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d90d1ae93b
Shutting up code analyser. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6392 dfc29bdd-3216-0410-991c-e03cc46cb475
481 lines
14 KiB
C++
481 lines
14 KiB
C++
// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Written by Michael Zeilfelder
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#ifndef IRR_I_PROFILER_H_INCLUDED
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#define IRR_I_PROFILER_H_INCLUDED
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#include "IrrCompileConfig.h"
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#include "irrString.h"
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#include "irrArray.h"
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#include "ITimer.h"
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#include <limits.h> // for INT_MAX (we should have a S32_MAX...)
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namespace irr
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{
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class ITimer;
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//! Used to store the profile data (and also used for profile group data).
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struct SProfileData
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{
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friend class IProfiler;
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SProfileData()
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{
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GroupIndex = 0;
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reset();
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}
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bool operator<(const SProfileData& pd) const
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{
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return Id < pd.Id;
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}
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bool operator==(const SProfileData& pd) const
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{
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return Id == pd.Id;
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}
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u32 getGroupIndex() const
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{
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return GroupIndex;
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}
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const core::stringw& getName() const
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{
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return Name;
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}
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//! Each time profiling for this data is stopped it increases the counter by 1.
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u32 getCallsCounter() const
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{
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return CountCalls;
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}
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//! Longest time a profile call for this id took from start until it was stopped again.
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u32 getLongestTime() const
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{
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return LongestTime;
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}
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//! Time spend between start/stop
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u32 getTimeSum() const
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{
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return TimeSum;
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}
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private:
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// just to be used for searching as it does no initialization besides id
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SProfileData(u32 id) : Id(id) {}
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void reset()
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{
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CountCalls = 0;
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LongestTime = 0;
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TimeSum = 0;
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LastTimeStarted = 0;
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StartStopCounter = 0;
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}
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s32 Id;
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u32 GroupIndex;
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core::stringw Name;
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s32 StartStopCounter; // 0 means stopped > 0 means it runs.
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u32 CountCalls;
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u32 LongestTime;
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u32 TimeSum;
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u32 LastTimeStarted;
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};
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//! Code-profiler. Please check the example in the Irrlicht examples folder about how to use it.
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// Implementer notes:
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// The design is all about allowing to use the central start/stop mechanism with minimal time overhead.
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// This is why the class works without a virtual functions interface contrary to the usual Irrlicht design.
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// And also why it works with id's instead of strings in the start/stop functions even if it makes using
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// the class slightly harder.
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// The class comes without reference-counting because the profiler instance is never released (TBD).
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class IProfiler
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{
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public:
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//! Constructor. You could use this to create a new profiler, but usually getProfiler() is used to access the global instance.
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IProfiler() : Timer(0), NextAutoId(INT_MAX)
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{}
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virtual ~IProfiler()
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{}
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//! Add an id with given name and group which can be used for profiling with start/stop
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/** After calling this once you can start/stop profiling for the given id.
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\param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
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have been added automatically by the other add function.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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inline void add(s32 id, const core::stringw &name, const core::stringw &groupName);
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//! Add an automatically generated for the given name and group which can be used for profiling with start/stop.
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/** After calling this once you can start/stop profiling with the returned id.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data.
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\return Automatic id's start at INT_MAX and count down for each new id. If the name already has an id then that id will be returned. */
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inline s32 add(const core::stringw &name, const core::stringw &groupName);
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//! Return the number of profile data blocks. There is one for each id.
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u32 getProfileDataCount() const
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{
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return ProfileDatas.size();
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}
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//! Search for the index of the profile data by name
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/** \param result Receives the resulting data index when one was found.
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\param name String with name to search for
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\return true when found, false when not found */
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inline bool findDataIndex(u32 & result, const core::stringw &name) const;
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//! Get the profile data
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/** \param index A value between 0 and getProfileDataCount()-1. Indices can change when new id's are added.*/
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const SProfileData& getProfileDataByIndex(u32 index) const
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{
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return ProfileDatas[index];
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}
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//! Get the profile data
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/** \param id Same value as used in ::add
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\return Profile data for the given id or 0 when it does not exist. */
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inline const SProfileData* getProfileDataById(u32 id);
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//! Get the number of profile groups. Will be at least 1.
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/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
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inline u32 getGroupCount() const
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{
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return ProfileGroups.size();
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}
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//! Get profile data for a group.
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/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
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inline const SProfileData& getGroupData(u32 index) const
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{
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return ProfileGroups[index];
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}
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//! Find the group index by the group-name
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/** \param result Receives the resulting group index when one was found.
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\param name String with name to search for
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\return true when found, false when not found */
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inline bool findGroupIndex(u32 & result, const core::stringw &name) const;
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//! Start profile-timing for the given id
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/** This increases an internal run-counter for the given id. It will profile as long as that counter is > 0.
