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https://github.com/minetest/irrlicht.git
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854e97f57c
This fixes 5 narrowing cast warnings from Visual Studio 17 2022.
440 lines
12 KiB
C++
440 lines
12 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine" and the "irrXML" project.
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// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
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#pragma once
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#include <algorithm>
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#include <iterator>
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#include <vector>
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#include "irrTypes.h"
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#include "irrMath.h"
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namespace irr
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{
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namespace core
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{
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//! Self reallocating template array (like stl vector) with additional features.
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/** Some features are: Heap sorting, binary search methods, easier debugging.
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*/
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template <class T>
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class array
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{
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public:
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static_assert(!std::is_same<T, bool>::value,
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"irr::core::array<T> with T = bool not supported. Use std::vector instead.");
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//! Default constructor for empty array.
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array() : m_data(), is_sorted(true)
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{ }
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//! Constructs an array and allocates an initial chunk of memory.
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/** \param start_count Amount of elements to pre-allocate. */
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explicit array(u32 start_count) : m_data(), is_sorted(true)
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{
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m_data.reserve(start_count);
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}
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//! Copy constructor
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array(const array<T>& other) : m_data(other.m_data), is_sorted(other.is_sorted)
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{ }
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//! Reallocates the array, make it bigger or smaller.
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/** \param new_size New size of array.
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\param canShrink Specifies whether the array is reallocated even if
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enough space is available. Setting this flag to false can speed up
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array usage, but may use more memory than required by the data.
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*/
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void reallocate(u32 new_size, bool canShrink=true)
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{
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size_t allocated = m_data.capacity();
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if (new_size < allocated) {
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if (canShrink)
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m_data.resize(new_size);
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} else {
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m_data.reserve(new_size);
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}
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}
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//! Adds an element at back of array.
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/** If the array is too small to add this new element it is made bigger.
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\param element: Element to add at the back of the array. */
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void push_back(const T& element)
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{
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m_data.push_back(element);
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is_sorted = false;
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}
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void push_back(T&& element)
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{
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m_data.push_back(std::move(element));
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is_sorted = false;
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}
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//! Adds an element at the front of the array.
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/** If the array is to small to add this new element, the array is
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made bigger. Please note that this is slow, because the whole array
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needs to be copied for this.
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\param element Element to add at the back of the array. */
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void push_front(const T& element)
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{
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m_data.insert(m_data.begin(), element);
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is_sorted = false;
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}
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void push_front(T&& element)
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{
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m_data.insert(m_data.begin(), std::move(element));
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is_sorted = false;
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}
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//! Insert item into array at specified position.
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/**
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\param element: Element to be inserted
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\param index: Where position to insert the new element. */
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void insert(const T& element, u32 index=0)
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{
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_IRR_DEBUG_BREAK_IF(index > m_data.size()) // access violation
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auto pos = std::next(m_data.begin(), index);
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m_data.insert(pos, element);
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is_sorted = false;
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}
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//! Clears the array and deletes all allocated memory.
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void clear()
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{
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// vector::clear() reduces the size to 0, but doesn't free memory.
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// This swap is guaranteed to delete the allocated memory.
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std::vector<T>().swap(m_data);
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is_sorted = true;
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}
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//! Set (copy) data from given memory block
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/** \param newData data to set, must have newSize elements
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\param newSize Amount of elements in newData
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\param canShrink When true we reallocate the array even it can shrink.
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May reduce memory usage, but call is more whenever size changes.
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\param newDataIsSorted Info if you pass sorted/unsorted data
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*/
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void set_data(const T* newData, u32 newSize, bool newDataIsSorted=false, bool canShrink=false)
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{
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m_data.resize(newSize);
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if (canShrink) {
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m_data.shrink_to_fit();
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}
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std::copy(newData, newData + newSize, m_data.begin());
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is_sorted = newDataIsSorted;
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}
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//! Compare if given data block is identical to the data in our array
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/** Like operator ==, but without the need to create the array
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\param otherData Address to data against which we compare, must contain size elements
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\param size Amount of elements in otherData */
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bool equals(const T* otherData, u32 size) const
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{
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if (m_data.size() != size)
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return false;
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return std::equal(m_data.begin(), m_data.end(), otherData);
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}
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//! Sets the size of the array and allocates new elements if necessary.
