irrlicht/source/Irrlicht/CBSPMeshFileLoader.h
cutealien ce1cdd2543 Clean-up include dependencies (scene namespace)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6527 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-08-14 22:01:22 +00:00

51 lines
1.4 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_BSP_MESH_FILE_LOADER_H_INCLUDED
#define IRR_C_BSP_MESH_FILE_LOADER_H_INCLUDED
#include "IMeshLoader.h"
#include "IFileSystem.h"
#include "ISceneManager.h"
#include "IQ3Shader.h"
namespace irr
{
namespace scene
{
//! Meshloader capable of loading Quake 3 BSP files and shaders
class CBSPMeshFileLoader : public IMeshLoader
{
public:
//! Constructor
CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
//! destructor
virtual ~CBSPMeshFileLoader();
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IReferenceCounted::drop() for more information.
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
private:
io::IFileSystem* FileSystem;
scene::ISceneManager* SceneManager;
quake3::Q3LevelLoadParameter LoadParam;
};
} // end namespace scene
} // end namespace irr
#endif