mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 01:03:51 +01:00
306 lines
6.2 KiB
C++
306 lines
6.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
/*
|
|
History:
|
|
- changed behavior for log2 textures ( replaced multiplies by shift )
|
|
*/
|
|
|
|
#ifndef __S_VIDEO_2_SOFTWARE_HELPER_H_INCLUDED__
|
|
#define __S_VIDEO_2_SOFTWARE_HELPER_H_INCLUDED__
|
|
|
|
#include "irrMath.h"
|
|
#include "SMaterial.h"
|
|
|
|
#ifndef REALINLINE
|
|
#ifdef _MSC_VER
|
|
#define REALINLINE __forceinline
|
|
#else
|
|
#define REALINLINE inline
|
|
#endif
|
|
#endif
|
|
|
|
|
|
namespace irr
|
|
{
|
|
|
|
// ----------------------- Generic ----------------------------------
|
|
//! align_next - align to next upper 2^n
|
|
#define align_next(num,to) (((num) + (to-1)) & (~(to-1)))
|
|
|
|
//! a more useful memset for pixel. dest must be aligned at least to 4 byte
|
|
// (standard memset only works with 8-bit values)
|
|
inline void memset32(void * dest, const u32 value, size_t bytesize)
|
|
{
|
|
u32 * d = (u32*) dest;
|
|
|
|
size_t i;
|
|
|
|
// loops unrolled to reduce the number of increments by factor ~8.
|
|
i = bytesize >> (2 + 3);
|
|
while (i)
|
|
{
|
|
d[0] = value;
|
|
d[1] = value;
|
|
d[2] = value;
|
|
d[3] = value;
|
|
|
|
d[4] = value;
|
|
d[5] = value;
|
|
d[6] = value;
|
|
d[7] = value;
|
|
|
|
d += 8;
|
|
i -= 1;
|
|
}
|
|
|
|
i = (bytesize >> 2 ) & 7;
|
|
while (i)
|
|
{
|
|
d[0] = value;
|
|
d += 1;
|
|
i -= 1;
|
|
}
|
|
}
|
|
|
|
//! a more useful memset for pixel. dest must be aligned at least to 2 byte
|
|
// (standard memset only works with 8-bit values)
|
|
inline void memset16(void * dest, const u16 value, size_t bytesize)
|
|
{
|
|
u16 * d = (u16*) dest;
|
|
|
|
size_t i;
|
|
|
|
// loops unrolled to reduce the number of increments by factor ~8.
|
|
i = bytesize >> (1 + 3);
|
|
while (i)
|
|
{
|
|
d[0] = value;
|
|
d[1] = value;
|
|
d[2] = value;
|
|
d[3] = value;
|
|
|
|
d[4] = value;
|
|
d[5] = value;
|
|
d[6] = value;
|
|
d[7] = value;
|
|
|
|
d += 8;
|
|
--i;
|
|
}
|
|
|
|
i = (bytesize >> 1 ) & 7;
|
|
while (i)
|
|
{
|
|
d[0] = value;
|
|
++d;
|
|
--i;
|
|
}
|
|
}
|
|
|
|
// integer log2 of an integer. returning 0 as denormal
|
|
static inline s32 s32_log2_s32(u32 in)
|
|
{
|
|
s32 ret = 0;
|
|
while (in > 1)
|
|
{
|
|
in >>= 1;
|
|
ret++;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// ------------------ Video---------------------------------------
|
|
/*!
