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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_GUI_IMAGE_H_INCLUDED
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#define IRR_I_GUI_IMAGE_H_INCLUDED
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#include "IGUIElement.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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}
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namespace gui
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{
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//! GUI element displaying an image.
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class IGUIImage : public IGUIElement
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{
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public:
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//! constructor
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IGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {}
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//! Sets an image texture
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virtual void setImage(video::ITexture* image) = 0;
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//! Gets the image texture
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virtual video::ITexture* getImage() const = 0;
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//! Sets the color of the image
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/** \param color Color with which the image is drawn. If the color
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equals Color(255,255,255,255) it is ignored. */
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virtual void setColor(video::SColor color) = 0;
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//! Sets if the image should scale to fit the element
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virtual void setScaleImage(bool scale) = 0;
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//! Sets if the image should use its alpha channel to draw itself
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virtual void setUseAlphaChannel(bool use) = 0;
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//! Gets the color of the image
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virtual video::SColor getColor() const = 0;
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//! Returns true if the image is scaled to fit, false if not
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virtual bool isImageScaled() const = 0;
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//! Returns true if the image is using the alpha channel, false if not
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virtual bool isAlphaChannelUsed() const = 0;
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//! Sets the source rectangle of the image. By default the full image is used.
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/** \param sourceRect coordinates inside the image or an area with size 0 for using the full image (default). */
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virtual void setSourceRect(const core::rect<s32>& sourceRect) = 0;
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//! Returns the customized source rectangle of the image to be used.
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/** By default an empty rectangle of width and height 0 is returned which means the full image is used. */
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virtual core::rect<s32> getSourceRect() const = 0;
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//! Restrict drawing-area.
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/** This allows for example to use the image as a progress bar.
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Base for area is the image, which means:
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- The original clipping area when the texture is scaled or there is no texture.
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- The source-rect for an unscaled texture (but still restricted afterward by the clipping area)
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Unlike normal clipping this does not affect the gui-children.
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\param drawBoundUVs: Coordinates between 0 and 1 where 0 are for left+top and 1 for right+bottom
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*/
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virtual void setDrawBounds(const core::rect<f32>& drawBoundUVs = core::rect<f32>(0.f, 0.f, 1.f, 1.f)) = 0;
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//! Get drawing-area restrictions.
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virtual core::rect<f32> getDrawBounds() const = 0;
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//! Sets whether to draw a background color (EGDC_3D_DARK_SHADOW) when no texture is set
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/** By default it's enabled */
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virtual void setDrawBackground(bool draw) = 0;
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//! Checks if a background is drawn when no texture is set
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/** \return true if background drawing is enabled, false otherwise */
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virtual bool isDrawBackgroundEnabled() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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