mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-24 23:22:26 +01:00
1efc93d766
(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
145 lines
4.4 KiB
C++
145 lines
4.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_LINE_3D_H_INCLUDED
|
|
#define IRR_LINE_3D_H_INCLUDED
|
|
|
|
#include "irrTypes.h"
|
|
#include "vector3d.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace core
|
|
{
|
|
|
|
//! 3D line between two points with intersection methods.
|
|
template <class T>
|
|
class line3d
|
|
{
|
|
public:
|
|
|
|
//! Default constructor
|
|
/** line from (0,0,0) to (1,1,1) */
|
|
line3d() : start(0,0,0), end(1,1,1) {}
|
|
//! Constructor with two points
|
|
line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
|
|
//! Constructor with two points as vectors
|
|
line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
|
|
|
|
// operators
|
|
|
|
line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
|
|
line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
|
|
|
|
line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
|
|
line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
|
|
|
|
bool operator==(const line3d<T>& other) const
|
|
{ return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
|
|
bool operator!=(const line3d<T>& other) const
|
|
{ return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
|
|
|
|
// functions
|
|
//! Set this line to a new line going through the two points.
|
|
void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
|
|
{start.set(xa, ya, za); end.set(xb, yb, zb);}
|
|
//! Set this line to a new line going through the two points.
|
|
void setLine(const vector3d<T>& nstart, const vector3d<T>& nend)
|
|
{start.set(nstart); end.set(nend);}
|
|
//! Set this line to new line given as parameter.
|
|
void setLine(const line3d<T>& line)
|
|
{start.set(line.start); end.set(line.end);}
|
|
|
|
//! Get length of line
|
|
/** \return Length of line. */
|
|
T getLength() const { return start.getDistanceFrom(end); }
|
|
|
|
//! Get squared length of line
|
|
/** \return Squared length of line. */
|
|
T getLengthSQ() const { return start.getDistanceFromSQ(end); }
|
|
|
|
//! Get middle of line
|
|
/** \return Center of line. */
|
|
vector3d<T> getMiddle() const
|
|
{
|
|
return (start + end)/(T)2;
|
|
}
|
|
|
|
//! Get vector of line
|
|
/** \return vector of line. */
|
|
vector3d<T> getVector() const
|
|
{
|
|
return end - start;
|
|
}
|
|
|
|
//! Check if the given point is between start and end of the line.
|
|
/** Assumes that the point is already somewhere on the line.
|
|
\param point The point to test.
|
|
\return True if point is on the line between start and end, else false.
|
|
*/
|
|
bool isPointBetweenStartAndEnd(const vector3d<T>& point) const
|
|
{
|
|
return point.isBetweenPoints(start, end);
|
|
}
|
|
|
|
//! Get the closest point on this line to a point
|
|
/** \param point The point to compare to.
|
|
\return The nearest point which is part of the line. */
|
|
vector3d<T> getClosestPoint(const vector3d<T>& point) const
|
|
{
|
|
vector3d<T> c = point - start;
|
|
vector3d<T> v = end - start;
|
|
T d = (T)v.getLength();
|
|
v /= d;
|
|
T t = v.dotProduct(c);
|
|
|
|
if (t < (T)0.0)
|
|
return start;
|
|
if (t > d)
|
|
return end;
|
|
|
|
v *= t;
|
|
return start + v;
|
|
}
|
|
|
|
//! Check if the line intersects with a sphere
|
|
/** \param sorigin: Origin of the sphere.
|
|
\param sradius: Radius of the sphere.
|
|
\param outdistance: The distance to the first intersection point.
|
|
\return True if there is an intersection.
|
|
If there is one, the distance to the first intersection point
|
|
is stored in outdistance. */
|
|
bool getIntersectionWithSphere(const vector3d<T>& sorigin, T sradius, f64& outdistance) const
|
|
{
|
|
const vector3d<T> q = sorigin - start;
|
|
T c = q.getLength();
|
|
T v = q.dotProduct(getVector().normalize());
|
|
T d = sradius * sradius - (c*c - v*v);
|
|
|
|
if (d < 0.0)
|
|
return false;
|
|
|
|
outdistance = v - core::squareroot ( d );
|
|
return true;
|
|
}
|
|
|
|
// member variables
|
|
|
|
//! Start point of line
|
|
vector3d<T> start;
|
|
//! End point of line
|
|
vector3d<T> end;
|
|
};
|
|
|
|
//! Typedef for an f32 line.
|
|
typedef line3d<f32> line3df;
|
|
//! Typedef for an integer line.
|
|
typedef line3d<s32> line3di;
|
|
|
|
} // end namespace core
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|