXN_ELEMENT, and the element has attributes.
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\return Returns amount of attributes of this xml node. */
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virtual unsigned int getAttributeCount() const = 0;
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//! Returns name of an attribute.
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/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
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\return Name of the attribute, 0 if an attribute with this index does not exist. */
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virtual const char_type* getAttributeName(int idx) const = 0;
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//! Returns the value of an attribute.
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/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
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\return Value of the attribute, 0 if an attribute with this index does not exist. */
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virtual const char_type* getAttributeValue(int idx) const = 0;
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//! Returns the value of an attribute.
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/** \param name: Name of the attribute.
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\return Value of the attribute, 0 if an attribute with this name does not exist. */
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virtual const char_type* getAttributeValue(const char_type* name) const = 0;
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//! Returns the value of an attribute in a safe way.
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/** Like getAttributeValue(), but does not
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return 0 if the attribute does not exist. An empty string ("") is returned then.
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\param name: Name of the attribute.
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\return Value of the attribute, and "" if an attribute with this name does not exist */
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virtual const char_type* getAttributeValueSafe(const char_type* name) const = 0;
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//! Returns the value of an attribute as integer.
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/** \param name Name of the attribute.
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\param defaultNotFound Value returned when name does not exist
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\return Value of the attribute as integer or value of defaultNotFound
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when name was not found or 0 when value could not be interpreted as integer */
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virtual int getAttributeValueAsInt(const char_type* name, int defaultNotFound=0) const = 0;
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//! Returns the value of an attribute as integer.
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/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
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\param defaultNotFound Value returned when index does not exist.
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\return Value of the attribute as integer or value of defaultNotFound parameter for invalid index
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or 0 when value could not be interpreted as integer */
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virtual int getAttributeValueAsInt(int idx, int defaultNotFound=0) const = 0;
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//! Returns the value of an attribute as float.
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/** \param name: Name of the attribute.
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\param defaultNotFound Value returned when name does not exist.
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\return Value of the attribute as float or value of defaultNotFound parameter on failure
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or 0 when value could not be interpreted as float. */
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virtual float getAttributeValueAsFloat(const char_type* name, float defaultNotFound=0.f) const = 0;
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//! Returns the value of an attribute as float.
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/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
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\param defaultNotFound Value returned when index does not exist.
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\return Value of the attribute as float or value of defaultNotFound parameter on failure
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or 0 when value could not be interpreted as float. */
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virtual float getAttributeValueAsFloat(int idx, float defaultNotFound=0.f) const = 0;
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//! Returns the name of the current node.
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/** Only valid, if the node type is EXN_ELEMENT.
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\return Name of the current node or 0 if the node has no name. */
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virtual const char_type* getNodeName() const = 0;
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//! Returns data of the current node.
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/** Only valid if the node has some
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data and it is of type EXN_TEXT, EXN_COMMENT, EXN_CDATA or EXN_UNKNOWN. */
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virtual const char_type* getNodeData() const = 0;
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//! Returns if an element is an empty element, like <foo />
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virtual bool isEmptyElement() const = 0;
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//! Returns format of the source xml file.
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/** It is not necessary to use
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this method because the parser will convert the input file format
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to the format wanted by the user when creating the parser. This
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method is useful to get/display additional information. */
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virtual ETEXT_FORMAT getSourceFormat() const = 0;
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//! Returns format of the strings returned by the parser.
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/** This will be UTF8 for example when you created a parser with
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IrrXMLReaderUTF8() and UTF32 when it has been created using
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IrrXMLReaderUTF32. It should not be necessary to call this
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method and only exists for informational purposes. */
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virtual ETEXT_FORMAT getParserFormat() const = 0;
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};
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//! Interface providing methods for making it easier to write XML files.
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template<class char_type, class super_class>
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class IIrrXMLWriter : public super_class
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{
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public:
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//! Destructor
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virtual ~IIrrXMLWriter() {}
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//! Writes an xml 1.0 header.
