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The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
282 lines
7.0 KiB
C++
282 lines
7.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CBillboardSceneNode.h"
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#include "IVideoDriver.h"
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#include "ISceneManager.h"
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#include "ICameraSceneNode.h"
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#include "os.h"
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namespace irr
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{
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namespace scene
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{
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//! constructor
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CBillboardSceneNode::CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position, const core::dimension2d<f32>& size,
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video::SColor colorTop, video::SColor colorBottom)
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: IBillboardSceneNode(parent, mgr, id, position)
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, Buffer(new SMeshBuffer())
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{
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#ifdef _DEBUG
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setDebugName("CBillboardSceneNode");
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#endif
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setSize(size);
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Buffer->Vertices.set_used(4);
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Buffer->Indices.set_used(6);
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Buffer->Indices[0] = 0;
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Buffer->Indices[1] = 2;
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Buffer->Indices[2] = 1;
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Buffer->Indices[3] = 0;
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Buffer->Indices[4] = 3;
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Buffer->Indices[5] = 2;
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Buffer->Vertices[0].TCoords.set(1.0f, 1.0f);
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Buffer->Vertices[0].Color = colorBottom;
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Buffer->Vertices[1].TCoords.set(1.0f, 0.0f);
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Buffer->Vertices[1].Color = colorTop;
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Buffer->Vertices[2].TCoords.set(0.0f, 0.0f);
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Buffer->Vertices[2].Color = colorTop;
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Buffer->Vertices[3].TCoords.set(0.0f, 1.0f);
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Buffer->Vertices[3].Color = colorBottom;
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}
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CBillboardSceneNode::~CBillboardSceneNode()
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{
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Buffer->drop();
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}
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//! pre render event
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void CBillboardSceneNode::OnRegisterSceneNode()
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{
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if (IsVisible)
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SceneManager->registerNodeForRendering(this);
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ISceneNode::OnRegisterSceneNode();
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}
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//! render
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void CBillboardSceneNode::render()
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{
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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ICameraSceneNode* camera = SceneManager->getActiveCamera();
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if (!camera || !driver)
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return;
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// make billboard look to camera
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updateMesh(camera);
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driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
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driver->setMaterial(Buffer->Material);
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driver->drawMeshBuffer(Buffer);
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if (DebugDataVisible & scene::EDS_BBOX)
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{
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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video::SMaterial m;
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m.Lighting = false;
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driver->setMaterial(m);
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driver->draw3DBox(BBoxSafe, video::SColor(0,208,195,152));
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}
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}
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void CBillboardSceneNode::updateMesh(const irr::scene::ICameraSceneNode* camera)
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{
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// billboard looks toward camera
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core::vector3df pos = getAbsolutePosition();
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core::vector3df campos = camera->getAbsolutePosition();
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core::vector3df target = camera->getTarget();
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core::vector3df up = camera->getUpVector();
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core::vector3df view = target - campos;
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view.normalize();
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core::vector3df horizontal = up.crossProduct(view);
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if ( horizontal.getLength() == 0 )
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{
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horizontal.set(up.Y,up.X,up.Z);
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}
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horizontal.normalize();
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core::vector3df topHorizontal = horizontal * 0.5f * TopEdgeWidth;
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horizontal *= 0.5f * Size.Width;
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// pointing down!
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core::vector3df vertical = horizontal.crossProduct(view);
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vertical.normalize();
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vertical *= 0.5f * Size.Height;
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view *= -1.0f;
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core::array<video::S3DVertex>& vertices = Buffer->Vertices;
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for (s32 i=0; i<4; ++i)
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vertices[i].Normal = view;
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/* Vertices are:
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2--1
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|\ |
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3--0
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*/
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vertices[0].Pos = pos + horizontal + vertical;
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vertices[1].Pos = pos + topHorizontal - vertical;
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vertices[2].Pos = pos - topHorizontal - vertical;
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vertices[3].Pos = pos - horizontal + vertical;
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Buffer->setDirty(EBT_VERTEX);
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Buffer->recalculateBoundingBox();
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}
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32>& CBillboardSceneNode::getBoundingBox() const
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{
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// Really wrong when scaled (as the node does not scale it's vertices - maybe it should?)
