mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 15:42:25 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
423 lines
11 KiB
C++
423 lines
11 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "COpenGLShaderMaterialRenderer.h"
|
|
|
|
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
|
|
|
#include "IGPUProgrammingServices.h"
|
|
#include "IShaderConstantSetCallBack.h"
|
|
#include "IVideoDriver.h"
|
|
#include "os.h"
|
|
|
|
#include "COpenGLDriver.h"
|
|
#include "COpenGLCacheHandler.h"
|
|
#include "COpenGLMaterialRenderer.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
|
|
//! Constructor
|
|
COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(video::COpenGLDriver* driver,
|
|
s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
|
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData)
|
|
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false),
|
|
AlphaTest(false), VertexShader(0), UserData(userData)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("COpenGLShaderMaterialRenderer");
|
|
#endif
|
|
|
|
PixelShader.set_used(4);
|
|
for (u32 i=0; i<4; ++i)
|
|
{
|
|
PixelShader[i]=0;
|
|
}
|
|
|
|
switch (baseMaterial)
|
|
{
|
|
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
|
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
|
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
|
|
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
|
|
Alpha = true;
|
|
break;
|
|
case EMT_TRANSPARENT_ADD_COLOR:
|
|
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
|
|
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
|
|
FixedBlending = true;
|
|
break;
|
|
case EMT_ONETEXTURE_BLEND:
|
|
Blending = true;
|
|
break;
|
|
case EMT_TRANSPARENT_ALPHA_CHANNEL_REF:
|
|
AlphaTest = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (CallBack)
|
|
CallBack->grab();
|
|
|
|
init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram, EVT_STANDARD);
|
|
}
|
|
|
|
|
|
//! constructor only for use by derived classes who want to
|
|
//! create a fall back material for example.
|
|
COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(COpenGLDriver* driver,
|
|
IShaderConstantSetCallBack* callback,
|
|
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
|
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false),
|
|
AlphaTest(false), VertexShader(0), UserData(userData)
|
|
{
|
|
PixelShader.set_used(4);
|
|
for (u32 i=0; i<4; ++i)
|
|
{
|
|
PixelShader[i]=0;
|
|
}
|
|
|
|
switch (baseMaterial)
|
|
{
|
|
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
|
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
|
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
|
|
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
|
|
Alpha = true;
|
|
break;
|
|
case EMT_TRANSPARENT_ADD_COLOR:
|
|
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
|
|
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
|
|
FixedBlending = true;
|
|
break;
|
|
case EMT_ONETEXTURE_BLEND:
|
|
Blending = true;
|
|
break;
|
|
case EMT_TRANSPARENT_ALPHA_CHANNEL_REF:
|
|
AlphaTest = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (CallBack)
|
|
CallBack->grab();
|
|
}
|
|
|
|
|
|
//! Destructor
|
|
COpenGLShaderMaterialRenderer::~COpenGLShaderMaterialRenderer()
|
|
{
|
|
if (CallBack)
|
|
CallBack->drop();
|
|
|
|
if (VertexShader)
|
|
Driver->extGlDeletePrograms(1, &VertexShader);
|
|
|
|
for (u32 i=0; i<PixelShader.size(); ++i)
|
|
if (PixelShader[i])
|
|
Driver->extGlDeletePrograms(1, &PixelShader[i]);
|
|
}
|
|
|
|
|
|
void COpenGLShaderMaterialRenderer::init(s32& outMaterialTypeNr,
|
|
const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
|
E_VERTEX_TYPE type)
|
|
{
|
|
outMaterialTypeNr = -1;
|
|
|
|
bool success;
|
|
|
|
// create vertex shader
|
|
success=createVertexShader(vertexShaderProgram);
|
|
|
|
// create pixel shader
|
|
if (!createPixelShader(pixelShaderProgram) || !success)
|
|
return;
|
|
