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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED
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#define IRR_I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED
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#include "IParticleAffector.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle affector which fades out the particles.
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class IParticleFadeOutAffector : public IParticleAffector
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{
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public:
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//! Sets the targetColor, i.e. the color the particles will interpolate to over time.
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virtual void setTargetColor( const video::SColor& targetColor ) = 0;
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//! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
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virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
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//! Gets the targetColor, i.e. the color the particles will interpolate to over time.
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virtual const video::SColor& getTargetColor() const = 0;
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//! Gets the time in milliseconds it takes for each particle to fade out.
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virtual u32 getFadeOutTime() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_FADE_OUT; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
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