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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
288 lines
7.8 KiB
C++
288 lines
7.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_RECT_H_INCLUDED
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#define IRR_RECT_H_INCLUDED
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#include "irrTypes.h"
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#include "dimension2d.h"
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#include "position2d.h"
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namespace irr
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{
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namespace core
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{
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//! Rectangle template.
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/** Mostly used by 2D GUI elements and for 2D drawing methods.
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It has 2 positions instead of position and dimension and a fast
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method for collision detection with other rectangles and points.
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Coordinates are (0,0) for top-left corner, and increasing to the right
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and to the bottom.
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*/
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template <class T>
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class rect
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{
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public:
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//! Default constructor creating empty rectangle at (0,0)
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rect() : UpperLeftCorner(0,0), LowerRightCorner(0,0) {}
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//! Constructor with two corners
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rect(T x, T y, T x2, T y2)
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: UpperLeftCorner(x,y), LowerRightCorner(x2,y2) {}
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//! Constructor with two corners
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rect(const position2d<T>& upperLeft, const position2d<T>& lowerRight)
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: UpperLeftCorner(upperLeft), LowerRightCorner(lowerRight) {}
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//! Constructor with upper left corner and dimension
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template <class U>
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rect(const position2d<T>& pos, const dimension2d<U>& size)
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: UpperLeftCorner(pos), LowerRightCorner(pos.X + size.Width, pos.Y + size.Height) {}
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//! Constructor with upper left at 0,0 and lower right using dimension
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template <class U>
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explicit rect(const dimension2d<U>& size)
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: UpperLeftCorner(0,0), LowerRightCorner(size.Width, size.Height) {}
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//! move right by given numbers
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rect<T> operator+(const position2d<T>& pos) const
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{
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rect<T> ret(*this);
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return ret+=pos;
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}
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//! move right by given numbers
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rect<T>& operator+=(const position2d<T>& pos)
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{
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UpperLeftCorner += pos;
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LowerRightCorner += pos;
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return *this;
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}
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//! move left by given numbers
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rect<T> operator-(const position2d<T>& pos) const
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{
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rect<T> ret(*this);
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return ret-=pos;
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}
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//! move left by given numbers
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rect<T>& operator-=(const position2d<T>& pos)
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{
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UpperLeftCorner -= pos;
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LowerRightCorner -= pos;
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return *this;
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}
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//! equality operator
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bool operator==(const rect<T>& other) const
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{
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return (UpperLeftCorner == other.UpperLeftCorner &&
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LowerRightCorner == other.LowerRightCorner);
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}
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//! inequality operator
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bool operator!=(const rect<T>& other) const
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{
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return (UpperLeftCorner != other.UpperLeftCorner ||
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LowerRightCorner != other.LowerRightCorner);
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}
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//! compares size of rectangles
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bool operator<(const rect<T>& other) const
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{
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return getArea() < other.getArea();
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}
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//! Returns size of rectangle
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T getArea() const
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{
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return getWidth() * getHeight();
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}
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//! Returns if a 2d point is within this rectangle.
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/** \param pos Position to test if it lies within this rectangle.
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\return True if the position is within the rectangle, false if not. */
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bool isPointInside(const position2d<T>& pos) const
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{
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return (UpperLeftCorner.X <= pos.X &&
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UpperLeftCorner.Y <= pos.Y &&
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LowerRightCorner.X >= pos.X &&
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LowerRightCorner.Y >= pos.Y);
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}
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//! Check if the rectangle collides with another rectangle.
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/** \param other Rectangle to test collision with
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\return True if the rectangles collide. */
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bool isRectCollided(const rect<T>& other) const
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{
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return (LowerRightCorner.Y > other.UpperLeftCorner.Y &&
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UpperLeftCorner.Y < other.LowerRightCorner.Y &&
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LowerRightCorner.X > other.UpperLeftCorner.X &&
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UpperLeftCorner.X < other.LowerRightCorner.X);
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}
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//! Clips this rectangle with another one.
