mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 17:23:50 +01:00
f5c6d3e945
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
245 lines
7.2 KiB
C++
245 lines
7.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include "irrMath.h"
|
|
#include "vector3d.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace core
|
|
{
|
|
|
|
//! Enumeration for intersection relations of 3d objects
|
|
enum EIntersectionRelation3D
|
|
{
|
|
ISREL3D_FRONT = 0,
|
|
ISREL3D_BACK,
|
|
ISREL3D_PLANAR,
|
|
ISREL3D_SPANNING,
|
|
ISREL3D_CLIPPED
|
|
};
|
|
|
|
//! Template plane class with some intersection testing methods.
|
|
/** It has to be ensured, that the normal is always normalized. The constructors
|
|
and setters of this class will not ensure this automatically. So any normal
|
|
passed in has to be normalized in advance. No change to the normal will be
|
|
made by any of the class methods.
|
|
*/
|
|
template <class T>
|
|
class plane3d
|
|
{
|
|
public:
|
|
// Constructors
|
|
|
|
plane3d() :
|
|
Normal(0, 1, 0) { recalculateD(vector3d<T>(0, 0, 0)); }
|
|
|
|
plane3d(const vector3d<T> &MPoint, const vector3d<T> &Normal) :
|
|
Normal(Normal) { recalculateD(MPoint); }
|
|
|
|
plane3d(T px, T py, T pz, T nx, T ny, T nz) :
|
|
Normal(nx, ny, nz) { recalculateD(vector3d<T>(px, py, pz)); }
|
|
|
|
plane3d(const vector3d<T> &point1, const vector3d<T> &point2, const vector3d<T> &point3)
|
|
{
|
|
setPlane(point1, point2, point3);
|
|
}
|
|
|
|
plane3d(const vector3d<T> &normal, const T d) :
|
|
Normal(normal), D(d) {}
|
|
|
|
// operators
|
|
|
|
inline bool operator==(const plane3d<T> &other) const { return (equals(D, other.D) && Normal == other.Normal); }
|
|
|
|
inline bool operator!=(const plane3d<T> &other) const { return !(*this == other); }
|
|
|
|
// functions
|
|
|
|
void setPlane(const vector3d<T> &point, const vector3d<T> &nvector)
|
|
{
|
|
Normal = nvector;
|
|
recalculateD(point);
|
|
}
|
|
|
|
void setPlane(const vector3d<T> &nvect, T d)
|
|
{
|
|
Normal = nvect;
|
|
D = d;
|
|
}
|
|
|
|
void setPlane(const vector3d<T> &point1, const vector3d<T> &point2, const vector3d<T> &point3)
|
|
{
|
|
// creates the plane from 3 memberpoints
|
|
Normal = (point2 - point1).crossProduct(point3 - point1);
|
|
Normal.normalize();
|
|
|
|
recalculateD(point1);
|
|
}
|
|
|
|
//! Get an intersection with a 3d line.
|
|
/** \param lineVect Vector of the line to intersect with.
|
|
\param linePoint Point of the line to intersect with.
|
|
\param outIntersection Place to store the intersection point, if there is one.
|
|
\return True if there was an intersection, false if there was not.
|
|
*/
|
|
bool getIntersectionWithLine(const vector3d<T> &linePoint,
|
|
const vector3d<T> &lineVect,
|
|
vector3d<T> &outIntersection) const
|
|
{
|
|
T t2 = Normal.dotProduct(lineVect);
|
|
|
|
if (t2 == 0)
|
|
return false;
|
|
|
|
T t = -(Normal.dotProduct(linePoint) + D) / t2;
|
|
outIntersection = linePoint + (lineVect * t);
|
|
return true;
|
|
}
|
|
|
|
//! Get percentage of line between two points where an intersection with this plane happens.
|
|
/** Only useful if known that there is an intersection.
|
|
\param linePoint1 Point1 of the line to intersect with.
|
|
\param linePoint2 Point2 of the line to intersect with.
|
|
\return Where on a line between two points an intersection with this plane happened.
|
|
For example, 0.5 is returned if the intersection happened exactly in the middle of the two points.
|
|
*/
|
|
f32 getKnownIntersectionWithLine(const vector3d<T> &linePoint1,
|
|
const vector3d<T> &linePoint2) const
|
|
{
|
|
vector3d<T> vect = linePoint2 - linePoint1;
|
|
T t2 = (f32)Normal.dotProduct(vect);
|
|
return (f32) - ((Normal.dotProduct(linePoint1) + D) / t2);
|
|
}
|
|
|
|
//! Get an intersection with a 3d line, limited between two 3d points.
|
|
/** \param linePoint1 Point 1 of the line.
|
|
\param linePoint2 Point 2 of the line.
|
|
\param outIntersection Place to store the intersection point, if there is one.
|
|
\return True if there was an intersection, false if there was not.
