irrlicht/include/EMaterialFlags.h
Gregor Parzefall 9e0189019e Refactor the way you set material properties
Instead	of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00

88 lines
2.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
#define __E_MATERIAL_FLAGS_H_INCLUDED__
namespace irr
{
namespace video
{
//! Material flags
enum E_MATERIAL_FLAG
{
//! Corresponds to SMaterial::Wireframe.
EMF_WIREFRAME = 0x1,
//! Corresponds to SMaterial::PointCloud.
EMF_POINTCLOUD = 0x2,
//! Corresponds to SMaterial::GouraudShading.
EMF_GOURAUD_SHADING = 0x4,
//! Corresponds to SMaterial::Lighting.
EMF_LIGHTING = 0x8,
//! Corresponds to SMaterial::ZBuffer.
EMF_ZBUFFER = 0x10,
//! Corresponds to SMaterial::ZWriteEnable.
EMF_ZWRITE_ENABLE = 0x20,
//! Corresponds to SMaterial::BackfaceCulling.
EMF_BACK_FACE_CULLING = 0x40,
//! Corresponds to SMaterial::FrontfaceCulling.
EMF_FRONT_FACE_CULLING = 0x80,
//! Corresponds to SMaterialLayer::BilinearFilter.
EMF_BILINEAR_FILTER = 0x100,
//! Corresponds to SMaterialLayer::TrilinearFilter.
EMF_TRILINEAR_FILTER = 0x200,
//! Corresponds to SMaterialLayer::AnisotropicFilter.
EMF_ANISOTROPIC_FILTER = 0x400,
//! Corresponds to SMaterial::FogEnable.
EMF_FOG_ENABLE = 0x800,
//! Corresponds to SMaterial::NormalizeNormals.
EMF_NORMALIZE_NORMALS = 0x1000,
//! Corresponds to SMaterialLayer::TextureWrapU, TextureWrapV and
//! TextureWrapW.
EMF_TEXTURE_WRAP = 0x2000,
//! Corresponds to SMaterial::AntiAliasing.
EMF_ANTI_ALIASING = 0x4000,
//! Corresponds to SMaterial::ColorMask.
EMF_COLOR_MASK = 0x8000,
//! Corresponds to SMaterial::ColorMaterial.
EMF_COLOR_MATERIAL = 0x10000,
//! Corresponds to SMaterial::UseMipMaps.
EMF_USE_MIP_MAPS = 0x20000,
//! Corresponds to SMaterial::BlendOperation.
EMF_BLEND_OPERATION = 0x40000,
//! Corresponds to SMaterial::PolygonOffsetFactor, PolygonOffsetDirection,
//! PolygonOffsetDepthBias and PolygonOffsetSlopeScale.
EMF_POLYGON_OFFSET = 0x80000,
//! Corresponds to SMaterial::BlendFactor.
EMF_BLEND_FACTOR = 0x100000,
};
} // end namespace video
} // end namespace irr
#endif // __E_MATERIAL_FLAGS_H_INCLUDED__