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/** Looks like <?xml version="1.0"?>. This should always
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be called before writing anything other, because also the text
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file header for Unicode texts is written out with this method. */
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virtual void writeXMLHeader() = 0;
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//! Writes an xml element with maximal 5 attributes like "<foo />" or
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//! <foo optAttr="value" />.
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/** The element can be empty or not.
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\param name: Name of the element
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\param empty: Specifies if the element should be empty. Like
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"<foo />". If You set this to false, something like this is
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written instead: "<foo>".
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\param attr1Name: 1st attributes name
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\param attr1Value: 1st attributes value
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\param attr2Name: 2nd attributes name
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\param attr2Value: 2nd attributes value
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\param attr3Name: 3rd attributes name
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\param attr3Value: 3rd attributes value
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\param attr4Name: 4th attributes name
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\param attr4Value: 4th attributes value
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\param attr5Name: 5th attributes name
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\param attr5Value: 5th attributes value */
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virtual void writeElement(const char_type* name, bool empty=false,
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const char_type* attr1Name = 0, const char_type* attr1Value = 0,
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const char_type* attr2Name = 0, const char_type* attr2Value = 0,
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const char_type* attr3Name = 0, const char_type* attr3Value = 0,
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const char_type* attr4Name = 0, const char_type* attr4Value = 0,
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const char_type* attr5Name = 0, const char_type* attr5Value = 0) = 0;
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//! Writes an xml element with any number of attributes
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virtual void writeElement(const char_type* name, bool empty,
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core::array<core::string<char_type> > &names, core::array<core::string<char_type> > &values) = 0;
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//! Writes a comment into the xml file
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virtual void writeComment(const char_type* comment) = 0;
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//! Writes the closing tag for an element. Like "</foo>"
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virtual void writeClosingTag(const char_type* name) = 0;
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//! Writes a text into the file.
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/** All occurrences of special characters such as
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& (&), < (<), > (>), and " (") are automatically
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replaced. */
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virtual void writeText(const char_type* text) = 0;
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//! Writes a line break
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virtual void writeLineBreak() = 0;
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};
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template <typename T>
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struct xmlChar
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{
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T c;
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xmlChar<T>() {}
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xmlChar<T>(char in) : c(static_cast<T>(in)) {}
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xmlChar<T>(wchar_t in) : c(static_cast<T>(in)) {}
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#if defined(__BORLANDC__)
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// Note - removing explicit for Borland was to get it to even compile.
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// There haven't been any kind of tests for that besides that.
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xmlChar<T>(unsigned char in) : c(static_cast<T>(in)) {}
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xmlChar<T>(unsigned short in) : c(static_cast<T>(in)) {}
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xmlChar<T>(unsigned int in) : c(static_cast<T>(in)) {}
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xmlChar<T>(unsigned long in) : c(static_cast<T>(in)) {}
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#else
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explicit xmlChar<T>(unsigned char in) : c(static_cast<T>(in)) {}
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#if !defined(_MSC_VER) || defined(_NATIVE_WCHAR_T_DEFINED) // VS compiling without native wchar_t can't have it
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explicit xmlChar<T>(unsigned short in) : c(static_cast<T>(in)) {}
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#endif
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explicit xmlChar<T>(unsigned int in) : c(static_cast<T>(in)) {}
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explicit xmlChar<T>(unsigned long in) : c(static_cast<T>(in)) {}
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#endif
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operator T() const { return c; }
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void operator=(int t) { c=static_cast<T>(t); }
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};
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//! defines the utf-16 type.
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/** Not using wchar_t for this because
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wchar_t has 16 bit on windows and 32 bit on other operating systems. */
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typedef xmlChar<unsigned short> char16;
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//! defines the utf-32 type.
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/** Not using wchar_t for this because
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wchar_t has 16 bit on windows and 32 bit on other operating systems. */
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typedef xmlChar<unsigned int> char32;
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//! A UTF-8 or ASCII character xml parser.
