mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 08:27:30 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
359 lines
10 KiB
C++
359 lines
10 KiB
C++
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#include "CGUIEditWindow.h"
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#include "IGUISkin.h"
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#include "IGUIEnvironment.h"
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#include "IGUIElementFactory.h"
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#include "IAttributes.h"
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#include "IGUIFont.h"
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#include "IGUITabControl.h"
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#include "IGUITreeView.h"
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#include "CGUIEditWorkspace.h"
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using namespace irr;
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using namespace gui;
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//! constructor
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CGUIEditWindow::CGUIEditWindow(IGUIEnvironment* environment, core::rect<s32> rectangle, IGUIElement *parent)
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: IGUIWindow(environment, parent, -1, rectangle),
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Dragging(false), IsDraggable(true), Resizing(false), SelectedElement(0),
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AttribEditor(0), OptionEditor(0), EnvEditor(0)
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{
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#ifdef _DEBUG
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setDebugName("CGUIEditWindow");
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#endif
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// we can't tab out of this window
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setTabGroup(true);
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// we can ctrl+tab to it
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setTabStop(true);
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// the tab order number is auto-assigned
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setTabOrder(-1);
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// set window text
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setText(L"GUI Editor");
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// return if we have no skin.
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IGUISkin *skin = environment->getSkin();
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if (!skin)
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return;
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core::rect<s32> dlgRect(50,50,250,500);
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setRelativePosition(dlgRect);
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setMinSize(core::dimension2du(200,200));
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s32 th = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
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IGUITabControl *TabControl = environment->addTabControl(core::rect<s32>(1,th+5,dlgRect.getWidth()-1,dlgRect.getHeight()-1), this, false, true);
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TabControl->setSubElement(true);
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TabControl->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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//TabControl->addTab(L"Tools");
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//L"Texture Cache Browser"
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//L"Font Browser"
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//L"Font Generator"
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//L"Sprite Editor"
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//Environment->addGUIElement("textureCacheBrowser", this);
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IGUITab* EditorTab = TabControl->addTab(L"Editor");
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OptionEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", EditorTab);
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OptionEditor->grab();
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OptionEditor->setID(EGUIEDCE_OPTION_EDITOR);
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OptionEditor->setRelativePositionProportional(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
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OptionEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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if (Parent && Parent->getParent() == Environment->getRootGUIElement())
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{
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IGUITab* EnvTab = TabControl->addTab(L"Env");
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EnvEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", EnvTab);
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EnvEditor->grab();
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EnvEditor->setID(EGUIEDCE_ENV_EDITOR);
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EnvEditor->setRelativePositionProportional(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
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EnvEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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}
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IGUITab* ElementTab = TabControl->addTab(L"Element");
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AttribEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", ElementTab);
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AttribEditor->grab();
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AttribEditor->setID(EGUIEDCE_ATTRIB_EDITOR);
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AttribEditor->setRelativePositionProportional(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
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AttribEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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IGUITab* TreeTab = TabControl->addTab(L"Tree");
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TreeView = environment->addTreeView(core::rect<s32>(0,0,0,0), TreeTab);
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TreeView->setRelativePositionProportional(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
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TreeView->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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IGUITreeViewNode* treenode = TreeView->getRoot();
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//treenode->addChildFront(L"Elements");
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ResizeButton = environment->addButton(core::rect<s32>(dlgRect.getWidth()-(th+1),dlgRect.getHeight()-(th+1),dlgRect.getWidth()-1,dlgRect.getHeight()-1), this);
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ResizeButton->setDrawBorder(false);
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ResizeButton->setEnabled(false);
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ResizeButton->setSpriteBank(skin->getSpriteBank());
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ResizeButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_RESIZE), skin->getColor(EGDC_WINDOW_SYMBOL));
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ResizeButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_RESIZE), skin->getColor(EGDC_WINDOW_SYMBOL));
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ResizeButton->grab();
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ResizeButton->setSubElement(true);
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ResizeButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
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updateTree();
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}
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//! destructor
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CGUIEditWindow::~CGUIEditWindow()
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{
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// drop everything
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if (AttribEditor)
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AttribEditor->drop();
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if (EnvEditor)
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EnvEditor->drop();
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if (OptionEditor)
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OptionEditor->drop();
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if (ResizeButton)
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ResizeButton->drop();
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}
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IGUITreeView* CGUIEditWindow::getTreeView() const
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{
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return TreeView;
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}
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CGUIAttributeEditor* CGUIEditWindow::getEnvironmentEditor() const
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{
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return EnvEditor;
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}
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CGUIAttributeEditor* CGUIEditWindow::getAttributeEditor() const
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{
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return AttribEditor;
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}
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CGUIAttributeEditor* CGUIEditWindow::getOptionEditor() const
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{
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return OptionEditor;
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}
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IGUITreeViewNode* CGUIEditWindow::getTreeNode(IGUIElement* element, IGUITreeViewNode* searchnode)
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{
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IGUITreeViewNode* child = searchnode->getFirstChild();
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while (child)
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{
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if (((IGUIElement*) child->getData()) == element)
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return child;
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if (child->hasChildren())
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{
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IGUITreeViewNode* foundnode = getTreeNode(element, child);
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if (foundnode)
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return foundnode;
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}
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child = child->getNextSibling();
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}
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return 0;
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}
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void CGUIEditWindow::addChildrenToTree(IGUIElement* parentElement, IGUITreeViewNode* treenode)
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{
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core::stringw name = core::stringw(parentElement->getTypeName());
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if (parentElement->getID() != -1)
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name += core::stringw(L" [") + core::stringw(parentElement->getID()) + core::stringw(L"]");
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IGUITreeViewNode* newnode = treenode->addChildBack(name.c_str());
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newnode->setData((void*)parentElement);
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core::list<IGUIElement*> children = parentElement->getChildren();
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for (core::list<IGUIElement*>::Iterator i = children.begin(); i != children.end(); i++ )
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{
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if(core::stringc((*i)->getTypeName()) != "GUIEditor" && !(*i)->isSubElement())
