mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 01:03:51 +01:00
59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_MESH_SCENE_NODE_H_INCLUDED__
|
|
#define __C_MESH_SCENE_NODE_H_INCLUDED__
|
|
|
|
#include "IMeshSceneNode.h"
|
|
#include "IMesh.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
class CMeshSceneNode : public IMeshSceneNode
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CMeshSceneNode(IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id,
|
|
const core::vector3df& position = core::vector3df(0,0,0),
|
|
const core::vector3df& rotation = core::vector3df(0,0,0),
|
|
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
|
|
|
|
//! destructor
|
|
virtual ~CMeshSceneNode();
|
|
|
|
//! frame
|
|
void OnRegisterSceneNode() override;
|
|
|
|
//! renders the node.
|
|
void render() override;
|
|
|
|
//! returns the axis aligned bounding box of this node
|
|
const core::aabbox3d<f32>& getBoundingBox() const override;
|
|
|
|
//! returns the material based on the zero based index i. To get the amount
|
|
//! of materials used by this scene node, use getMaterialCount().
|
|
//! This function is needed for inserting the node into the scene hierarchy on a
|
|
//! optimal position for minimizing renderstate changes, but can also be used
|
|
//! to directly modify the material of a scene node.
|
|
video::SMaterial& getMaterial(u32 i) override;
|
|
|
|
//! returns amount of materials used by this scene node.
|
|
u32 getMaterialCount() const override;
|
|
|
|
//! Returns type of the scene node
|
|
ESCENE_NODE_TYPE getType() const override { return ESNT_MESH; }
|
|
|
|
//! Sets a new mesh
|
|
void setMesh(IMesh* mesh) override;
|
|
|
|
//! Returns the current mesh
|
|
IMesh* getMesh(void) override { return Mesh; }
|
|
|
|
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
|
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
|
|
referencing this mesh to change too. */
|
|
void setReadOnlyMaterials(bool readonly) override;
|
|
|
|
//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
|
|
bool isReadOnlyMaterials() const override;
|
|
|
|
//! Creates a clone of this scene node and its children.
|
|
ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
|
|
|
|
//! Removes a child from this scene node.
|
|
//! Implemented here, to be able to remove the shadow properly, if there is one,
|
|
//! or to remove attached child.
|
|
bool removeChild(ISceneNode* child) override;
|
|
|
|
protected:
|
|
|
|
void copyMaterials();
|
|
|
|
core::array<video::SMaterial> Materials;
|
|
core::aabbox3d<f32> Box;
|
|
video::SMaterial ReadOnlyMaterial;
|
|
|
|
IMesh* Mesh;
|
|
|
|
s32 PassCount;
|
|
bool ReadOnlyMaterials;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|