mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 03:33:49 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
247 lines
6.0 KiB
C++
247 lines
6.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_COMPILE_WITH_CUBE_SCENENODE_
|
|
#include "CCubeSceneNode.h"
|
|
#include "IVideoDriver.h"
|
|
#include "ISceneManager.h"
|
|
#include "S3DVertex.h"
|
|
#include "SMeshBuffer.h"
|
|
#include "os.h"
|
|
#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
|
|
#include "CShadowVolumeSceneNode.h"
|
|
#else
|
|
#include "IShadowVolumeSceneNode.h"
|
|
#endif // _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
/*
|
|
011 111
|
|
/6,8------/5 y
|
|
/ | / | ^ z
|
|
/ | / | | /
|
|
010 3,9-------2 | |/
|
|
| 7- - -10,4 101 *---->x
|
|
| / | /
|
|
|/ | /
|
|
0------11,1/
|
|
000 100
|
|
*/
|
|
|
|
//! constructor
|
|
CCubeSceneNode::CCubeSceneNode(f32 size, ISceneNode* parent, ISceneManager* mgr,
|
|
s32 id, const core::vector3df& position,
|
|
const core::vector3df& rotation, const core::vector3df& scale)
|
|
: IMeshSceneNode(parent, mgr, id, position, rotation, scale),
|
|
Mesh(0), Shadow(0), Size(size)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CCubeSceneNode");
|
|
#endif
|
|
|
|
setSize();
|
|
}
|
|
|
|
|
|
CCubeSceneNode::~CCubeSceneNode()
|
|
{
|
|
if (Shadow)
|
|
Shadow->drop();
|
|
if (Mesh)
|
|
Mesh->drop();
|
|
}
|
|
|
|
|
|
void CCubeSceneNode::setSize()
|
|
{
|
|
if (Mesh)
|
|
Mesh->drop();
|
|
Mesh = SceneManager->getGeometryCreator()->createCubeMesh(core::vector3df(Size));
|
|
}
|
|
|
|
|
|
//! renders the node.
|
|
void CCubeSceneNode::render()
|
|
{
|
|
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
|
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
|
|
|
if (Shadow)
|
|
Shadow->updateShadowVolumes();
|
|
|
|
// for debug purposes only:
|
|
video::SMaterial mat = Mesh->getMeshBuffer(0)->getMaterial();
|
|
|
|
// overwrite half transparency
|
|
if (DebugDataVisible & scene::EDS_HALF_TRANSPARENCY)
|
|
mat.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
|
|
driver->setMaterial(mat);
|
|
driver->drawMeshBuffer(Mesh->getMeshBuffer(0));
|
|
|
|
// for debug purposes only:
|
|
if (DebugDataVisible)
|
|
{
|
|
video::SMaterial m;
|
|
m.Lighting = false;
|
|
m.AntiAliasing=0;
|
|
driver->setMaterial(m);
|
|
|
|
if (DebugDataVisible & scene::EDS_BBOX)
|
|
{
|
|
driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255));
|
|
}
|
|
if (DebugDataVisible & scene::EDS_BBOX_BUFFERS)
|
|
{
|
|
driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(),
|
|
video::SColor(255,190,128,128));
|
|
}
|
|
if (DebugDataVisible & scene::EDS_NORMALS)
|
|
{
|
|
// draw normals
|
|
const f32 debugNormalLength = SceneManager->getParameters()->getAttributeAsFloat(DEBUG_NORMAL_LENGTH);
|
|
const video::SColor debugNormalColor = SceneManager->getParameters()->getAttributeAsColor(DEBUG_NORMAL_COLOR);
|
|
const u32 count = Mesh->getMeshBufferCount();
|
|
|
|
for (u32 i=0; i != count; ++i)
|
|
{
|
|
driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor);
|
|
}
|
|
}
|
|
|
|
// show mesh
|
|
if (DebugDataVisible & scene::EDS_MESH_WIRE_OVERLAY)
|
|
{
|
|
m.Wireframe = true;
|
|
driver->setMaterial(m);
|
|
|
|
driver->drawMeshBuffer(Mesh->getMeshBuffer(0));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//! returns the axis aligned bounding box of this node
|
|
const core::aabbox3d<f32>& CCubeSceneNode::getBoundingBox() const
|
|
{
|
|
return Mesh->getMeshBuffer(0)->getBoundingBox();
|
|
}
|
|
|
|
|
|
//! Removes a child from this scene node.
