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https://github.com/minetest/irrlicht.git
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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
386 lines
11 KiB
C++
386 lines
11 KiB
C++
// This is a Demo of the Irrlicht Engine (c) 2005-2009 by N.Gebhardt.
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// This file is not documented.
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#include "CMainMenu.h"
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#include "CDemo.h"
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#include "exampleHelper.h"
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CMainMenu::CMainMenu()
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: startButton(0), MenuDevice(0), selected(0), start(false), fullscreen(false),
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#if defined(USE_IRRKLANG) || defined(USE_SDL_MIXER)
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music(true),
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#else
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music(false),
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#endif
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shadows(true), additive(false), transparent(true), vsync(true), aa(true),
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#ifndef _IRR_WINDOWS_
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driverType(video::EDT_OPENGL)
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#else
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driverType(video::EDT_DIRECT3D9)
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#endif
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//driverType(video::EDT_BURNINGSVIDEO)
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{
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}
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bool CMainMenu::run()
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{
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MenuDevice = createDevice(video::EDT_BURNINGSVIDEO,
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core::dimension2d<u32>(512, 384), 16, false, false, false, this);
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const io::path mediaPath = getExampleMediaPath();
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if (MenuDevice->getFileSystem()->existFile("irrlicht.dat"))
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MenuDevice->getFileSystem()->addFileArchive("irrlicht.dat");
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else
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MenuDevice->getFileSystem()->addFileArchive(mediaPath + "irrlicht.dat");
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video::IVideoDriver* driver = MenuDevice->getVideoDriver();
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scene::ISceneManager* smgr = MenuDevice->getSceneManager();
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gui::IGUIEnvironment* guienv = MenuDevice->getGUIEnvironment();
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core::stringw str = "Irrlicht Engine Demo v";
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str += MenuDevice->getVersion();
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MenuDevice->setWindowCaption(str.c_str());
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// set new Skin
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gui::IGUISkin* newskin = guienv->createSkin(gui::EGST_BURNING_SKIN);
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guienv->setSkin(newskin);
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newskin->drop();
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// load font
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gui::IGUIFont* font = guienv->getFont(mediaPath + "fonthaettenschweiler.bmp");
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if (font)
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guienv->getSkin()->setFont(font);
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// add images
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const s32 leftX = 260;
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// add tab control
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gui::IGUITabControl* tabctrl = guienv->addTabControl(core::rect<int>(leftX,10,512-10,384-10),
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0, true, true);
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gui::IGUITab* optTab = tabctrl->addTab(L"Demo");
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gui::IGUITab* aboutTab = tabctrl->addTab(L"About");
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// add list box
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gui::IGUIListBox* box = guienv->addListBox(core::rect<int>(10,10,220,120), optTab, 1);
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box->addItem(L"OpenGL 1.5");
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box->addItem(L"Direct3D 9.0c");
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box->addItem(L"Burning's Video 0.47");
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box->addItem(L"Irrlicht Software Renderer 1.0");
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switch (driverType )
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{
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case video::EDT_OPENGL: selected = 0; break;
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case video::EDT_DIRECT3D9: selected = 1; break;
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case video::EDT_BURNINGSVIDEO: selected = 2; break;
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case video::EDT_SOFTWARE: selected = 3; break;
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default: break;
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}
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box->setSelected(selected);
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// add button
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startButton = guienv->addButton(core::rect<int>(30,295,200,324), optTab, 2, L"Start Demo");
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// add checkbox
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const s32 d = 50;
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guienv->addCheckBox(fullscreen, core::rect<int>(20,85+d,130,110+d),
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optTab, 3, L"Fullscreen");
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guienv->addCheckBox(music, core::rect<int>(135,85+d,245,110+d),
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optTab, 4, L"Music & Sfx");
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guienv->addCheckBox(shadows, core::rect<int>(20,110+d,135,135+d),
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optTab, 5, L"Realtime shadows");
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guienv->addCheckBox(additive, core::rect<int>(20,135+d,230,160+d),
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optTab, 6, L"Old HW compatible blending");
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guienv->addCheckBox(vsync, core::rect<int>(20,160+d,230,185+d),
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optTab, 7, L"Vertical synchronisation");
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guienv->addCheckBox(aa, core::rect<int>(20,185+d,230,210+d),
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optTab, 8, L"Antialiasing");
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// add about text
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const wchar_t* text2 = L"This is the tech demo of the Irrlicht engine. To start, "\
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L"select a video driver which works best with your hardware and press 'Start Demo'.\n"\
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L"What you currently see is displayed using the Burning Software Renderer (Thomas Alten).\n"\
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L"The Irrlicht Engine was written by me, Nikolaus Gebhardt. The models, "\
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L"maps and textures were placed at my disposal by B.Collins, M.Cook and J.Marton. The music was created by "\
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L"M.Rohde and is played back by irrKlang.\n"\
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L"For more information, please visit the homepage of the Irrlicht engine:\nhttp://irrlicht.sourceforge.net";
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guienv->addStaticText(text2, core::rect<int>(10, 10, 230, 320),
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true, true, aboutTab);
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// add md2 model
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scene::IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "faerie.md2");
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scene::IAnimatedMeshSceneNode* modelNode = smgr->addAnimatedMeshSceneNode(mesh);
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if (modelNode)
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{