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/** \param other Rectangle to clip with */
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void clipAgainst(const rect<T>& other)
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{
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if (other.LowerRightCorner.X < LowerRightCorner.X)
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LowerRightCorner.X = other.LowerRightCorner.X;
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if (other.LowerRightCorner.Y < LowerRightCorner.Y)
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LowerRightCorner.Y = other.LowerRightCorner.Y;
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if (other.UpperLeftCorner.X > LowerRightCorner.X)
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LowerRightCorner.X = other.UpperLeftCorner.X;
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if (other.UpperLeftCorner.Y > LowerRightCorner.Y)
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LowerRightCorner.Y = other.UpperLeftCorner.Y;
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if (other.LowerRightCorner.X < UpperLeftCorner.X)
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UpperLeftCorner.X = other.LowerRightCorner.X;
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if (other.LowerRightCorner.Y < UpperLeftCorner.Y)
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UpperLeftCorner.Y = other.LowerRightCorner.Y;
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if (other.UpperLeftCorner.X > UpperLeftCorner.X)
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UpperLeftCorner.X = other.UpperLeftCorner.X;
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if (other.UpperLeftCorner.Y > UpperLeftCorner.Y)
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UpperLeftCorner.Y = other.UpperLeftCorner.Y;
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}
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//! Moves this rectangle to fit inside another one.
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/** \return True on success, false if not possible */
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bool constrainTo(const rect<T>& other)
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{
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if (other.getWidth() < getWidth() || other.getHeight() < getHeight())
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return false;
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T diff = other.LowerRightCorner.X - LowerRightCorner.X;
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if (diff < 0)
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{
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LowerRightCorner.X += diff;
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UpperLeftCorner.X += diff;
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}
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diff = other.LowerRightCorner.Y - LowerRightCorner.Y;
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if (diff < 0)
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{
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LowerRightCorner.Y += diff;
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UpperLeftCorner.Y += diff;
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}
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diff = UpperLeftCorner.X - other.UpperLeftCorner.X;
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if (diff < 0)
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{
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UpperLeftCorner.X -= diff;
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LowerRightCorner.X -= diff;
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}
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diff = UpperLeftCorner.Y - other.UpperLeftCorner.Y;
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if (diff < 0)
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{
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UpperLeftCorner.Y -= diff;
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LowerRightCorner.Y -= diff;
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}
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return true;
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}
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//! Get width of rectangle.
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T getWidth() const
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{
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return LowerRightCorner.X - UpperLeftCorner.X;
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}
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//! Get height of rectangle.
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T getHeight() const
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{
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return LowerRightCorner.Y - UpperLeftCorner.Y;
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}
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//! If the lower right corner of the rect is smaller then the upper left, the points are swapped.
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void repair()
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{
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if (LowerRightCorner.X < UpperLeftCorner.X)
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{
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T t = LowerRightCorner.X;
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LowerRightCorner.X = UpperLeftCorner.X;
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UpperLeftCorner.X = t;
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}
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if (LowerRightCorner.Y < UpperLeftCorner.Y)
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{
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T t = LowerRightCorner.Y;
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LowerRightCorner.Y = UpperLeftCorner.Y;
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UpperLeftCorner.Y = t;
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}
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}
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//! Returns if the rect is valid to draw.
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/** It would be invalid if the UpperLeftCorner is lower or more
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right than the LowerRightCorner. */
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bool isValid() const
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{
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return ((LowerRightCorner.X >= UpperLeftCorner.X) &&
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(LowerRightCorner.Y >= UpperLeftCorner.Y));
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}
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//! Get the center of the rectangle
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position2d<T> getCenter() const
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{
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return position2d<T>(
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(UpperLeftCorner.X + LowerRightCorner.X) / 2,
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(UpperLeftCorner.Y + LowerRightCorner.Y) / 2);
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}
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//! Get the dimensions of the rectangle
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dimension2d<T> getSize() const
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{
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return dimension2d<T>(getWidth(), getHeight());
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}
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//! Adds a point to the rectangle
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/** Causes the rectangle to grow bigger if point is outside of
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the box
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\param p Point to add to the box. */
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void addInternalPoint(const position2d<T>& p)
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{
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addInternalPoint(p.X, p.Y);
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}
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//! Adds a point to the bounding rectangle
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/** Causes the rectangle to grow bigger if point is outside of
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the box
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\param x X-Coordinate of the point to add to this box.
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\param y Y-Coordinate of the point to add to this box. */
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void addInternalPoint(T x, T y)
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{
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if (x>LowerRightCorner.X)
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LowerRightCorner.X = x;
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if (y>LowerRightCorner.Y)
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LowerRightCorner.Y = y;
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if (x<UpperLeftCorner.X)
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UpperLeftCorner.X = x;
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if (y<UpperLeftCorner.Y)
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UpperLeftCorner.Y = y;
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}
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//! Upper left corner
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position2d<T> UpperLeftCorner;
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//! Lower right corner
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position2d<T> LowerRightCorner;
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};
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//! Rectangle with float values
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typedef rect<f32> rectf;
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//! Rectangle with int values
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typedef rect<s32> recti;
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} // end namespace core
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} // end namespace irr
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#endif
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