mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 00:17:30 +01:00
86dd0cde26
- 10 year anniversary update - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable] - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE] - SuperTuxKart 8.0.1 playable git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_Z2_BUFFER_H_INCLUDED__
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#define __I_Z2_BUFFER_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "dimension2d.h"
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#include "S4DVertex.h"
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namespace irr
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{
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namespace video
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{
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class IDepthBuffer : public virtual IReferenceCounted
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{
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public:
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//! destructor
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virtual ~IDepthBuffer() {};
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//! clears the zbuffer
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virtual void clear(f32 value) = 0;
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size) = 0;
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//! returns the size of the zbuffer
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virtual const core::dimension2d<u32>& getSize() const = 0;
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//! locks the zbuffer
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virtual void* lock() = 0;
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//! unlocks the zbuffer
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virtual void unlock() = 0;
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//! returns pitch of depthbuffer (in bytes)
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virtual u32 getPitch() const = 0;
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};
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//! creates a ZBuffer
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IDepthBuffer* createDepthBuffer(const core::dimension2d<u32>& size);
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class IStencilBuffer : public virtual IReferenceCounted
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{
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public:
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//! destructor
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virtual ~IStencilBuffer() {};
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//! clears the stencil buffer
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virtual void clear(u8 value) = 0;
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size) = 0;
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//! returns the size of the stencil buffer
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virtual const core::dimension2d<u32>& getSize() const = 0;
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//! locks the stencil buffer
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virtual void* lock() = 0;
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//! unlocks the stencil buffer
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virtual void unlock() = 0;
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//! returns pitch of stencil buffer (in bytes)
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virtual u32 getPitch() const = 0;
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};
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//! creates a Stencil Buffer
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IStencilBuffer* createStencilBuffer(const core::dimension2d<u32>& size, u32 bit);
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} // end namespace video
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} // end namespace irr
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#endif
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