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/** This means that all character data will be returned in 8 bit ASCII or UTF-8 by this parser.
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The file to read can be in any format, it will be converted to UTF-8 if it is not
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in this format.
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Create an instance of this with createIrrXMLReader();
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See IIrrXMLReader for description on how to use it. */
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typedef IIrrXMLReader<char, IXMLBase> IrrXMLReader;
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//! A UTF-16 xml parser.
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/** This means that all character data will be returned in UTF-16 by this parser.
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The file to read can be in any format, it will be converted to UTF-16 if it is not
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in this format.
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Create an instance of this with createIrrXMLReaderUTF16();
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See IIrrXMLReader for description on how to use it. */
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typedef IIrrXMLReader<char16, IXMLBase> IrrXMLReaderUTF16;
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//! A UTF-32 xml parser.
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/** This means that all character data will be returned in UTF-32 by this parser.
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The file to read can be in any format, it will be converted to UTF-32 if it is not
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in this format.
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Create an instance of this with createIrrXMLReaderUTF32();
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See IIrrXMLReader for description on how to use it. */
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typedef IIrrXMLReader<char32, IXMLBase> IrrXMLReaderUTF32;
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#ifdef _IRR_COMPILE_WITH_XML_
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//! Creates an instance of an UFT-8 or ASCII character xml parser.
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/** This means that all character data will be returned in 8 bit ASCII or UTF-8.
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The file to read can be in any format, it will be converted to UTF-8 if it is not in this format.
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If you are using the Irrlicht Engine, it is better not to use this function but
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IFileSystem::createXMLReaderUTF8() instead.
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\param filename: Name of file to be opened.
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\return Returns a pointer to the created xml parser. This pointer should be
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deleted using 'delete' after no longer needed. Returns 0 if an error occurred
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and the file could not be opened. */
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IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(const char* filename);
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//! Creates an instance of an UFT-8 or ASCII character xml parser.
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/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
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be in any format, it will be converted to UTF-8 if it is not in this format.
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If you are using the Irrlicht Engine, it is better not to use this function but
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IFileSystem::createXMLReaderUTF8() instead.
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\param file: Pointer to opened file, must have been opened in binary mode, e.g.
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using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
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\return Returns a pointer to the created xml parser. This pointer should be
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deleted using 'delete' after no longer needed. Returns 0 if an error occurred
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and the file could not be opened. */
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IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(FILE* file);
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//! Creates an instance of an UFT-8 or ASCII character xml parser.
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/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
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be in any format, it will be converted to UTF-8 if it is not in this format.
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If you are using the Irrlicht Engine, it is better not to use this function but
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IFileSystem::createXMLReaderUTF8() instead.
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\param callback: Callback for file read abstraction. Implement your own
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callback to make the xml parser read in other things than just files. See
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IFileReadCallBack for more information about this.
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\param deleteCallback: if true, the callback will be deleted after the file
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has been read. Otherwise the caller is responsible for cleaning it up.
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\return Returns a pointer to the created xml parser. This pointer should be
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deleted using 'delete' after no longer needed. Returns 0 if an error occurred
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and the file could not be opened. */
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IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(IFileReadCallBack* callback,
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bool deleteCallback = false);
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//! Creates an instance of an UFT-16 xml parser.
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/** This means that
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all character data will be returned in UTF-16. The file to read can
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be in any format, it will be converted to UTF-16 if it is not in this format.
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If you are using the Irrlicht Engine, it is better not to use this function but
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IFileSystem::createXMLReader() instead.
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\param filename: Name of file to be opened.
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\return Returns a pointer to the created xml parser. This pointer should be
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deleted using 'delete' after no longer needed. Returns 0 if an error occurred
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and the file could not be opened. */
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IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(const char* filename);
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//! Creates an instance of an UFT-16 xml parser.
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/** This means that all character data will be returned in UTF-16. The file to read can
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be in any format, it will be converted to UTF-16 if it is not in this format.
