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3285a0147a
- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction. if disabled defaults to the current v1.9 normalize b) add initial Rotation to MayaCamera Constructor default 0,0 c) switchToMayaCamera in Examples. Clones FPSCamera default disabled git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
// Copyright (C) 2009-2012 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_E_DRIVER_CHOICE_H_INCLUDED
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#define IRR_E_DRIVER_CHOICE_H_INCLUDED
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#include <iostream>
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#include <cstdio>
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#include "EDriverTypes.h"
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#include "IrrlichtDevice.h"
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namespace irr
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{
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//! ask user for driver
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static irr::video::E_DRIVER_TYPE driverChoiceConsole(bool allDrivers=false)
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{
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#if defined (_IRR_IPHONE_PLATFORM_) || defined (_IRR_ANDROID_PLATFORM_)
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return irr::video::EDT_OGLES2;
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#else
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printf("Please select the driver you want:\n");
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irr::u32 i=0;
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char c = 'a';
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for (i=irr::video::EDT_COUNT; i>0; --i)
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{
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if ( allDrivers || irr::IrrlichtDevice::isDriverSupported(irr::video::E_DRIVER_TYPE(i-1)) )
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{
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printf(" (%c) %s\n", c, irr::video::DRIVER_TYPE_NAMES[i-1]);
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++c;
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}
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}
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char userSelection;
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std::cin >> userSelection;
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c = 'a';
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for (i=irr::video::EDT_COUNT; i>0; --i)
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{
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if ( allDrivers || irr::IrrlichtDevice::isDriverSupported(irr::video::E_DRIVER_TYPE(i-1)) )
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{
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if (userSelection == c)
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return irr::video::E_DRIVER_TYPE(i-1);
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++c;
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}
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}
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return irr::video::EDT_COUNT;
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#endif
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}
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/*
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For using an alternative camera in the examples.
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Try to translate the viewpoint (Maya internal CameraRotation)
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*/
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static inline void switchToMayaCamera(IrrlichtDevice* device)
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{
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#if 1
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return;
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#else
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if (!device) return;
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scene::ICameraSceneNode* camera = device->getSceneManager()->getActiveCamera();
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if (!camera || camera->getID() == 54321) return;
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core::vector3df target = camera->getTarget() - camera->getPosition();
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core::vector3df relativeRotation = target.getHorizontalAngle();
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scene::ICameraSceneNode* maya = device->getSceneManager()->addCameraSceneNodeMaya(
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0, -1500, 1000, 1500,
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54321,
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target.getLength(),
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true,
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relativeRotation.X + 90, relativeRotation.Y
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);
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if (maya)
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{
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maya->setNearValue(camera->getNearValue());
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maya->setFarValue(camera->getFarValue());
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}
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device->getCursorControl()->setVisible(true);
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device->setResizable(true);
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#endif
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}
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} // end namespace irr
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#endif
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