|
|
//! Implemented here, to be able to remove the shadow properly, if there is one,
|
|
//! or to remove attached childs.
|
|
bool CCubeSceneNode::removeChild(ISceneNode* child)
|
|
{
|
|
if (child && Shadow == child)
|
|
{
|
|
Shadow->drop();
|
|
Shadow = 0;
|
|
}
|
|
|
|
return ISceneNode::removeChild(child);
|
|
}
|
|
|
|
|
|
//! Creates shadow volume scene node as child of this node
|
|
//! and returns a pointer to it.
|
|
IShadowVolumeSceneNode* CCubeSceneNode::addShadowVolumeSceneNode(
|
|
const IMesh* shadowMesh, s32 id, bool zfailmethod, f32 infinity)
|
|
{
|
|
#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
|
|
if (!SceneManager->getVideoDriver()->queryFeature(video::EVDF_STENCIL_BUFFER))
|
|
return 0;
|
|
|
|
if (!shadowMesh)
|
|
shadowMesh = Mesh; // if null is given, use the mesh of node
|
|
|
|
if (Shadow)
|
|
Shadow->drop();
|
|
|
|
Shadow = new CShadowVolumeSceneNode(shadowMesh, this, SceneManager, id, zfailmethod, infinity);
|
|
return Shadow;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
void CCubeSceneNode::OnRegisterSceneNode()
|
|
{
|
|
if (IsVisible)
|
|
SceneManager->registerNodeForRendering(this);
|
|
ISceneNode::OnRegisterSceneNode();
|
|
}
|
|
|
|
|
|
//! returns the material based on the zero based index i.
|
|
video::SMaterial& CCubeSceneNode::getMaterial(u32 i)
|
|
{
|
|
return Mesh->getMeshBuffer(0)->getMaterial();
|
|
}
|
|
|
|
|
|
//! returns amount of materials used by this scene node.
|
|
u32 CCubeSceneNode::getMaterialCount() const
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
|
|
//! Writes attributes of the scene node.
|
|
void CCubeSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
|
{
|
|
ISceneNode::serializeAttributes(out, options);
|
|
|
|
out->addFloat("Size", Size);
|
|
}
|
|
|
|
|
|
//! Reads attributes of the scene node.
|
|
void CCubeSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
|
{
|
|
f32 newSize = in->getAttributeAsFloat("Size");
|
|
newSize = core::max_(newSize, 0.0001f);
|
|
if (newSize != Size)
|
|
{
|
|
Size = newSize;
|
|
setSize();
|
|
}
|
|
|
|
ISceneNode::deserializeAttributes(in, options);
|
|
}
|
|
|
|
|
|
//! Creates a clone of this scene node and its children.
|
|
ISceneNode* CCubeSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
|
|
{
|
|
if (!newParent)
|
|
newParent = Parent;
|
|
if (!newManager)
|
|
newManager = SceneManager;
|
|
|
|
CCubeSceneNode* nb = new CCubeSceneNode(Size, newParent,
|
|
newManager, ID, RelativeTranslation);
|
|
|
|
nb->cloneMembers(this, newManager);
|
|
nb->getMaterial(0) = getMaterial(0);
|
|
nb->Shadow = Shadow;
|
|
if ( nb->Shadow )
|
|
nb->Shadow->grab();
|
|
|
|
if ( newParent )
|
|
nb->drop();
|
|
return nb;
|
|
}
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_CUBE_SCENENODE_
|