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/** \param usedNow Amount of elements now used. */
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void set_used(u32 usedNow)
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{
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m_data.resize(usedNow);
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}
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//! Assignment operator
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const array<T>& operator=(const array<T>& other)
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{
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if (this == &other)
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return *this;
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m_data = other.m_data;
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is_sorted = other.is_sorted;
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return *this;
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}
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array<T>& operator=(const std::vector<T> &other)
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{
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m_data = other;
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is_sorted = false;
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return *this;
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}
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array<T>& operator=(std::vector<T> &&other)
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{
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m_data = std::move(other);
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is_sorted = false;
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return *this;
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}
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//! Equality operator
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bool operator == (const array<T>& other) const
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{
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return equals(other.const_pointer(), other.size());
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}
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//! Inequality operator
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bool operator != (const array<T>& other) const
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{
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return !(*this==other);
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}
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//! Direct access operator
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T& operator [](u32 index)
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{
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_IRR_DEBUG_BREAK_IF(index >= m_data.size()) // access violation
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return m_data[index];
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}
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//! Direct const access operator
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const T& operator [](u32 index) const
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{
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_IRR_DEBUG_BREAK_IF(index >= m_data.size()) // access violation
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return m_data[index];
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}
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//! Gets last element.
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T& getLast()
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{
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_IRR_DEBUG_BREAK_IF(m_data.empty()) // access violation
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return m_data.back();
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}
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//! Gets last element
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const T& getLast() const
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{
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_IRR_DEBUG_BREAK_IF(m_data.empty()) // access violation
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return m_data.back();
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}
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//! Gets a pointer to the array.
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/** \return Pointer to the array. */
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T* pointer()
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{
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return m_data.empty() ? nullptr : &m_data[0];
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}
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//! Gets a const pointer to the array.
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/** \return Pointer to the array. */
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const T* const_pointer() const
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{
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return m_data.empty() ? nullptr : &m_data[0];
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}
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//! Get number of occupied elements of the array.
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/** \return Size of elements in the array which are actually occupied. */
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u32 size() const
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{
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return static_cast<u32>(m_data.size());
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}
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//! Get amount of memory allocated.
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/** \return Amount of memory allocated. The amount of bytes
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allocated would be allocated_size() * sizeof(ElementTypeUsed); */
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u32 allocated_size() const
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{
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return m_data.capacity();
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}
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//! Check if array is empty.
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/** \return True if the array is empty false if not. */
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bool empty() const
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{
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return m_data.empty();
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}
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//! Sorts the array using heapsort.
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/** There is no additional memory waste and the algorithm performs
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O(n*log n) in worst case. */
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void sort()
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{
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if (!is_sorted) {
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std::sort(m_data.begin(), m_data.end());
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is_sorted = true;
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}
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}
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//! Performs a binary search for an element, returns -1 if not found.
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/** The array will be sorted before the binary search if it is not
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already sorted. Caution is advised! Be careful not to call this on
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unsorted const arrays, or the slower method will be used.
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\param element Element to search for.
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\return Position of the searched element if it was found,
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otherwise -1 is returned. */
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s32 binary_search(const T& element)
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{
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sort();
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return binary_search(element, 0, (s32)m_data.size() - 1);
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}
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//! Performs a binary search for an element if possible, returns -1 if not found.
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/** This method is for const arrays and so cannot call sort(), if the array is
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not sorted then linear_search will be used instead. Potentially very slow!
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\param element Element to search for.
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\return Position of the searched element if it was found,
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otherwise -1 is returned. */
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s32 binary_search(const T& element) const
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{
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if (is_sorted)
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return binary_search(element, 0, (s32)m_data.size() - 1);
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else
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return linear_search(element);
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}
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//! Performs a binary search for an element, returns -1 if not found.