|
|
// register as a new material
|
|
outMaterialTypeNr = Driver->addMaterialRenderer(this);
|
|
}
|
|
|
|
|
|
bool COpenGLShaderMaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
|
{
|
|
// call callback to set shader constants
|
|
if (CallBack && (VertexShader || PixelShader[0]))
|
|
CallBack->OnSetConstants(service, UserData);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void COpenGLShaderMaterialRenderer::OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, video::IMaterialRendererServices* services)
|
|
{
|
|
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_ENABLE)
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE_TO_DISABLE);
|
|
else
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE);
|
|
|
|
COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
|
|
|
|
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
|
{
|
|
if (VertexShader)
|
|
{
|
|
// set new vertex shader
|
|
#ifdef GL_ARB_vertex_program
|
|
Driver->extGlBindProgram(GL_VERTEX_PROGRAM_ARB, VertexShader);
|
|
glEnable(GL_VERTEX_PROGRAM_ARB);
|
|
#elif defined(GL_NV_vertex_program)
|
|
Driver->extGlBindProgram(GL_VERTEX_PROGRAM_NV, VertexShader);
|
|
glEnable(GL_VERTEX_PROGRAM_NV);
|
|
#endif
|
|
}
|
|
|
|
// set new pixel shader
|
|
if (PixelShader[0])
|
|
{
|
|
GLuint nextShader=PixelShader[0];
|
|
if (material.FogEnable)
|
|
{
|
|
GLint curFogMode;
|
|
glGetIntegerv(GL_FOG_MODE, &curFogMode);
|
|
// if (Driver->LinearFog && PixelShader[1])
|
|
if (curFogMode==GL_LINEAR && PixelShader[1])
|
|
nextShader=PixelShader[1];
|
|
// else if (!Driver->LinearFog && PixelShader[2])
|
|
else if (curFogMode==GL_EXP && PixelShader[2])
|
|
nextShader=PixelShader[2];
|
|
else if (curFogMode==GL_EXP2 && PixelShader[3])
|
|
nextShader=PixelShader[3];
|
|
}
|
|
#ifdef GL_ARB_fragment_program
|
|
Driver->extGlBindProgram(GL_FRAGMENT_PROGRAM_ARB, nextShader);
|
|
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
|
#elif defined(GL_NV_fragment_program)
|
|
Driver->extGlBindProgram(GL_FRAGMENT_PROGRAM_NV, nextShader);
|
|
glEnable(GL_FRAGMENT_PROGRAM_NV);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
|
|
if (Alpha)
|
|
{
|
|
cacheHandler->setBlend(true);
|
|
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
else if (FixedBlending)
|
|
{
|
|
cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
|
cacheHandler->setBlend(true);
|
|
}
|
|
else if (Blending)
|
|
{
|
|
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
|
E_MODULATE_FUNC modulate;
|
|
u32 alphaSource;
|
|
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
|
|
|
if (Driver->queryFeature(EVDF_BLEND_SEPARATE))
|
|
{
|
|
cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
|
|
Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
|
|
}
|
|
else
|
|
{
|
|
cacheHandler->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact));
|
|
}
|
|
|
|
cacheHandler->setBlend(true);
|
|
}
|
|
else if (AlphaTest)
|
|
{
|
|
cacheHandler->setAlphaTest(true);
|
|
cacheHandler->setAlphaFunc(GL_GREATER, 0.5f);
|
|
}
|
|
|
|
if (CallBack)
|
|
CallBack->OnSetMaterial(material);
|
|
}
|
|
|
|
|
|
void COpenGLShaderMaterialRenderer::OnUnsetMaterial()
|
|
{
|
|
// disable vertex shader
|
|
#ifdef GL_ARB_vertex_program
|
|
if (VertexShader)
|
|
glDisable(GL_VERTEX_PROGRAM_ARB);
|
|
#elif defined(GL_NV_vertex_program)
|
|
if (VertexShader)
|
|
glDisable(GL_VERTEX_PROGRAM_NV);
|
|
#endif
|
|
|
|
#ifdef GL_ARB_fragment_program
|
|
if (PixelShader[0])
|
|
glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
|
#elif defined(GL_NV_fragment_program)
|
|
if (PixelShader[0])
|
|
glDisable(GL_FRAGMENT_PROGRAM_NV);
|
|
#endif
|
|
|
|
COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
|
|
if (Alpha || FixedBlending || Blending)
|
|
{
|
|
cacheHandler->setBlend(false);
|
|
}
|
|
else if (AlphaTest)
|
|
{
|
|
cacheHandler->setAlphaTest(false);
|
|
}
|
|
}
|
|
|
|
|
|
//! Returns if the material is transparent.
