..
aabbox3d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
CDynamicMeshBuffer.h
Adding comments.
2022-04-12 16:04:56 +00:00
CIndexBuffer.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
CMeshBuffer.h
Adding comments.
2022-04-12 16:04:56 +00:00
coreutil.h
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2021-08-27 15:03:34 +00:00
CVertexBuffer.h
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2021-08-27 15:03:34 +00:00
dimension2d.h
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2021-08-27 15:03:34 +00:00
driverChoice.h
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2021-08-27 15:03:34 +00:00
EAttributes.h
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2021-08-27 15:03:34 +00:00
ECullingTypes.h
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2021-08-27 15:03:34 +00:00
EDebugSceneTypes.h
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2021-08-27 15:03:34 +00:00
EDeviceTypes.h
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2021-08-27 15:03:34 +00:00
EDriverFeatures.h
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2021-08-27 15:03:34 +00:00
EDriverTypes.h
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2021-08-27 15:03:34 +00:00
EFocusFlags.h
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2021-08-27 15:03:34 +00:00
EGUIAlignment.h
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2021-08-27 15:03:34 +00:00
EGUIElementTypes.h
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2021-08-27 15:03:34 +00:00
EHardwareBufferFlags.h
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2021-08-27 15:03:34 +00:00
EMaterialFlags.h
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2021-08-27 15:03:34 +00:00
EMaterialTypes.h
typo
2022-04-04 16:37:55 +00:00
EMeshBufferTypes.h
Adding comments.
2022-04-12 16:04:56 +00:00
EMeshWriterEnums.h
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2021-08-27 15:03:34 +00:00
EMessageBoxFlags.h
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2021-08-27 15:03:34 +00:00
EPrimitiveTypes.h
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2021-08-27 15:03:34 +00:00
EReadFileType.h
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2021-08-27 15:03:34 +00:00
ESceneNodeAnimatorTypes.h
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2021-08-27 15:03:34 +00:00
ESceneNodeTypes.h
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2021-08-27 15:03:34 +00:00
EShaderTypes.h
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2021-08-27 15:03:34 +00:00
ETerrainElements.h
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2021-08-27 15:03:34 +00:00
exampleHelper.h
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fast_atof.h
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2021-08-27 15:03:34 +00:00
heapsort.h
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2021-08-27 15:03:34 +00:00
IAnimatedMesh.h
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2021-08-27 15:03:34 +00:00
IAnimatedMeshMD2.h
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2021-08-27 15:03:34 +00:00
IAnimatedMeshMD3.h
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2021-08-27 15:03:34 +00:00
IAnimatedMeshSceneNode.h
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2021-08-27 15:03:34 +00:00
IAttributeExchangingObject.h
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2021-08-27 15:03:34 +00:00
IAttributes.h
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2021-08-27 15:03:34 +00:00
IBillboardSceneNode.h
IBillboardSceneNode got functions to access meshbuffers.
2022-02-08 21:00:12 +00:00
IBillboardTextSceneNode.h
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2021-08-27 15:03:34 +00:00
IBoneSceneNode.h
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2021-08-27 15:03:34 +00:00
ICameraSceneNode.h
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2021-08-27 15:03:34 +00:00
IColladaMeshWriter.h
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2021-08-27 15:03:34 +00:00
IContextManager.h
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2021-08-27 15:03:34 +00:00
ICursorControl.h
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2021-08-27 15:03:34 +00:00
IDummyTransformationSceneNode.h
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2021-08-27 15:03:34 +00:00
IDynamicMeshBuffer.h
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2021-08-27 15:03:34 +00:00
IEventReceiver.h
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2021-08-27 15:03:34 +00:00
IFileArchive.h
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IFileList.h
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2021-08-27 15:03:34 +00:00
IFileSystem.h
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2021-08-27 15:03:34 +00:00
IGeometryCreator.h
Add new cube mesh type ECMT_1BUF_24VTX_NP. CubeSceneNodes can now use different cube mesh types.
2022-03-22 22:08:33 +00:00
IGPUProgrammingServices.h
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2021-08-27 15:03:34 +00:00
IGUIButton.h
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2021-08-27 15:03:34 +00:00
IGUICheckBox.h
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2021-08-27 15:03:34 +00:00
IGUIColorSelectDialog.h
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2021-08-27 15:03:34 +00:00
IGUIComboBox.h
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2021-08-27 15:03:34 +00:00
IGUIContextMenu.h
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2021-08-27 15:03:34 +00:00
IGUIEditBox.h
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2021-08-27 15:03:34 +00:00
IGUIElement.h
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2021-08-27 15:03:34 +00:00
IGUIElementFactory.h
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2021-08-27 15:03:34 +00:00
IGUIEnvironment.h
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2021-08-27 15:03:34 +00:00
IGUIFileOpenDialog.h
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2021-08-27 15:03:34 +00:00
IGUIFont.h
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2021-08-27 15:03:34 +00:00
IGUIFontBitmap.h
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2021-08-27 15:03:34 +00:00
IGUIImage.h
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2021-08-27 15:03:34 +00:00
IGUIImageList.h
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2021-08-27 15:03:34 +00:00
IGUIInOutFader.h
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2021-08-27 15:03:34 +00:00
IGUIListBox.h
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2021-08-27 15:03:34 +00:00
IGUIMeshViewer.h
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2021-08-27 15:03:34 +00:00
IGUIProfiler.h
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2021-08-27 15:03:34 +00:00
IGUIScrollBar.h
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2021-08-27 15:03:34 +00:00
IGUISkin.h
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2021-08-27 15:03:34 +00:00
IGUISpinBox.h
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2021-08-27 15:03:34 +00:00
IGUISpriteBank.h
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2021-08-27 15:03:34 +00:00
IGUIStaticText.h
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2021-08-27 15:03:34 +00:00
IGUITabControl.h
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2021-08-27 15:03:34 +00:00
IGUITable.h
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2021-08-27 15:03:34 +00:00
IGUIToolbar.h
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2021-08-27 15:03:34 +00:00
IGUITreeView.h
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2021-08-27 15:03:34 +00:00
IGUIWindow.h
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2021-08-27 15:03:34 +00:00
IImage.h
Add IGUIImage::flip to allow flipping/mirroring images.
