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7cade6f27f
it's enabled inconditionally on android also remove some _IRR_COMPILE_WITH_ANDROID_DEVICE_ which are useless because cmake is already properly configured
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
// Copyright (C) 2012 Joerg Henrichs
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IReadFile.h"
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#include "IFileArchive.h"
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#include "CFileList.h"
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#include <android/native_activity.h>
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namespace irr
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{
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namespace io
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{
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/*!
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Android asset file system written August 2012 by J.Henrichs (later reworked by others).
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*/
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class CAndroidAssetFileArchive : public virtual IFileArchive,
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virtual CFileList
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{
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public:
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//! constructor
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CAndroidAssetFileArchive(AAssetManager *assetManager, bool ignoreCase, bool ignorePaths);
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//! destructor
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virtual ~CAndroidAssetFileArchive();
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//! opens a file by file name
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virtual IReadFile* createAndOpenFile(const io::path& filename);
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//! opens a file by index
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virtual IReadFile* createAndOpenFile(u32 index);
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//! returns the list of files
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virtual const IFileList* getFileList() const;
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//! get the archive type
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virtual E_FILE_ARCHIVE_TYPE getType() const;
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//! Add a directory to read files from. Since the Android
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//! API does not return names of directories, they need to
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//! be added manually.
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virtual void addDirectoryToFileList(const io::path &filename);
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//! return the name (id) of the file Archive
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const io::path& getArchiveName() const override {return Path;}
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protected:
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//! Android's asset manager
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AAssetManager *AssetManager;
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}; // CAndroidAssetFileArchive
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} // end namespace io
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} // end namespace irr
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