mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 00:17:30 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
|
|
#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
|
|
|
|
#include "ISceneNodeAnimator.h"
|
|
#include "IEventReceiver.h"
|
|
#include "irrArray.h"
|
|
|
|
namespace irr
|
|
{
|
|
struct SKeyMap;
|
|
|
|
namespace scene
|
|
{
|
|
|
|
//! Special scene node animator for FPS cameras
|
|
/** This scene node animator can be attached to a camera to make it act
|
|
like a first person shooter
|
|
*/
|
|
class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
|
|
{
|
|
public:
|
|
|
|
//! Returns the speed of movement in units per millisecond
|
|
virtual f32 getMoveSpeed() const = 0;
|
|
|
|
//! Sets the speed of movement in units per millisecond
|
|
virtual void setMoveSpeed(f32 moveSpeed) = 0;
|
|
|
|
//! Returns the rotation speed when using keyboard
|
|
virtual f32 getRotateSpeedKeyboard() const = 0;
|
|
|
|
//! Set the rotation speed when using keyboard
|
|
virtual void setRotateSpeedKeyboard(f32 rotateSpeed) = 0;
|
|
|
|
//! Returns the rotation speed in degrees when using mouse
|
|
/** The degrees are equivalent to a half screen movement of the mouse,
|
|
i.e. if the mouse cursor had been moved to the border of the screen since
|
|
the last animation. */
|
|
virtual f32 getRotateSpeed() const = 0;
|
|
|
|
//! Set the rotation speed in degrees when using mouse
|
|
virtual void setRotateSpeed(f32 rotateSpeed) = 0;
|
|
|
|
//! Sets the keyboard mapping for this animator (old style)
|
|
/** \param map Array of keyboard mappings, see irr::SKeyMap
|
|
\param count Size of the keyboard map array. */
|
|
virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
|
|
|
|
//! Sets the keyboard mapping for this animator
|
|
//! \param keymap The new keymap array
|
|
virtual void setKeyMap(const core::array<SKeyMap>& keymap) = 0;
|
|
|
|
//! Gets the keyboard mapping for this animator
|
|
virtual const core::array<SKeyMap>& getKeyMap() const = 0;
|
|
|
|
//! Sets whether vertical movement should be allowed.
|
|
/** If vertical movement is enabled then the camera may fight with
|
|
gravity causing camera shake. Disable this if the camera has
|
|
a collision animator with gravity enabled. */
|
|
virtual void setVerticalMovement(bool allow) = 0;
|
|
|
|
//! Sets whether the Y axis of the mouse should be inverted.
|
|
/** If enabled then moving the mouse down will cause
|
|
the camera to look up. It is disabled by default. */
|
|
virtual void setInvertMouse(bool invert) = 0;
|
|
};
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|