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modelNode->setPosition( core::vector3df(0.f, 0.f, -5.f) );
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modelNode->setMaterialTexture(0, driver->getTexture(mediaPath + "faerie2.bmp"));
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modelNode->setMaterialFlag(video::EMF_LIGHTING, true);
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modelNode->getMaterial(0).Shininess = 50.f;
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modelNode->getMaterial(0).NormalizeNormals = true;
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modelNode->setMD2Animation(scene::EMAT_STAND);
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}
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// set ambient light (no sun light in the catacombs)
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smgr->setAmbientLight( video::SColorf(0.2f, 0.2f, 0.2f) );
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scene::ILightSceneNode *light;
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scene::ISceneNodeAnimator* anim;
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scene::ISceneNode* bill;
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enum eLightParticle
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{
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LIGHT_NONE,
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LIGHT_GLOBAL,
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LIGHT_RED,
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LIGHT_BLUE
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};
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core::vector3df lightDir[2] = {
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core::vector3df(0.f, 0.1f, 0.4f),
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core::vector3df(0.f, 0.1f, -0.4f),
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};
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struct SLightParticle
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{
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eLightParticle type;
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u32 dir;
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};
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const SLightParticle lightParticle[] =
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{
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//LIGHT_GLOBAL,0,
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{LIGHT_RED,0},
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{LIGHT_BLUE,0},
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{LIGHT_RED,1},
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{LIGHT_BLUE,1},
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{LIGHT_NONE,0}
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};
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const SLightParticle *l = lightParticle;
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while ( l->type != LIGHT_NONE )
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{
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switch ( l->type )
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{
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case LIGHT_GLOBAL:
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// add illumination from the background
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light = smgr->addLightSceneNode(0, core::vector3df(10.f,40.f,-5.f),
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video::SColorf(0.2f, 0.2f, 0.2f), 90.f);
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break;
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case LIGHT_RED:
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// add light nearly red
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light = smgr->addLightSceneNode(0, core::vector3df(0,1,0),
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video::SColorf(0.8f, 0.f, 0.f, 0.0f), 30.0f);
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// attach red billboard to the light
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bill = smgr->addBillboardSceneNode(light, core::dimension2d<f32>(10, 10));
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if ( bill )
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{
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bill->setMaterialFlag(video::EMF_LIGHTING, false);
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bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
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bill->setMaterialTexture(0, driver->getTexture(mediaPath + "particlered.bmp"));
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}
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// add fly circle animator to the light
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anim = smgr->createFlyCircleAnimator(core::vector3df(0.f,0.f,-5.f),20.f,
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0.002f, lightDir [l->dir] );
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light->addAnimator(anim);
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anim->drop();
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break;
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case LIGHT_BLUE:
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// add light nearly blue
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light = smgr->addLightSceneNode(0, core::vector3df(0,1,0),
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video::SColorf(0.f, 0.0f, 0.8f, 0.0f), 30.0f);
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// attach blue billboard to the light
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bill = smgr->addBillboardSceneNode(light, core::dimension2d<f32>(10, 10));
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if (bill)
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{
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bill->setMaterialFlag(video::EMF_LIGHTING, false);
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bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
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bill->setMaterialTexture(0, driver->getTexture(mediaPath + "portal1.bmp"));
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}
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// add fly circle animator to the light
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anim = smgr->createFlyCircleAnimator(core::vector3df(0.f,0.f,-5.f),20.f,
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-0.002f, lightDir [l->dir], 0.5f);
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light->addAnimator(anim);
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anim->drop();
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break;
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case LIGHT_NONE:
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break;
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}
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l += 1;
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}
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// create a fixed camera
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smgr->addCameraSceneNode(0, core::vector3df(45,0,0), core::vector3df(0,0,10));
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// irrlicht logo and background
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// add irrlicht logo
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bool oldMipMapState = driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
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driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
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guienv->addImage(driver->getTexture(mediaPath + "irrlichtlogo3.png"),
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core::position2d<s32>(5,5));
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video::ITexture* irrlichtBack = driver->getTexture(mediaPath + "demoback.jpg");
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driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
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// query original skin color
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getOriginalSkinColor();
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// set transparency
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setTransparency();
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// draw all
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while(MenuDevice->run())
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{
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if (MenuDevice->isWindowActive())
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{
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driver->beginScene(video::ECBF_DEPTH, video::SColor(0,0,0,0));
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if (irrlichtBack)
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driver->draw2DImage(irrlichtBack,
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core::position2d<int>(0,0));
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smgr->drawAll();
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guienv->drawAll();