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NOTE: you have to add the id first with one of the ::add functions
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*/
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inline void start(s32 id);
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//! Stop profile-timing for the given id
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/** This increases an internal run-counter for the given id. If it reaches 0 the time since start is recorded.
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You should have the same amount of start and stop calls. If stop is called more often than start
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then the additional stop calls will be ignored (counter never goes below 0)
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*/
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inline void stop(s32 id);
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//! Reset profile data for the given id
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inline void resetDataById(s32 id);
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//! Reset profile data for the given index
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inline void resetDataByIndex(u32 index);
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//! Reset profile data for a whole group
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inline void resetGroup(u32 index);
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//! Reset all profile data
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/** NOTE: This is not deleting id's or groups, just resetting all timers to 0. */
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inline void resetAll();
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//! Write all profile-data into a string
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/** \param result Receives the result string.
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\param includeOverview When true a group-overview is attached first
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\param suppressUncalled When true elements which got never called are not printed */
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virtual void printAll(core::stringw &result, bool includeOverview=false,bool suppressUncalled=true) const = 0;
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//! Write the profile data of one group into a string
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/** \param result Receives the result string.
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\param groupIndex_ */
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virtual void printGroup(core::stringw &result, u32 groupIndex, bool suppressUncalled) const = 0;
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protected:
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inline u32 addGroup(const core::stringw &name);
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// I would prefer using os::Timer, but os.h is not in the public interface so far.
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// Timer must be initialized by the implementation.
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ITimer * Timer;
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core::array<SProfileData> ProfileDatas;
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core::array<SProfileData> ProfileGroups;
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private:
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s32 NextAutoId; // for giving out id's automatically
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};
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//! Access the Irrlicht profiler object.
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/** Profiler is always accessible, except in destruction of global objects.
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If you want to get internal profiling information about the engine itself
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you will have to re-compile the engine with _IRR_COMPILE_WITH_PROFILING_ enabled.
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But you can use the profiler for profiling your own projects without that. */
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IRRLICHT_API IProfiler& IRRCALLCONV getProfiler();
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//! Class where the objects profile their own life-time.
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/** This is a comfort wrapper around the IProfiler start/stop mechanism which is easier to use
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when you want to profile a scope. You only have to create an object and it will profile it's own lifetime
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for the given id. */
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class CProfileScope
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{
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public:
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//! Construct with an known id.
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/** This is the fastest scope constructor, but the id must have been added before.
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\param id Any id which you did add to the profiler before. */
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CProfileScope(s32 id)
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: Id(id), Profiler(getProfiler())
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{
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Profiler.start(Id);
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}
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//! Object will create the given name, groupName combination for the id if it doesn't exist already
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/** \param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
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have been created already by the automatic add function of ::IProfiler.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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CProfileScope(s32 id, const core::stringw &name, const core::stringw &groupName)
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: Id(id), Profiler(getProfiler())
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{
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Profiler.add(Id, name, groupName);
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Profiler.start(Id);
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}
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//! Object will create an id for the given name, groupName combination if they don't exist already
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/** Slowest scope constructor, but usually still fine unless speed is very critical.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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CProfileScope(const core::stringw &name, const core::stringw &groupName)
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: Profiler(getProfiler())
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{
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Id = Profiler.add(name, groupName);
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Profiler.start(Id);
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}
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~CProfileScope()
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{
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Profiler.stop(Id);
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}
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protected:
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s32 Id;
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IProfiler& Profiler;
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};
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// IMPLEMENTATION for in-line stuff
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void IProfiler::start(s32 id)
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{
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s32 idx = ProfileDatas.binary_search(SProfileData(id));
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if ( idx >= 0 && Timer )
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{
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++ProfileDatas[idx].StartStopCounter;
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if (ProfileDatas[idx].StartStopCounter == 1 )
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ProfileDatas[idx].LastTimeStarted = Timer->getRealTime();
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}
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}
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void IProfiler::stop(s32 id)
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{
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if ( Timer )
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{
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const u32 timeNow = Timer->getRealTime();
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const s32 idx = ProfileDatas.binary_search(SProfileData(id));
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if ( idx >= 0 )
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{
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SProfileData &data = ProfileDatas[idx];
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--ProfileDatas[idx].StartStopCounter;
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if ( data.LastTimeStarted != 0 && ProfileDatas[idx].StartStopCounter == 0)
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{
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// update data for this id
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++data.CountCalls;
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const u32 diffTime = timeNow - data.LastTimeStarted;
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data.TimeSum += diffTime;
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if ( diffTime > data.LongestTime )
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data.LongestTime = diffTime;
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data.LastTimeStarted = 0;
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// update data of it's group
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SProfileData & group = ProfileGroups[data.GroupIndex];
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++group.CountCalls;
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group.TimeSum += diffTime;
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if ( diffTime > group.LongestTime )
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group.LongestTime = diffTime;
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group.LastTimeStarted = 0;
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}
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else if ( ProfileDatas[idx].StartStopCounter < 0 )
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{
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// ignore additional stop calls
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ProfileDatas[idx].StartStopCounter = 0;
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}
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}
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}
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}
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s32 IProfiler::add(const core::stringw &name, const core::stringw &groupName)
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{
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u32 index;
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if ( findDataIndex(index, name) )
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{
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add( ProfileDatas[index].Id, name, groupName );
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return ProfileDatas[index].Id;
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}
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else
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{
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const s32 id = NextAutoId;
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--NextAutoId;
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add( id, name, groupName );
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return id;
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}
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}
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void IProfiler::add(s32 id, const core::stringw &name, const core::stringw &groupName)
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{
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u32 groupIdx;
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if ( !findGroupIndex(groupIdx, groupName) )
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{
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groupIdx = addGroup(groupName);
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}
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SProfileData data(id);
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s32 idx = ProfileDatas.binary_search(data);
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if ( idx < 0 )
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{
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data.reset();
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data.GroupIndex = groupIdx;
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data.Name = name;
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ProfileDatas.push_back(data);
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ProfileDatas.sort();
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}
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else
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{
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// only reset on group changes, otherwise we want to keep the data or coding CProfileScope would become tricky.
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if ( groupIdx != ProfileDatas[idx].GroupIndex )
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{
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resetDataByIndex((u32)idx);
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ProfileDatas[idx].GroupIndex = groupIdx;
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}
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ProfileDatas[idx].Name = name;
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}
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}
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u32 IProfiler::addGroup(const core::stringw &name)
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{
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SProfileData group;
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group.Id = -1; // Id for groups doesn't matter so far
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group.Name = name;
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ProfileGroups.push_back(group);
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return ProfileGroups.size()-1;
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}
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bool IProfiler::findDataIndex(u32 & result, const core::stringw &name) const
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{
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for ( u32 i=0; i < ProfileDatas.size(); ++i )
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{
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if ( ProfileDatas[i].Name == name )
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{
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result = i;
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return true;
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}
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}
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return false;
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}
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const SProfileData* IProfiler::getProfileDataById(u32 id)
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{
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SProfileData data(id);
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const s32 idx = ProfileDatas.binary_search(data);
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if ( idx >= 0 )
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return &ProfileDatas[idx];
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return NULL;
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}
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bool IProfiler::findGroupIndex(u32 & result, const core::stringw &name) const
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{
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for ( u32 i=0; i < ProfileGroups.size(); ++i )
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{
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if ( ProfileGroups[i].Name == name )
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{
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result = i;
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return true;
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}
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}
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return false;
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}
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void IProfiler::resetDataById(s32 id)
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{
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s32 idx = ProfileDatas.binary_search(SProfileData(id));
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if ( idx >= 0 )
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{
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resetDataByIndex((u32)idx);
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}
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}
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void IProfiler::resetDataByIndex(u32 index)
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{
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SProfileData &data = ProfileDatas[index];
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SProfileData & group = ProfileGroups[data.GroupIndex];
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group.CountCalls -= data.CountCalls;
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group.TimeSum -= data.TimeSum;
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data.reset();
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}
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//! Reset profile data for a whole group
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void IProfiler::resetGroup(u32 index)
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{
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for ( u32 i=0; i<ProfileDatas.size(); ++i )
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{
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if ( ProfileDatas[i].GroupIndex == index )
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ProfileDatas[i].reset();
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}
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if ( index < ProfileGroups.size() )
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ProfileGroups[index].reset();
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}
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void IProfiler::resetAll()
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{
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for ( u32 i=0; i<ProfileDatas.size(); ++i )
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{
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ProfileDatas[i].reset();
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}
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for ( u32 i=0; i<ProfileGroups.size(); ++i )
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{
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ProfileGroups[i].reset();
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}
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}
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//! For internal engine use:
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//! Code inside IRR_PROFILE is only executed when _IRR_COMPILE_WITH_PROFILING_ is set
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//! This allows disabling all profiler code completely by changing that define.
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//! It's generally useful to wrap profiler-calls in application code with a similar macro.
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#ifdef _IRR_COMPILE_WITH_PROFILING_
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#define IRR_PROFILE(X) X
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#else
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#define IRR_PROFILE(X)
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#endif // IRR_PROFILE
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} // namespace irr
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#endif // IRR_I_PROFILER_H_INCLUDED
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