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addChildrenToTree(*i, newnode);
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}
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}
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void CGUIEditWindow::updateTree()
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{
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TreeView->getRoot()->clearChildren();
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IGUIElement* root = Environment->getRootGUIElement();
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addChildrenToTree(root, TreeView->getRoot());
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TreeView->getRoot()->getFirstChild()->setExpanded(true);
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}
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void CGUIEditWindow::setSelectedElement(IGUIElement *sel)
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{
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// save changes
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AttribEditor->updateAttribs();
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IGUITreeViewNode* elementTreeNode = getTreeNode(sel, TreeView->getRoot());
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if (elementTreeNode)
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{
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elementTreeNode->setSelected(true);
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while (elementTreeNode)
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{
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elementTreeNode->setExpanded(true);
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elementTreeNode = elementTreeNode->getParent();
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}
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}
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io::IAttributes* Attribs = AttribEditor->getAttribs();
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if (SelectedElement && sel != SelectedElement)
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{
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// deserialize attributes
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SelectedElement->deserializeAttributes(Attribs);
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}
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// clear the attributes list
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Attribs->clear();
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SelectedElement = sel;
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// get the new attributes
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if (SelectedElement)
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SelectedElement->serializeAttributes(Attribs);
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AttribEditor->refreshAttribs();
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}
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//! draws the element and its children.
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//! same code as for a window
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void CGUIEditWindow::draw()
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{
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if (!IsVisible)
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return;
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IGUISkin* skin = Environment->getSkin();
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core::rect<s32> rect = AbsoluteRect;
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// draw body fast
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rect = skin->draw3DWindowBackground(this, true, skin->getColor(EGDC_ACTIVE_BORDER),
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AbsoluteRect, &AbsoluteClippingRect);
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if (Text.size())
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{
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rect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
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rect.UpperLeftCorner.Y += skin->getSize(EGDS_TEXT_DISTANCE_Y);
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rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;
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IGUIFont* font = skin->getFont();
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if (font)
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font->draw(Text.c_str(), rect, skin->getColor(EGDC_ACTIVE_CAPTION), false, true, &AbsoluteClippingRect);
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}
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IGUIElement::draw();
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}
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//! called if an event happened.
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bool CGUIEditWindow::OnEvent(const SEvent &event)
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{
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switch(event.EventType)
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{
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case EET_GUI_EVENT:
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switch(event.GUIEvent.EventType)
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{
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case EGET_ELEMENT_FOCUS_LOST:
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if (event.GUIEvent.Caller == this ||
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event.GUIEvent.Caller == ResizeButton)
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{
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Dragging = false;
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Resizing = false;
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}
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break;
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default:
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break;
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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switch(event.MouseInput.Event)
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{
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case EMIE_LMOUSE_PRESSED_DOWN:
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{
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DragStart.X = event.MouseInput.X;
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DragStart.Y = event.MouseInput.Y;
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IGUIElement* clickedElement = getElementFromPoint(DragStart);
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if (clickedElement == this)
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{
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Dragging = IsDraggable;
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//Environment->setFocus(this);
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if (Parent)
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Parent->bringToFront(this);
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return true;
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}
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else if (clickedElement == ResizeButton)
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{
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Resizing = true;
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//Environment->setFocus(this);
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if (Parent)
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Parent->bringToFront(this);
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return true;
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}
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break;
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}
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case EMIE_LMOUSE_LEFT_UP:
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if (Dragging || Resizing)
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{
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Dragging = false;
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Resizing = false;
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return true;
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}
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break;
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case EMIE_MOUSE_MOVED:
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if (Dragging || Resizing)
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{
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// gui window should not be dragged outside of its parent
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if (Parent)
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if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
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event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
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event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
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event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)
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return true;
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core::position2di diff(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y);
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if (Dragging)
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{
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move(diff);
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DragStart.X = event.MouseInput.X;
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DragStart.Y = event.MouseInput.Y;
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}
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else if (Resizing)
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{
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core::position2di dp = RelativeRect.LowerRightCorner + diff;
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setRelativePosition(core::rect<s32>(RelativeRect.UpperLeftCorner, dp));
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DragStart += dp - RelativeRect.LowerRightCorner + diff;
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}
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return true;
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}
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break;
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default:
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break;
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}
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default:
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break;
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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bool CGUIEditWindow::isDraggable() const
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{
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return IsDraggable;
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}
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void CGUIEditWindow::setDraggable(bool draggable)
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{
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IsDraggable = draggable;
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if (Dragging && !IsDraggable)
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Dragging = false;
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}
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// we're supposed to supply these if we're creating an IGUIWindow
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// but we don't need them so we'll just return null
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//! Returns the rectangle of the drawable area (without border, without titlebar and without scrollbars)
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core::rect<s32> CGUIEditWindow::getClientRect() const {return core::recti();}
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IGUIButton* CGUIEditWindow::getCloseButton() const {return 0;}
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IGUIButton* CGUIEditWindow::getMinimizeButton() const {return 0;}
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IGUIButton* CGUIEditWindow::getMaximizeButton() const {return 0;}
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