|
|
Pixel = dest * ( 1 - alpha ) + source * alpha
|
|
alpha [0;256]
|
|
*/
|
|
REALINLINE u32 PixelBlend32 ( const u32 c2, const u32 c1, const u32 alpha )
|
|
{
|
|
u32 srcRB = c1 & 0x00FF00FF;
|
|
u32 srcXG = c1 & 0x0000FF00;
|
|
|
|
u32 dstRB = c2 & 0x00FF00FF;
|
|
u32 dstXG = c2 & 0x0000FF00;
|
|
|
|
|
|
u32 rb = srcRB - dstRB;
|
|
u32 xg = srcXG - dstXG;
|
|
|
|
rb *= alpha;
|
|
xg *= alpha;
|
|
rb >>= 8;
|
|
xg >>= 8;
|
|
|
|
rb += dstRB;
|
|
xg += dstXG;
|
|
|
|
rb &= 0x00FF00FF;
|
|
xg &= 0x0000FF00;
|
|
|
|
return rb | xg;
|
|
}
|
|
|
|
/*!
|
|
Pixel = dest * ( 1 - alpha ) + source * alpha
|
|
alpha [0;32]
|
|
*/
|
|
inline u16 PixelBlend16 ( const u16 c2, const u16 c1, const u16 alpha )
|
|
{
|
|
const u16 srcRB = c1 & 0x7C1F;
|
|
const u16 srcXG = c1 & 0x03E0;
|
|
|
|
const u16 dstRB = c2 & 0x7C1F;
|
|
const u16 dstXG = c2 & 0x03E0;
|
|
|
|
u32 rb = srcRB - dstRB;
|
|
u32 xg = srcXG - dstXG;
|
|
|
|
rb *= alpha;
|
|
xg *= alpha;
|
|
rb >>= 5;
|
|
xg >>= 5;
|
|
|
|
rb += dstRB;
|
|
xg += dstXG;
|
|
|
|
rb &= 0x7C1F;
|
|
xg &= 0x03E0;
|
|
|
|
return (u16)(rb | xg);
|
|
}
|
|
|
|
/*
|
|
Pixel = c0 * (c1/31). c0 Alpha retain
|
|
*/
|
|
inline u16 PixelMul16 ( const u16 c0, const u16 c1)
|
|
{
|
|
return (u16)((( ( (c0 & 0x7C00) * (c1 & 0x7C00) ) & 0x3E000000 ) >> 15 ) |
|
|
(( ( (c0 & 0x03E0) * (c1 & 0x03E0) ) & 0x000F8000 ) >> 10 ) |
|
|
(( ( (c0 & 0x001F) * (c1 & 0x001F) ) & 0x000003E0 ) >> 5 ) |
|
|
(c0 & 0x8000));
|
|
}
|
|
|
|
/*
|
|
Pixel = c0 * (c1/31).
|
|
*/
|
|
inline u16 PixelMul16_2 ( u16 c0, u16 c1)
|
|
{
|
|
return (u16)(( ( (c0 & 0x7C00) * (c1 & 0x7C00) ) & 0x3E000000 ) >> 15 |
|
|
( ( (c0 & 0x03E0) * (c1 & 0x03E0) ) & 0x000F8000 ) >> 10 |
|
|
( ( (c0 & 0x001F) * (c1 & 0x001F) ) & 0x000003E0 ) >> 5 |
|
|
( c0 & c1 & 0x8000));
|
|
}
|
|
|
|
/*
|
|
Pixel = c0 * (c1/255). c0 Alpha Retain
|
|
*/
|
|
REALINLINE u32 PixelMul32 ( const u32 c0, const u32 c1)
|
|
{
|
|
return (c0 & 0xFF000000) |
|
|
(( ( (c0 & 0x00FF0000) >> 12 ) * ( (c1 & 0x00FF0000) >> 12 ) ) & 0x00FF0000 ) |
|
|
(( ( (c0 & 0x0000FF00) * (c1 & 0x0000FF00) ) >> 16 ) & 0x0000FF00 ) |
|
|
(( ( (c0 & 0x000000FF) * (c1 & 0x000000FF) ) >> 8 ) & 0x000000FF);
|
|
}
|
|
|
|
/*
|
|
Pixel = c0 * (c1/255).
