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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
127 lines
3.8 KiB
C++
127 lines
3.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_PARTICLE_EMITTER_H_INCLUDED
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#define IRR_I_PARTICLE_EMITTER_H_INCLUDED
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#include "IAttributeExchangingObject.h"
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#include "SParticle.h"
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namespace irr
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{
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namespace scene
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{
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//! Types of built in particle emitters
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enum E_PARTICLE_EMITTER_TYPE
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{
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EPET_POINT = 0,
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EPET_ANIMATED_MESH,
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EPET_BOX,
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EPET_CYLINDER,
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EPET_MESH,
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EPET_RING,
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EPET_SPHERE,
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EPET_COUNT
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};
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//! Names for built in particle emitters
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const c8* const ParticleEmitterTypeNames[] =
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{
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"Point",
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"AnimatedMesh",
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"Box",
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"Cylinder",
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"Mesh",
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"Ring",
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"Sphere",
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0
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};
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//! A particle emitter for using with particle systems.
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/** A Particle emitter emits new particles into a particle system.
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*/
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class IParticleEmitter : public virtual io::IAttributeExchangingObject
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{
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public:
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//! Prepares an array with new particles to emit into the system
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/** \param now Current time.
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\param timeSinceLastCall Time elapsed since last call, in milliseconds.
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\param outArray Pointer which will point to the array with the new
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particles to add into the system.
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\return Amount of new particles in the array. Can be 0. */
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virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) = 0;
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//! Set direction the emitter emits particles
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virtual void setDirection( const core::vector3df& newDirection ) = 0;
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//! Set minimum number of particles the emitter emits per second
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virtual void setMinParticlesPerSecond( u32 minPPS ) = 0;
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//! Set maximum number of particles the emitter emits per second
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virtual void setMaxParticlesPerSecond( u32 maxPPS ) = 0;
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//! Set minimum starting color for particles
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virtual void setMinStartColor( const video::SColor& color ) = 0;
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//! Set maximum starting color for particles
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virtual void setMaxStartColor( const video::SColor& color ) = 0;
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//! Set the maximum starting size for particles
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virtual void setMaxStartSize( const core::dimension2df& size ) = 0;
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//! Set the minimum starting size for particles
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virtual void setMinStartSize( const core::dimension2df& size ) = 0;
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//! Set the minimum particle life-time in milliseconds
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virtual void setMinLifeTime( u32 lifeTimeMin ) = 0;
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//! Set the maximum particle life-time in milliseconds
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virtual void setMaxLifeTime( u32 lifeTimeMax ) = 0;
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//! Set maximal random derivation from the direction
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virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) = 0;
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//! Get direction the emitter emits particles
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virtual const core::vector3df& getDirection() const = 0;
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//! Get the minimum number of particles the emitter emits per second
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virtual u32 getMinParticlesPerSecond() const = 0;
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//! Get the maximum number of particles the emitter emits per second
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virtual u32 getMaxParticlesPerSecond() const = 0;
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//! Get the minimum starting color for particles
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virtual const video::SColor& getMinStartColor() const = 0;
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//! Get the maximum starting color for particles
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virtual const video::SColor& getMaxStartColor() const = 0;
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//! Get the maximum starting size for particles
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virtual const core::dimension2df& getMaxStartSize() const = 0;
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//! Get the minimum starting size for particles
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virtual const core::dimension2df& getMinStartSize() const = 0;
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//! Get the minimum particle life-time in milliseconds
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virtual u32 getMinLifeTime() const = 0;
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//! Get the maximum particle life-time in milliseconds
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virtual u32 getMaxLifeTime() const = 0;
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//! Get maximal random derivation from the direction
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virtual s32 getMaxAngleDegrees() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_POINT; }
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};
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typedef IParticleEmitter IParticlePointEmitter;
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} // end namespace scene
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} // end namespace irr
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#endif
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