mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-26 16:07:31 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
136 lines
4.6 KiB
C++
136 lines
4.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED
|
|
#define IRR_C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED
|
|
|
|
#include "IrrCompileConfig.h"
|
|
|
|
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
|
|
|
#include "EMaterialTypes.h"
|
|
#include "IMaterialRenderer.h"
|
|
#include "IMaterialRendererServices.h"
|
|
#include "IGPUProgrammingServices.h"
|
|
#include "irrArray.h"
|
|
#include "irrString.h"
|
|
|
|
#include "COpenGLCommon.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
class COpenGLDriver;
|
|
class IShaderConstantSetCallBack;
|
|
|
|
//! Class for using GLSL shaders with OpenGL
|
|
//! Please note: This renderer implements its own IMaterialRendererServices
|
|
class COpenGLSLMaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
|
|
{
|
|
public:
|
|
|
|
//! Constructor
|
|
COpenGLSLMaterialRenderer(
|
|
COpenGLDriver* driver,
|
|
s32& outMaterialTypeNr,
|
|
const c8* vertexShaderProgram = 0,
|
|
const c8* vertexShaderEntryPointName = 0,
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget = video::EVST_VS_1_1,
|
|
const c8* pixelShaderProgram = 0,
|
|
const c8* pixelShaderEntryPointName = 0,
|
|
E_PIXEL_SHADER_TYPE psCompileTarget = video::EPST_PS_1_1,
|
|
const c8* geometryShaderProgram = 0,
|
|
const c8* geometryShaderEntryPointName = "main",
|
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
|
u32 verticesOut = 0,
|
|
IShaderConstantSetCallBack* callback = 0,
|
|
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
|
s32 userData = 0);
|
|
|
|
//! Destructor
|
|
virtual ~COpenGLSLMaterialRenderer();
|
|
|
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE;
|
|
|
|
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
|
|
|
|
virtual void OnUnsetMaterial() IRR_OVERRIDE;
|
|
|
|
//! Returns if the material is transparent.
|
|
virtual bool isTransparent() const IRR_OVERRIDE;
|
|
|
|
//! Access the callback provided by the users when creating shader materials
|
|
virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const IRR_OVERRIDE
|
|
{
|
|
return CallBack;
|
|
}
|
|
|
|
// implementations for the render services
|
|
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) IRR_OVERRIDE;
|
|
virtual s32 getVertexShaderConstantID(const c8* name) IRR_OVERRIDE;
|
|
virtual s32 getPixelShaderConstantID(const c8* name) IRR_OVERRIDE;
|
|
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
|
|
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
|
|
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
|
|
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
|
|
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
|
|
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
|
|
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
|
|
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
|
|
virtual IVideoDriver* getVideoDriver() IRR_OVERRIDE;
|
|
|
|
protected:
|
|
|
|
//! constructor only for use by derived classes who want to
|
|
//! create a fall back material for example.
|
|
COpenGLSLMaterialRenderer(COpenGLDriver* driver,
|
|
IShaderConstantSetCallBack* callback,
|
|
E_MATERIAL_TYPE baseMaterial,
|
|
s32 userData=0);
|
|
|
|
void init(s32& outMaterialTypeNr,
|
|
const c8* vertexShaderProgram,
|
|
const c8* pixelShaderProgram,
|
|
const c8* geometryShaderProgram,
|
|
scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES,
|
|
scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP,
|
|
u32 verticesOut=0);
|
|
|
|
bool createProgram();
|
|
bool createShader(GLenum shaderType, const char* shader);
|
|
bool linkProgram();
|
|
|
|
COpenGLDriver* Driver;
|
|
IShaderConstantSetCallBack* CallBack;
|
|
|
|
bool Alpha;
|
|
bool Blending;
|
|
bool FixedBlending;
|
|
bool AlphaTest;
|
|
|
|
struct SUniformInfo
|
|
{
|
|
core::stringc name;
|
|
GLenum type;
|
|
GLint location;
|
|
};
|
|
|
|
GLhandleARB Program;
|
|
GLuint Program2;
|
|
core::array<SUniformInfo> UniformInfo;
|
|
s32 UserData;
|
|
};
|
|
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif // compile with OpenGL
|
|
#endif // if included
|