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3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED
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#define IRR_C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED
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#include "IDummyTransformationSceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
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{
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public:
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//! constructor
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CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
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//! Returns a reference to the current relative transformation matrix.
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//! This is the matrix, this scene node uses instead of scale, translation
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//! and rotation.
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virtual core::matrix4& getRelativeTransformationMatrix() IRR_OVERRIDE;
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//! Returns the relative transformation of the scene node.
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virtual core::matrix4 getRelativeTransformation() const IRR_OVERRIDE;
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//! does nothing.
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virtual void render() IRR_OVERRIDE {}
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_DUMMY_TRANSFORMATION; }
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//! Creates a clone of this scene node and its children.
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virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
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private:
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// TODO: We can add least add some warnings to find troubles faster until we have
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// fixed bug id 2318691.
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virtual const core::vector3df& getScale() const IRR_OVERRIDE;
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virtual void setScale(const core::vector3df& scale) IRR_OVERRIDE;
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virtual const core::vector3df& getRotation() const IRR_OVERRIDE;
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virtual void setRotation(const core::vector3df& rotation) IRR_OVERRIDE;
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virtual const core::vector3df& getPosition() const IRR_OVERRIDE;
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virtual void setPosition(const core::vector3df& newpos) IRR_OVERRIDE;
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core::matrix4 RelativeTransformationMatrix;
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core::aabbox3d<f32> Box;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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