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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
44 lines
955 B
C++
44 lines
955 B
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_KEY_MAP_H_INCLUDED__
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#define __S_KEY_MAP_H_INCLUDED__
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#include "Keycodes.h"
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namespace irr
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{
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//! enumeration for key actions. Used for example in the FPS Camera.
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enum EKEY_ACTION
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{
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EKA_MOVE_FORWARD = 0,
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EKA_MOVE_BACKWARD,
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EKA_STRAFE_LEFT,
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EKA_STRAFE_RIGHT,
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EKA_JUMP_UP,
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EKA_CROUCH,
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EKA_ROTATE_LEFT,
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EKA_ROTATE_RIGHT,
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EKA_COUNT,
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//! This value is not used. It only forces this enumeration to compile in 32 bit.
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EKA_FORCE_32BIT = 0x7fffffff
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};
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//! Struct storing which key belongs to which action.
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struct SKeyMap
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{
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SKeyMap() {}
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SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
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EKEY_ACTION Action;
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EKEY_CODE KeyCode;
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};
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} // end namespace irr
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#endif
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