mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-15 04:03:48 +01:00
9954667c45
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
179 lines
4.1 KiB
C++
179 lines
4.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "CGUIImage.h"
|
|
|
|
#include "IGUISkin.h"
|
|
#include "IGUIEnvironment.h"
|
|
#include "IVideoDriver.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace gui
|
|
{
|
|
|
|
|
|
//! constructor
|
|
CGUIImage::CGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
|
: IGUIImage(environment, parent, id, rectangle), Texture(0), Color(255,255,255,255),
|
|
UseAlphaChannel(false), ScaleImage(false), DrawBounds(0.f, 0.f, 1.f, 1.f), DrawBackground(true)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CGUIImage");
|
|
#endif
|
|
}
|
|
|
|
|
|
//! destructor
|
|
CGUIImage::~CGUIImage()
|
|
{
|
|
if (Texture)
|
|
Texture->drop();
|
|
}
|
|
|
|
|
|
//! sets an image
|
|
void CGUIImage::setImage(video::ITexture* image)
|
|
{
|
|
if (image == Texture)
|
|
return;
|
|
|
|
if (Texture)
|
|
Texture->drop();
|
|
|
|
Texture = image;
|
|
|
|
if (Texture)
|
|
Texture->grab();
|
|
}
|
|
|
|
//! Gets the image texture
|
|
video::ITexture* CGUIImage::getImage() const
|
|
{
|
|
return Texture;
|
|
}
|
|
|
|
//! sets the color of the image
|
|
void CGUIImage::setColor(video::SColor color)
|
|
{
|
|
Color = color;
|
|
}
|
|
|
|
//! Gets the color of the image
|
|
video::SColor CGUIImage::getColor() const
|
|
{
|
|
return Color;
|
|
}
|
|
|
|
//! draws the element and its children
|
|
void CGUIImage::draw()
|
|
{
|
|
if (!IsVisible)
|
|
return;
|
|
|
|
IGUISkin* skin = Environment->getSkin();
|
|
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
|
|
if (Texture)
|
|
{
|
|
core::rect<s32> sourceRect(SourceRect);
|
|
if (sourceRect.getWidth() == 0 || sourceRect.getHeight() == 0)
|
|
{
|
|
sourceRect = core::rect<s32>(core::dimension2di(Texture->getOriginalSize()));
|
|
}
|
|
|
|
if (ScaleImage)
|
|
{
|
|
const video::SColor Colors[] = {Color,Color,Color,Color};
|
|
|
|
core::rect<s32> clippingRect(AbsoluteClippingRect);
|
|
checkBounds(clippingRect);
|
|
|
|
driver->draw2DImage(Texture, AbsoluteRect, sourceRect,
|
|
&clippingRect, Colors, UseAlphaChannel);
|
|
}
|
|
else
|
|
{
|
|
core::rect<s32> clippingRect(AbsoluteRect.UpperLeftCorner, sourceRect.getSize());
|
|
checkBounds(clippingRect);
|
|
clippingRect.clipAgainst(AbsoluteClippingRect);
|
|
|
|
driver->draw2DImage(Texture, AbsoluteRect.UpperLeftCorner, sourceRect,
|
|
&clippingRect, Color, UseAlphaChannel);
|
|
}
|
|
}
|
|
else if ( DrawBackground )
|
|
{
|
|
core::rect<s32> clippingRect(AbsoluteClippingRect);
|
|
checkBounds(clippingRect);
|
|
|
|
skin->draw2DRectangle(this, skin->getColor(EGDC_3D_DARK_SHADOW), AbsoluteRect, &clippingRect);
|
|
}
|
|
|
|
IGUIElement::draw();
|
|
}
|
|
|
|
|
|
//! sets if the image should use its alpha channel to draw itself
|
|
void CGUIImage::setUseAlphaChannel(bool use)
|
|
{
|
|
UseAlphaChannel = use;
|
|
}
|
|
|
|
|
|
//! sets if the image should use its alpha channel to draw itself
|
|
void CGUIImage::setScaleImage(bool scale)
|
|
{
|
|
ScaleImage = scale;
|
|
}
|
|
|
|
|
|
//! Returns true if the image is scaled to fit, false if not
|
|
bool CGUIImage::isImageScaled() const
|
|
{
|
|
return ScaleImage;
|
|
}
|
|
|
|
//! Returns true if the image is using the alpha channel, false if not
|
|
bool CGUIImage::isAlphaChannelUsed() const
|
|
{
|
|
return UseAlphaChannel;
|
|
}
|
|
|
|
//! Sets the source rectangle of the image. By default the full image is used.
|
|
void CGUIImage::setSourceRect(const core::rect<s32>& sourceRect)
|
|
{
|
|
SourceRect = sourceRect;
|
|
}
|
|
|
|
//! Returns the customized source rectangle of the image to be used.
|
|
core::rect<s32> CGUIImage::getSourceRect() const
|
|
{
|
|
return SourceRect;
|
|
}
|
|
|
|
//! Restrict target drawing-area.
|
|
void CGUIImage::setDrawBounds(const core::rect<f32>& drawBoundUVs)
|
|
{
|
|
DrawBounds = drawBoundUVs;
|
|
DrawBounds.UpperLeftCorner.X = core::clamp(DrawBounds.UpperLeftCorner.X, 0.f, 1.f);
|
|
DrawBounds.UpperLeftCorner.Y = core::clamp(DrawBounds.UpperLeftCorner.Y, 0.f, 1.f);
|
|
DrawBounds.LowerRightCorner.X = core::clamp(DrawBounds.LowerRightCorner.X, 0.f, 1.f);
|
|
DrawBounds.LowerRightCorner.X = core::clamp(DrawBounds.LowerRightCorner.X, 0.f, 1.f);
|
|
if ( DrawBounds.UpperLeftCorner.X > DrawBounds.LowerRightCorner.X )
|
|
DrawBounds.UpperLeftCorner.X = DrawBounds.LowerRightCorner.X;
|
|
if ( DrawBounds.UpperLeftCorner.Y > DrawBounds.LowerRightCorner.Y )
|
|
DrawBounds.UpperLeftCorner.Y = DrawBounds.LowerRightCorner.Y;
|
|
}
|
|
|
|
//! Get target drawing-area restrictions.
|
|
core::rect<f32> CGUIImage::getDrawBounds() const
|
|
{
|
|
return DrawBounds;
|
|
}
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|