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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
117 lines
5.4 KiB
C++
117 lines
5.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_ATTRIBUTE_H_INCLUDED__
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#define __I_ATTRIBUTE_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "SColor.h"
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#include "vector3d.h"
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#include "vector2d.h"
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#include "line2d.h"
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#include "line3d.h"
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#include "triangle3d.h"
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#include "position2d.h"
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#include "rect.h"
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#include "dimension2d.h"
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#include "matrix4.h"
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#include "quaternion.h"
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#include "plane3d.h"
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#include "triangle3d.h"
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#include "line2d.h"
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#include "line3d.h"
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#include "irrString.h"
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#include "irrArray.h"
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#include "EAttributes.h"
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namespace irr
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{
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namespace io
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{
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// All derived attribute types implement at least getter/setter for their own type (like CBoolAttribute will have setBool/getBool).
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// Simple types will also implement getStringW and setString, but don't expect it to work for all types.
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// String serialization makes no sense for some attribute-types (like stringw arrays or pointers), but is still useful for many types.
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// (Note: I do _not_ know yet why the default string serialization is asymmetric with char* in set and wchar_t* in get).
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// Additionally many attribute types will implement conversion functions like CBoolAttribute has p.E. getInt/setInt().
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// The reason for conversion functions is likely to make reading old formats easier which have changed in the meantime. For example
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// an old xml can contain a bool attribute which is an int in a newer format. You can still call getInt() even thought the attribute has the wrong type.
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// And please do _not_ confuse these attributes here with the ones used in the xml-reader (aka SAttribute which is just a key-value pair).
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class IAttribute : public virtual IReferenceCounted
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{
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public:
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virtual ~IAttribute() {};
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virtual s32 getInt() const { return 0; }
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virtual f32 getFloat() const { return 0; }
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virtual video::SColorf getColorf() const { return video::SColorf(1.0f,1.0f,1.0f,1.0f); }
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virtual video::SColor getColor() const { return video::SColor(255,255,255,255); }
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virtual core::stringc getString() const { return core::stringc(getStringW().c_str()); }
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virtual core::stringw getStringW() const { return core::stringw(); }
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virtual core::array<core::stringw> getArray() const { return core::array<core::stringw>(); };
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virtual bool getBool() const { return false; }
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virtual void getBinary(void* outdata, s32 maxLength) const {};
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virtual core::vector3df getVector() const { return core::vector3df(); }
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virtual core::position2di getPosition() const { return core::position2di(); }
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virtual core::rect<s32> getRect() const { return core::rect<s32>(); }
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virtual core::quaternion getQuaternion() const { return core::quaternion(); }
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virtual core::matrix4 getMatrix() const { return core::matrix4(); }
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virtual core::triangle3df getTriangle() const { return core::triangle3df(); }
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virtual core::vector2df getVector2d() const { return core::vector2df(); }
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virtual core::vector2di getVector2di() const { return core::vector2di(); }
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virtual core::line2df getLine2d() const { return core::line2df(); }
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virtual core::line2di getLine2di() const { return core::line2di(); }
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virtual core::line3df getLine3d() const { return core::line3df(); }
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virtual core::line3di getLine3di() const { return core::line3di(); }
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virtual core::dimension2du getDimension2d() const { return core::dimension2du(); }
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virtual core::aabbox3d<f32> getBBox() const { return core::aabbox3d<f32>(); }
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virtual core::plane3df getPlane() const { return core::plane3df(); }
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virtual video::ITexture* getTexture() const { return 0; }
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virtual const char* getEnum() const { return 0; }
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virtual void* getUserPointer() const { return 0; }
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virtual void setInt(s32 intValue) {};
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virtual void setFloat(f32 floatValue) {};
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virtual void setString(const char* text) {};
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virtual void setString(const wchar_t* text){ setString(core::stringc(text).c_str()); };
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virtual void setArray(const core::array<core::stringw>& arr ) {};
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virtual void setColor(video::SColorf color) {};
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virtual void setColor(video::SColor color) {};
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virtual void setBool(bool boolValue) {};
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virtual void setBinary(void* data, s32 maxLength) {};
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virtual void setVector(const core::vector3df& v) {};
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virtual void setPosition(const core::position2di& v) {};
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virtual void setRect(const core::rect<s32>& v) {};
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virtual void setQuaternion(const core::quaternion& v) {};
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virtual void setMatrix(const core::matrix4& v) {};
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virtual void setTriangle(const core::triangle3df& v) {};
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virtual void setVector2d(const core::vector2df& v) {};
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virtual void setVector2d(const core::vector2di& v) {};
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virtual void setLine2d(const core::line2df& v) {};
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virtual void setLine2d(const core::line2di& v) {};
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virtual void setLine3d(const core::line3df& v) {};
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virtual void setLine3d(const core::line3di& v) {};
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virtual void setDimension2d(const core::dimension2du& v) {};
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virtual void setBBox(const core::aabbox3d<f32>& v) {};
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virtual void setPlane(const core::plane3df& v) {};
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virtual void setUserPointer(void* v) {};
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virtual void setEnum(const char* enumValue, const char* const* enumerationLiterals) {};
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virtual void setTexture(video::ITexture*, const path& filename) {};
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core::stringc Name;
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virtual E_ATTRIBUTE_TYPE getType() const = 0;
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virtual const wchar_t* getTypeString() const = 0;
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};
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} // end namespace io
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} // end namespace irr
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#endif
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