irrlicht/media/ninja animation ranges.txt
cutealien 2ae2a551a6 Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 19:05:16 +00:00

36 lines
1.4 KiB
Plaintext

hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!!
you may need to scale or rotate the model and change animation speeds for various 3D game engines...
Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :)
1-14 Walk (normal)
15-30 Stealth Walk
32-44 Punch and swipe sword
45-59 Swipe and spin sword
60-68 Overhead twohanded downswipe
69-72 Up to block position (play backwards to lower sword if you want)
73-83 Forward kick
84-93 Pick up from floor (or down to crouch at frame 87)
94-102 Jump
103-111 Jump without height (for programmer controlled jumps)
112-125 High jump to Sword Kill (Finish em off move??)
126-133 Side Kick
134-145 Spinning Sword attack (might wanna speed this up in game)
146-158 Backflip
159-165 Climb wall
166-173 Death 1 - Fall back onto ground
174-182 Death 2 - Fall forward onto ground
184-205 Idle 1 - Breathe heavily
206-250 Idle 2
251-300 Idle 3
Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc
Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-)
Psionic
http://www.psionic3d.co.uk
Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops!