mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 03:33:49 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED
|
|
#define IRR_C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_COMPILE_WITH_PARTICLES_
|
|
|
|
#include "IParticleGravityAffector.h"
|
|
#include "SColor.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Particle Affector for affecting direction of particle
|
|
class CParticleGravityAffector : public IParticleGravityAffector
|
|
{
|
|
public:
|
|
|
|
CParticleGravityAffector(
|
|
const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f),
|
|
u32 timeForceLost = 1000);
|
|
|
|
//! Affects a particle.
|
|
virtual void affect(u32 now, SParticle* particlearray, u32 count) IRR_OVERRIDE;
|
|
|
|
//! Set the time in milliseconds when the gravity force is totally
|
|
//! lost and the particle does not move any more.
|
|
virtual void setTimeForceLost( f32 timeForceLost ) IRR_OVERRIDE { TimeForceLost = timeForceLost; }
|
|
|
|
//! Set the direction and force of gravity.
|
|
virtual void setGravity( const core::vector3df& gravity ) IRR_OVERRIDE { Gravity = gravity; }
|
|
|
|
//! Set the time in milliseconds when the gravity force is totally
|
|
//! lost and the particle does not move any more.
|
|
virtual f32 getTimeForceLost() const IRR_OVERRIDE { return TimeForceLost; }
|
|
|
|
//! Set the direction and force of gravity.
|
|
virtual const core::vector3df& getGravity() const IRR_OVERRIDE { return Gravity; }
|
|
|
|
//! Writes attributes of the object.
|
|
//! Implement this to expose the attributes of your scene node animator for
|
|
//! scripting languages, editors, debuggers or xml serialization purposes.
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
|
|
|
|
//! Reads attributes of the object.
|
|
//! Implement this to set the attributes of your scene node animator for
|
|
//! scripting languages, editors, debuggers or xml deserialization purposes.
|
|
//! \param startIndex: start index where to start reading attributes.
|
|
//! \return: returns last index of an attribute read by this affector
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
|
|
|
|
private:
|
|
f32 TimeForceLost;
|
|
core::vector3df Gravity;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_PARTICLES_
|
|
|
|
#endif
|