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return BBoxSafe;
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}
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const core::aabbox3d<f32>& CBillboardSceneNode::getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera)
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{
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updateMesh(camera);
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return Buffer->BoundingBox;
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}
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void CBillboardSceneNode::setSize(const core::dimension2d<f32>& size)
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{
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Size = size;
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if (core::equals(Size.Width, 0.0f))
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Size.Width = 1.0f;
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TopEdgeWidth = Size.Width;
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if (core::equals(Size.Height, 0.0f))
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Size.Height = 1.0f;
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const f32 extent = 0.5f*sqrtf(Size.Width*Size.Width + Size.Height*Size.Height);
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BBoxSafe.MinEdge.set(-extent,-extent,-extent);
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BBoxSafe.MaxEdge.set(extent,extent,extent);
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}
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void CBillboardSceneNode::setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth)
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{
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Size.set(bottomEdgeWidth, height);
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TopEdgeWidth = topEdgeWidth;
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if (core::equals(Size.Height, 0.0f))
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Size.Height = 1.0f;
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if (core::equals(Size.Width, 0.f) && core::equals(TopEdgeWidth, 0.f))
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{
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Size.Width = 1.0f;
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TopEdgeWidth = 1.0f;
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}
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const f32 extent = 0.5f*sqrtf(Size.Width*Size.Width + Size.Height*Size.Height);
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BBoxSafe.MinEdge.set(-extent,-extent,-extent);
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BBoxSafe.MaxEdge.set(extent,extent,extent);
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}
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video::SMaterial& CBillboardSceneNode::getMaterial(u32 i)
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{
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return Buffer->Material;
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}
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//! returns amount of materials used by this scene node.
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u32 CBillboardSceneNode::getMaterialCount() const
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{
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return 1;
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}
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//! gets the size of the billboard
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const core::dimension2d<f32>& CBillboardSceneNode::getSize() const
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{
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return Size;
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}
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//! Gets the widths of the top and bottom edges of the billboard.
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void CBillboardSceneNode::getSize(f32& height, f32& bottomEdgeWidth,
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f32& topEdgeWidth) const
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{
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height = Size.Height;
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bottomEdgeWidth = Size.Width;
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topEdgeWidth = TopEdgeWidth;
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}
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//! Set the color of all vertices of the billboard
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//! \param overallColor: the color to set
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void CBillboardSceneNode::setColor(const video::SColor& overallColor)
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{
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for(u32 vertex = 0; vertex < 4; ++vertex)
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Buffer->Vertices[vertex].Color = overallColor;
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}
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//! Set the color of the top and bottom vertices of the billboard
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//! \param topColor: the color to set the top vertices
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//! \param bottomColor: the color to set the bottom vertices
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void CBillboardSceneNode::setColor(const video::SColor& topColor,
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const video::SColor& bottomColor)
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{
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Buffer->Vertices[0].Color = bottomColor;
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Buffer->Vertices[1].Color = topColor;
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Buffer->Vertices[2].Color = topColor;
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Buffer->Vertices[3].Color = bottomColor;
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}
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//! Gets the color of the top and bottom vertices of the billboard
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//! \param[out] topColor: stores the color of the top vertices
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//! \param[out] bottomColor: stores the color of the bottom vertices
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void CBillboardSceneNode::getColor(video::SColor& topColor,
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video::SColor& bottomColor) const
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{
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bottomColor = Buffer->Vertices[0].Color;
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topColor = Buffer->Vertices[1].Color;
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}
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//! Creates a clone of this scene node and its children.
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ISceneNode* CBillboardSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
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{
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if (!newParent)
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newParent = Parent;
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if (!newManager)
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newManager = SceneManager;
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CBillboardSceneNode* nb = new CBillboardSceneNode(newParent,
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newManager, ID, RelativeTranslation, Size);
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nb->cloneMembers(this, newManager);
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nb->Buffer->Material = Buffer->Material;
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nb->Size = Size;
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nb->TopEdgeWidth = this->TopEdgeWidth;
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video::SColor topColor,bottomColor;
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getColor(topColor,bottomColor);
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nb->setColor(topColor,bottomColor);
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if ( newParent )
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nb->drop();
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return nb;
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}
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} // end namespace scene
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} // end namespace irr
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