|
|
bool COpenGLShaderMaterialRenderer::isTransparent() const
|
|
{
|
|
return (Alpha || Blending || FixedBlending);
|
|
}
|
|
|
|
|
|
// This method needs a properly cleaned error state before the checked instruction is called
|
|
bool COpenGLShaderMaterialRenderer::checkError(const irr::c8* type)
|
|
{
|
|
#if defined(GL_ARB_vertex_program) || defined(GL_NV_vertex_program) || defined(GL_ARB_fragment_program) || defined(GL_NV_fragment_program)
|
|
GLenum g = glGetError();
|
|
if (g == GL_NO_ERROR)
|
|
return false;
|
|
|
|
core::stringc errString = type;
|
|
errString += " compilation failed";
|
|
|
|
errString += " at position ";
|
|
GLint errPos=-1;
|
|
#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
|
|
glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
|
|
#else
|
|
glGetIntegerv( GL_PROGRAM_ERROR_POSITION_NV, &errPos );
|
|
#endif
|
|
errString += core::stringc(s32(errPos));
|
|
errString += ":\n";
|
|
#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
|
|
errString += reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
|
#else
|
|
errString += reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
|
|
#endif
|
|
#else
|
|
core::stringc errString("Shaders not supported.");
|
|
#endif
|
|
os::Printer::log(errString.c_str(), ELL_ERROR);
|
|
return true;
|
|
}
|
|
|
|
|
|
bool COpenGLShaderMaterialRenderer::createPixelShader(const c8* pxsh)
|
|
{
|
|
if (!pxsh)
|
|
return true;
|
|
|
|
const core::stringc inshdr(pxsh);
|
|
core::stringc shdr;
|
|
const s32 pos = inshdr.find("#_IRR_FOG_MODE_");
|
|
const u32 numShaders = (-1 != pos)?4:1;
|
|
|
|
for (u32 i=0; i<numShaders; ++i)
|
|
{
|
|
if (i==0)
|
|
{
|
|
shdr=inshdr;
|
|
}
|
|
else
|
|
{
|
|
shdr = inshdr.subString(0, pos);
|
|
switch (i) {
|
|
case 1: shdr += "OPTION ARB_fog_linear;"; break;
|
|
case 2: shdr += "OPTION ARB_fog_exp;"; break;
|
|
case 3: shdr += "OPTION ARB_fog_exp2;"; break;
|
|
}
|
|
shdr += inshdr.subString(pos+16, inshdr.size()-pos-16);
|
|
}
|
|
Driver->extGlGenPrograms(1, &PixelShader[i]);
|
|
#ifdef GL_ARB_fragment_program
|
|
Driver->extGlBindProgram(GL_FRAGMENT_PROGRAM_ARB, PixelShader[i]);
|
|
#elif defined GL_NV_fragment_program
|
|
Driver->extGlBindProgram(GL_FRAGMENT_PROGRAM_NV, PixelShader[i]);
|
|
#endif
|
|
|
|
// clear error buffer
|
|
while(glGetError() != GL_NO_ERROR)
|
|
{}
|
|
|
|
#ifdef GL_ARB_fragment_program
|
|
// compile
|
|
Driver->extGlProgramString(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
shdr.size(), shdr.c_str());
|
|
#elif defined GL_NV_fragment_program
|
|
Driver->extGlLoadProgram(GL_FRAGMENT_PROGRAM_NV, PixelShader[i],
|
|
shdr.size(), shdr.c_str());
|
|
#endif
|
|
|
|
if (checkError("Pixel shader"))
|
|
{
|
|
Driver->extGlDeletePrograms(1, &PixelShader[i]);
|
|
PixelShader[i]=0;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool COpenGLShaderMaterialRenderer::createVertexShader(const c8* vtxsh)
|
|
{
|
|
if (!vtxsh)
|
|
return true;
|
|
|
|
Driver->extGlGenPrograms(1, &VertexShader);
|
|
#ifdef GL_ARB_vertex_program
|
|
Driver->extGlBindProgram(GL_VERTEX_PROGRAM_ARB, VertexShader);
|
|
#elif defined GL_NV_vertex_program
|
|
Driver->extGlBindProgram(GL_VERTEX_PROGRAM_NV, VertexShader);
|
|
#endif
|
|
|
|
// clear error buffer
|
|
while(glGetError() != GL_NO_ERROR)
|
|
{}
|
|
|
|
// compile
|
|
#ifdef GL_ARB_vertex_program
|
|
Driver->extGlProgramString(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
(GLsizei)strlen(vtxsh), vtxsh);
|
|
#elif defined GL_NV_vertex_program
|
|
Driver->extGlLoadProgram(GL_VERTEX_PROGRAM_NV, VertexShader,
|
|
(GLsizei)strlen(vtxsh), vtxsh);
|
|
#endif
|
|
|
|
if (checkError("Vertex shader"))
|
|
{
|
|
Driver->extGlDeletePrograms(1, &VertexShader);
|
|
VertexShader=0;
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|