|
|
*/
|
|
REALINLINE u32 PixelMul32_2 ( const u32 c0, const u32 c1)
|
|
{
|
|
return (( ( (c0 & 0xFF000000) >> 16 ) * ( (c1 & 0xFF000000) >> 16 ) ) & 0xFF000000 ) |
|
|
(( ( (c0 & 0x00FF0000) >> 12 ) * ( (c1 & 0x00FF0000) >> 12 ) ) & 0x00FF0000 ) |
|
|
(( ( (c0 & 0x0000FF00) * (c1 & 0x0000FF00) ) >> 16 ) & 0x0000FF00 ) |
|
|
(( ( (c0 & 0x000000FF) * (c1 & 0x000000FF) ) >> 8 ) & 0x000000FF);
|
|
}
|
|
|
|
/*
|
|
Pixel = clamp ( c0 + c1, 0, 255 )
|
|
*/
|
|
REALINLINE u32 PixelAdd32 ( const u32 c2, const u32 c1)
|
|
{
|
|
u32 sum = ( c2 & 0x00FFFFFF ) + ( c1 & 0x00FFFFFF );
|
|
u32 low_bits = ( c2 ^ c1 ) & 0x00010101;
|
|
s32 carries = ( sum - low_bits ) & 0x01010100;
|
|
u32 modulo = sum - carries;
|
|
u32 clamp = carries - ( carries >> 8 );
|
|
return modulo | clamp;
|
|
}
|
|
|
|
// 1 - Bit Alpha Blending
|
|
inline u16 PixelBlend16 ( const u16 c2, const u16 c1 )
|
|
{
|
|
u16 mask = ((c1 & 0x8000) >> 15 ) + 0x7fff;
|
|
return (c2 & mask ) | ( c1 & ~mask );
|
|
}
|
|
/*!
|
|
Pixel = dest * ( 1 - SourceAlpha ) + source * SourceAlpha (OpenGL blending)
|
|
*/
|
|
inline u32 PixelBlend32 ( const u32 c2, const u32 c1 )
|
|
{
|
|
// alpha test
|
|
u32 alpha = c1 & 0xFF000000;
|
|
|
|
if ( 0 == alpha )
|
|
return c2;
|
|
if ( 0xFF000000 == alpha )
|
|
{
|
|
return c1;
|
|
}
|
|
|
|
alpha >>= 24;
|
|
|
|
// add highbit alpha, if ( alpha > 127 ) alpha += 1;
|
|
alpha += ( alpha >> 7);
|
|
|
|
u32 srcRB = c1 & 0x00FF00FF;
|
|
u32 srcXG = c1 & 0x0000FF00;
|
|
|
|
u32 dstRB = c2 & 0x00FF00FF;
|
|
u32 dstXG = c2 & 0x0000FF00;
|
|
|
|
|
|
u32 rb = srcRB - dstRB;
|
|
u32 xg = srcXG - dstXG;
|
|
|
|
rb *= alpha;
|
|
xg *= alpha;
|
|
rb >>= 8;
|
|
xg >>= 8;
|
|
|
|
rb += dstRB;
|
|
xg += dstXG;
|
|
|
|
rb &= 0x00FF00FF;
|
|
xg &= 0x0000FF00;
|
|
|
|
return (c1 & 0xFF000000) | rb | xg;
|
|
}
|
|
|
|
|
|
// 2D Region closed [x0;x1]
|
|
struct AbsRectangle
|
|
{
|
|
s32 x0;
|
|
s32 y0;
|
|
s32 x1;
|
|
s32 y1;
|
|
};
|
|
|
|
//! 2D Intersection test
|
|
inline bool intersect ( AbsRectangle &dest, const AbsRectangle& a, const AbsRectangle& b)
|
|
{
|
|
dest.x0 = core::s32_max( a.x0, b.x0 );
|
|
dest.y0 = core::s32_max( a.y0, b.y0 );
|
|
dest.x1 = core::s32_min( a.x1, b.x1 );
|
|
dest.y1 = core::s32_min( a.y1, b.y1 );
|
|
return dest.x0 < dest.x1 && dest.y0 < dest.y1;
|
|
}
|
|
|
|
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|