|
|
*/
|
|
bool getIntersectionWithLimitedLine(
|
|
const vector3d<T> &linePoint1,
|
|
const vector3d<T> &linePoint2,
|
|
vector3d<T> &outIntersection) const
|
|
{
|
|
return (getIntersectionWithLine(linePoint1, linePoint2 - linePoint1, outIntersection) &&
|
|
outIntersection.isBetweenPoints(linePoint1, linePoint2));
|
|
}
|
|
|
|
//! Classifies the relation of a point to this plane.
|
|
/** \param point Point to classify its relation.
|
|
\return ISREL3D_FRONT if the point is in front of the plane,
|
|
ISREL3D_BACK if the point is behind of the plane, and
|
|
ISREL3D_PLANAR if the point is within the plane. */
|
|
EIntersectionRelation3D classifyPointRelation(const vector3d<T> &point) const
|
|
{
|
|
const T d = Normal.dotProduct(point) + D;
|
|
|
|
if (d < -ROUNDING_ERROR_f32)
|
|
return ISREL3D_BACK;
|
|
|
|
if (d > ROUNDING_ERROR_f32)
|
|
return ISREL3D_FRONT;
|
|
|
|
return ISREL3D_PLANAR;
|
|
}
|
|
|
|
//! Recalculates the distance from origin by applying a new member point to the plane.
|
|
void recalculateD(const vector3d<T> &MPoint)
|
|
{
|
|
D = -MPoint.dotProduct(Normal);
|
|
}
|
|
|
|
//! Gets a member point of the plane.
|
|
vector3d<T> getMemberPoint() const
|
|
{
|
|
return Normal * -D;
|
|
}
|
|
|
|
//! Tests if there is an intersection with the other plane
|
|
/** \return True if there is a intersection. */
|
|
bool existsIntersection(const plane3d<T> &other) const
|
|
{
|
|
vector3d<T> cross = other.Normal.crossProduct(Normal);
|
|
return cross.getLength() > core::ROUNDING_ERROR_f32;
|
|
}
|
|
|
|
//! Intersects this plane with another.
|
|
/** \param other Other plane to intersect with.
|
|
\param outLinePoint Base point of intersection line.
|
|
\param outLineVect Vector of intersection.
|
|
\return True if there is a intersection, false if not. */
|
|
bool getIntersectionWithPlane(const plane3d<T> &other,
|
|
vector3d<T> &outLinePoint,
|
|
vector3d<T> &outLineVect) const
|
|
{
|
|
const T fn00 = Normal.getLength();
|
|
const T fn01 = Normal.dotProduct(other.Normal);
|
|
const T fn11 = other.Normal.getLength();
|
|
const f64 det = fn00 * fn11 - fn01 * fn01;
|
|
|
|
if (fabs(det) < ROUNDING_ERROR_f64)
|
|
return false;
|
|
|
|
const f64 invdet = 1.0 / det;
|
|
const f64 fc0 = (fn11 * -D + fn01 * other.D) * invdet;
|
|
const f64 fc1 = (fn00 * -other.D + fn01 * D) * invdet;
|
|
|
|
outLineVect = Normal.crossProduct(other.Normal);
|
|
outLinePoint = Normal * (T)fc0 + other.Normal * (T)fc1;
|
|
return true;
|
|
}
|
|
|
|
//! Get the intersection point with two other planes if there is one.
|
|
bool getIntersectionWithPlanes(const plane3d<T> &o1,
|
|
const plane3d<T> &o2, vector3d<T> &outPoint) const
|
|
{
|
|
vector3d<T> linePoint, lineVect;
|
|
if (getIntersectionWithPlane(o1, linePoint, lineVect))
|
|
return o2.getIntersectionWithLine(linePoint, lineVect, outPoint);
|
|
|
|
return false;
|
|
}
|
|
|
|
//! Test if the triangle would be front or backfacing from any point.
|
|
/** Thus, this method assumes a camera position from
|
|
which the triangle is definitely visible when looking into
|
|
the given direction.
|
|
Note that this only works if the normal is Normalized.
|
|
Do not use this method with points as it will give wrong results!
|
|
\param lookDirection: Look direction.
|
|
\return True if the plane is front facing and
|
|
false if it is backfacing. */
|
|
bool isFrontFacing(const vector3d<T> &lookDirection) const
|
|
{
|
|
const f32 d = Normal.dotProduct(lookDirection);
|
|
return F32_LOWER_EQUAL_0(d);
|
|
}
|
|
|
|
//! Get the distance to a point.
|
|
/** Note that this only works if the normal is normalized. */
|
|
T getDistanceTo(const vector3d<T> &point) const
|
|
{
|
|
return point.dotProduct(Normal) + D;
|
|
}
|
|
|
|
//! Normal vector of the plane.
|
|
vector3d<T> Normal;
|
|
|
|
//! Distance from origin.
|
|
T D;
|
|
};
|
|
|
|
//! Typedef for a f32 3d plane.
|
|
typedef plane3d<f32> plane3df;
|
|
|
|
//! Typedef for an integer 3d plane.
|
|
typedef plane3d<s32> plane3di;
|
|
|
|
} // end namespace core
|
|
} // end namespace irr
|