mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 15:42:25 +01:00
3285a0147a
- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction. if disabled defaults to the current v1.9 normalize b) add initial Rotation to MayaCamera Constructor default 0,0 c) switchToMayaCamera in Examples. Clones FPSCamera default disabled git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
132 lines
3.9 KiB
C++
132 lines
3.9 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED
|
|
#define IRR_C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED
|
|
|
|
#include "ISceneNodeAnimatorCameraMaya.h"
|
|
#include "ICameraSceneNode.h"
|
|
#include "vector2d.h"
|
|
|
|
namespace irr
|
|
{
|
|
|
|
namespace gui
|
|
{
|
|
class ICursorControl;
|
|
}
|
|
|
|
namespace scene
|
|
{
|
|
|
|
//! Special scene node animator for FPS cameras
|
|
/** This scene node animator can be attached to a camera to make it act
|
|
like a 3d modeling tool camera
|
|
*/
|
|
class CSceneNodeAnimatorCameraMaya : public ISceneNodeAnimatorCameraMaya
|
|
{
|
|
public:
|
|
//! Constructor
|
|
CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f,
|
|
f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f
|
|
, f32 rotX = 0.f, f32 rotY = 0.f
|
|
);
|
|
|
|
//! Destructor
|
|
virtual ~CSceneNodeAnimatorCameraMaya();
|
|
|
|
//! Animates the scene node, currently only works on cameras
|
|
virtual void animateNode(ISceneNode* node, u32 timeMs) IRR_OVERRIDE;
|
|
|
|
//! Event receiver
|
|
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
|
|
|
//! Returns the speed of movement in units per millisecond
|
|
virtual f32 getMoveSpeed() const IRR_OVERRIDE;
|
|
|
|
//! Sets the speed of movement in units per millisecond
|
|
virtual void setMoveSpeed(f32 moveSpeed) IRR_OVERRIDE;
|
|
|
|
//! Returns the rotation speed
|
|
virtual f32 getRotateSpeed() const IRR_OVERRIDE;
|
|
|
|
//! Set the rotation speed
|
|
virtual void setRotateSpeed(f32 rotateSpeed) IRR_OVERRIDE;
|
|
|
|
//! Returns the zoom speed
|
|
virtual f32 getZoomSpeed() const IRR_OVERRIDE;
|
|
|
|
//! Set the zoom speed
|
|
virtual void setZoomSpeed(f32 zoomSpeed) IRR_OVERRIDE;
|
|
|
|
//! Returns the current distance, i.e. orbit radius
|
|
virtual f32 getDistance() const IRR_OVERRIDE;
|
|
|
|
//! Set the distance
|
|
virtual void setDistance(f32 distance) IRR_OVERRIDE;
|
|
|
|
//! Set the minimal distance to the camera target for zoom
|
|
virtual void setTargetMinDistance(f32 minDistance) IRR_OVERRIDE;
|
|
|
|
//! Returns the minimal distance to the camera target for zoom
|
|
virtual f32 getTargetMinDistance() const IRR_OVERRIDE;
|
|
|
|
//! This animator will receive events when attached to the active camera
|
|
virtual bool isEventReceiverEnabled() const IRR_OVERRIDE
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//! Returns type of the scene node
|
|
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const IRR_OVERRIDE
|
|
{
|
|
return ESNAT_CAMERA_MAYA;
|
|
}
|
|
|
|
//! Creates a clone of this animator.
|
|
/** Please note that you will have to drop
|
|
(IReferenceCounted::drop()) the returned pointer after calling
|
|
this. */
|
|
virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) IRR_OVERRIDE;
|
|
|
|
//! Writes attributes of the scene node animator.
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
|
|
|
|
//! Reads attributes of the scene node animator.
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
|
|
|
|
private:
|
|
|
|
void updateMousePos();
|
|
void allKeysUp();
|
|
void animate();
|
|
bool isMouseKeyDown(s32 key) const;
|
|
|
|
bool MouseKeys[3];
|
|
|
|
gui::ICursorControl *CursorControl;
|
|
scene::ICameraSceneNode* OldCamera;
|
|
core::vector3df OldTarget;
|
|
core::vector3df LastCameraTarget; // to find out if the camera target was moved outside this animator
|
|
core::position2df RotateStart;
|
|
core::position2df ZoomStart;
|
|
core::position2df TranslateStart;
|
|
core::position2df MousePos;
|
|
f32 TargetMinDistance;
|
|
f32 ZoomSpeed;
|
|
f32 RotateSpeed;
|
|
f32 TranslateSpeed;
|
|
f32 CurrentZoom;
|
|
f32 RotX, RotY;
|
|
bool Zooming;
|
|
bool Rotating;
|
|
bool Moving;
|
|
bool Translating;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|