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/** \param element: Element to search for.
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\param left First left index
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\param right Last right index.
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\return Position of the searched element if it was found, otherwise -1
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is returned. */
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s32 binary_search(const T& element, s32 left, s32 right) const
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{
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if (left > right)
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return -1;
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auto lpos = std::next(m_data.begin(), left);
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auto rpos = std::next(m_data.begin(), right);
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auto it = std::lower_bound(lpos, rpos, element);
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// *it = first element in [first, last) that is >= element, or last if not found.
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if (*it < element || element < *it)
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return -1;
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return static_cast<u32>(it - m_data.begin());
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}
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//! Performs a binary search for an element, returns -1 if not found.
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//! it is used for searching a multiset
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/** The array will be sorted before the binary search if it is not
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already sorted.
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\param element Element to search for.
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\param &last return lastIndex of equal elements
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\return Position of the first searched element if it was found,
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otherwise -1 is returned. */
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s32 binary_search_multi(const T& element, s32 &last)
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{
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sort();
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auto iters = std::equal_range(m_data.begin(), m_data.end(), element);
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if (iters.first == iters.second)
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return -1;
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last = static_cast<s32>((iters.second - m_data.begin()) - 1);
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return static_cast<s32>(iters.first - m_data.begin());
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}
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//! Finds an element in linear time, which is very slow.
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/** Use binary_search for faster finding. Only works if ==operator is
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implemented.
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\param element Element to search for.
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\return Position of the searched element if it was found, otherwise -1
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is returned. */
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s32 linear_search(const T& element) const
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{
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auto it = std::find(m_data.begin(), m_data.end(), element);
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if (it == m_data.end())
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return -1;
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return static_cast<u32>(it - m_data.begin());
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}
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//! Finds an element in linear time, which is very slow.
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/** Use binary_search for faster finding. Only works if ==operator is
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implemented.
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\param element: Element to search for.
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\return Position of the searched element if it was found, otherwise -1
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is returned. */
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s32 linear_reverse_search(const T& element) const
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{
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auto it = std::find(m_data.rbegin(), m_data.rend(), element);
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if (it == m_data.rend())
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return -1;
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size_t offset = it - m_data.rbegin();
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return m_data.size() - offset - 1;
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}
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//! Erases an element from the array.
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/** May be slow, because all elements following after the erased
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element have to be copied.
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\param index: Index of element to be erased. */
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void erase(u32 index)
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{
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_IRR_DEBUG_BREAK_IF(index >= m_data.size()) // access violation
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auto it = std::next(m_data.begin(), index);
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m_data.erase(it);
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}
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//! Erases some elements from the array.
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/** May be slow, because all elements following after the erased
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element have to be copied.
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\param index: Index of the first element to be erased.
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\param count: Amount of elements to be erased. */
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void erase(u32 index, s32 count)
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{
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if (index >= m_data.size() || count < 1)
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return;
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count = core::min_(count, (s32)m_data.size() - (s32)index);
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auto first = std::next(m_data.begin(), index);
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auto last = std::next(first, count);
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m_data.erase(first, last);
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}
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//! Sets if the array is sorted
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void set_sorted(bool _is_sorted)
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{
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is_sorted = _is_sorted;
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}
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//! Swap the content of this array container with the content of another array
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/** Afterward this object will contain the content of the other object and the other
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object will contain the content of this object.
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\param other Swap content with this object */
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void swap(array<T>& other)
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{
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m_data.swap(other.m_data);
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std::swap(is_sorted, other.is_sorted);
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}
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//! Pull the contents of this array as a vector.
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// The array is left empty.
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std::vector<T> steal()
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{
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std::vector<T> ret = std::move(m_data);
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m_data.clear();
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is_sorted = true;
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return ret;
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}
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typedef T value_type;
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typedef u32 size_type;
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private:
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std::vector<T> m_data;
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bool is_sorted;
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};
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} // end namespace core
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} // end namespace irr
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