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If you are using the Irrlicht Engine, it is better not to use this function but
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IFileSystem::createXMLReader() instead.
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\param file: Pointer to opened file, must have been opened in binary mode, e.g.
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using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
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\return Returns a pointer to the created xml parser. This pointer should be
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deleted using 'delete' after no longer needed. Returns 0 if an error occurred
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and the file could not be opened. */
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IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(FILE* file);
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//! Creates an instance of an UFT-16 xml parser.
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/** This means that all character data will be returned in UTF-16. The file to read can
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be in any format, it will be converted to UTF-16 if it is not in this format.
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If you are using the Irrlicht Engine, it is better not to use this function but
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IFileSystem::createXMLReader() instead.
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\param callback: Callback for file read abstraction. Implement your own
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callback to make the xml parser read in other things than just files. See
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IFileReadCallBack for more information about this.
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\param deleteCallback: if true, the callback will be deleted after the file
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has been read. Otherwise the caller is responsible for cleaning it up.
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\return Returns a pointer to the created xml parser. This pointer should be
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deleted using 'delete' after no longer needed. Returns 0 if an error occurred
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and the file could not be opened. */
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IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(IFileReadCallBack* callback,
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bool deleteCallback = false);
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//! Creates an instance of an UFT-32 xml parser.
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/** This means that all character data will be returned in UTF-32. The file to read can
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be in any format, it will be converted to UTF-32 if it is not in this format.
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If you are using the Irrlicht Engine, it is better not to use this function but
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IFileSystem::createXMLReader() instead.
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\param filename: Name of file to be opened.
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\return Returns a pointer to the created xml parser. This pointer should be
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deleted using 'delete' after no longer needed. Returns 0 if an error occurred
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and the file could not be opened. */
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IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(const char* filename);
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//! Creates an instance of an UFT-32 xml parser.
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/** This means that all character data will be returned in UTF-32. The file to read can
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be in any format, it will be converted to UTF-32 if it is not in this format.
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if you are using the Irrlicht Engine, it is better not to use this function but
|
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IFileSystem::createXMLReader() instead.
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\param file: Pointer to opened file, must have been opened in binary mode, e.g.
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using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
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\return Returns a pointer to the created xml parser. This pointer should be
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deleted using 'delete' after no longer needed. Returns 0 if an error occurred
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and the file could not be opened. */
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IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(FILE* file);
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//! Creates an instance of an UFT-32 xml parser.
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/** This means that
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all character data will be returned in UTF-32. The file to read can
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be in any format, it will be converted to UTF-32 if it is not in this format.
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If you are using the Irrlicht Engine, it is better not to use this function but
|
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IFileSystem::createXMLReader() instead.
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\param callback: Callback for file read abstraction. Implement your own
|
|
callback to make the xml parser read in other things than just files. See
|
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IFileReadCallBack for more information about this.
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\param deleteCallback: if true, the callback will be deleted after the file
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has been read. Otherwise the caller is responsible for cleaning it up.
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\return Returns a pointer to the created xml parser. This pointer should be
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deleted using 'delete' after no longer needed. Returns 0 if an error occurred
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and the file could not be opened. */
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IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(IFileReadCallBack* callback,
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bool deleteCallback = false);
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#endif // _IRR_COMPILE_WITH_XML_
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/*! \file irrXML.h
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\brief Header file of the irrXML, the Irrlicht XML parser.
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This file includes everything needed for using irrXML,
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the XML parser of the Irrlicht Engine. To use irrXML,
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you only need to include this file in your project:
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\code
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#include <irrXML.h>
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\endcode
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It is also common to use the two namespaces in which irrXML is included,
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directly after including irrXML.h:
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\code
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#include <irrXML.h>
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using namespace irr;
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using namespace io;
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\endcode
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*/
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} // end namespace io
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} // end namespace irr
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#endif // IRR_XML_H_INCLUDED
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