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driver->endScene();
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}
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}
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MenuDevice->drop();
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switch(selected)
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{
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case 0: driverType = video::EDT_OPENGL; break;
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case 1: driverType = video::EDT_DIRECT3D9; break;
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case 2: driverType = video::EDT_BURNINGSVIDEO; break;
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case 3: driverType = video::EDT_SOFTWARE; break;
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}
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return start;
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}
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bool CMainMenu::OnEvent(const SEvent& event)
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{
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if (event.EventType == EET_KEY_INPUT_EVENT &&
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event.KeyInput.Key == KEY_F9 &&
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event.KeyInput.PressedDown == false)
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{
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video::IImage* image = MenuDevice->getVideoDriver()->createScreenShot();
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if (image)
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{
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MenuDevice->getVideoDriver()->writeImageToFile(image, "screenshot_main.jpg");
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image->drop();
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}
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}
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else
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if (event.EventType == irr::EET_MOUSE_INPUT_EVENT &&
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event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP )
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{
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core::rect<s32> r(event.MouseInput.X, event.MouseInput.Y, 0, 0);
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gui::IGUIContextMenu* menu = MenuDevice->getGUIEnvironment()->addContextMenu(r, 0, 45);
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menu->addItem(L"transparent menus", 666, transparent == false);
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menu->addItem(L"solid menus", 666, transparent == true);
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menu->addSeparator();
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menu->addItem(L"Cancel");
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}
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else
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if (event.EventType == EET_GUI_EVENT)
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{
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s32 id = event.GUIEvent.Caller->getID();
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switch(id)
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{
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case 45: // context menu
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if (event.GUIEvent.EventType == gui::EGET_MENU_ITEM_SELECTED)
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{
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s32 s = ((gui::IGUIContextMenu*)event.GUIEvent.Caller)->getSelectedItem();
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if (s == 0 || s == 1)
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{
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transparent = !transparent;
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setTransparency();
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}
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}
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break;
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case 1:
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if (event.GUIEvent.EventType == gui::EGET_LISTBOX_CHANGED ||
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event.GUIEvent.EventType == gui::EGET_LISTBOX_SELECTED_AGAIN)
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{
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selected = ((gui::IGUIListBox*)event.GUIEvent.Caller)->getSelected();
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//startButton->setEnabled(selected != 4);
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startButton->setEnabled(true);
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}
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break;
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case 2:
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if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED )
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{
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MenuDevice->closeDevice();
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start = true;
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}
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case 3:
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if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
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fullscreen = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
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break;
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case 4:
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if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
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music = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
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break;
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case 5:
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if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
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shadows = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
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break;
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case 6:
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if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
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additive = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
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break;
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case 7:
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if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
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vsync = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
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break;
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case 8:
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if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
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aa = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
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break;
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}
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}
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return false;
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}
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void CMainMenu::getOriginalSkinColor()
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{
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irr::gui::IGUISkin * skin = MenuDevice->getGUIEnvironment()->getSkin();
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for (s32 i=0; i<gui::EGDC_COUNT ; ++i)
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{
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SkinColor[i] = skin->getColor( (gui::EGUI_DEFAULT_COLOR)i );
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}
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}
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void CMainMenu::setTransparency()
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{
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irr::gui::IGUISkin * skin = MenuDevice->getGUIEnvironment()->getSkin();
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for (u32 i=0; i<gui::EGDC_COUNT ; ++i)
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{
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video::SColor col = SkinColor[i];
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if (false == transparent)
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col.setAlpha(255);
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skin->setColor((gui::EGUI_DEFAULT_COLOR)i, col);
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}
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}
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