2022-03-08 18:44:23 +00:00
IImageLoader.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IImageWriter.h
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2021-08-27 15:03:34 +00:00
IIndexBuffer.h
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2021-08-27 15:03:34 +00:00
ILightManager.h
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2021-08-27 15:03:34 +00:00
ILightSceneNode.h
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2021-08-27 15:03:34 +00:00
ILogger.h
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2021-08-27 15:03:34 +00:00
IMaterialRenderer.h
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2021-08-27 15:03:34 +00:00
IMaterialRendererServices.h
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2021-08-27 15:03:34 +00:00
IMemoryReadFile.h
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2021-08-27 15:03:34 +00:00
IMesh.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMeshBuffer.h
Adding comments.
2022-04-12 16:04:56 +00:00
IMeshCache.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMeshLoader.h
IMeshLoader can now set hints to prefer 16/32 bit buffers. Obj loader can now load 32 bit buffers.
2022-04-14 14:03:39 +00:00
IMeshManipulator.h
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2021-08-27 15:03:34 +00:00
IMeshSceneNode.h
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2021-08-27 15:03:34 +00:00
IMeshTextureLoader.h
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2021-08-27 15:03:34 +00:00
IMeshWriter.h
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2021-08-27 15:03:34 +00:00
IMetaTriangleSelector.h
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2021-08-27 15:03:34 +00:00
IOctreeSceneNode.h
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2021-08-27 15:03:34 +00:00
IOSOperator.h
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2021-08-27 15:03:34 +00:00
IParticleAffector.h
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2021-08-27 15:03:34 +00:00
IParticleAnimatedMeshSceneNodeEmitter.h
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2021-08-27 15:03:34 +00:00
IParticleAttractionAffector.h
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2021-08-27 15:03:34 +00:00
IParticleBoxEmitter.h
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2021-08-27 15:03:34 +00:00
IParticleCylinderEmitter.h
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2021-08-27 15:03:34 +00:00
IParticleEmitter.h
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2021-08-27 15:03:34 +00:00
IParticleFadeOutAffector.h
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2021-08-27 15:03:34 +00:00
IParticleGravityAffector.h
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2021-08-27 15:03:34 +00:00
IParticleMeshEmitter.h
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2021-08-27 15:03:34 +00:00
IParticleRingEmitter.h
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2021-08-27 15:03:34 +00:00
IParticleRotationAffector.h
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2021-08-27 15:03:34 +00:00
IParticleSphereEmitter.h
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2021-08-27 15:03:34 +00:00
IParticleSystemSceneNode.h
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2021-08-27 15:03:34 +00:00
IProfiler.h
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2021-08-27 15:03:34 +00:00
IQ3LevelMesh.h
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2021-08-27 15:03:34 +00:00
IQ3Shader.h
Remove several copy-constructors and assignment operators which did nothing special.
2022-01-06 14:02:12 +00:00
IRandomizer.h
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2021-08-27 15:03:34 +00:00
IReadFile.h
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2021-08-27 15:03:34 +00:00
IReferenceCounted.h
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2021-08-27 15:03:34 +00:00
IRenderTarget.h
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2021-08-27 15:03:34 +00:00
irrAllocator.h
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2021-08-27 15:03:34 +00:00
irrArray.h
Fix comment.
2022-03-24 22:24:13 +00:00
IrrCompileConfig.h
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2021-08-27 15:03:34 +00:00
irrLegacyDefines.h
Unify VS project files some more.
2021-08-27 18:09:14 +00:00
irrlicht.h
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2021-08-27 15:03:34 +00:00
IrrlichtDevice.h
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2021-08-27 15:03:34 +00:00
irrList.h
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2021-08-27 15:03:34 +00:00
irrMap.h
Remove several copy-constructors and assignment operators which did nothing special.
2022-01-06 14:02:12 +00:00
irrMath.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
irrpack.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
irrString.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
irrTypes.h
Fix: 64 bit integer typedefs have different definitions in different compilation units Mac OS
2022-01-04 18:44:35 +00:00
irrunpack.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
irrXML.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ISceneCollisionManager.h
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2021-08-27 15:03:34 +00:00
ISceneLoader.h
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2021-08-27 15:03:34 +00:00
ISceneManager.h
Add new cube mesh type ECMT_1BUF_24VTX_NP. CubeSceneNodes can now use different cube mesh types.
2022-03-22 22:08:33 +00:00
ISceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ISceneNodeAnimator.h
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2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCameraFPS.h
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2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCameraMaya.h
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2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCollisionResponse.h
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2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorFactory.h
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2021-08-27 15:03:34 +00:00
ISceneNodeFactory.h
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2021-08-27 15:03:34 +00:00
ISceneUserDataSerializer.h
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2021-08-27 15:03:34 +00:00
IShaderConstantSetCallBack.h
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2021-08-27 15:03:34 +00:00
IShadowVolumeSceneNode.h
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2021-08-27 15:03:34 +00:00
ISkinnedMesh.h
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2021-08-27 15:03:34 +00:00
ITerrainSceneNode.h
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2021-08-27 15:03:34 +00:00
ITextSceneNode.h
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2021-08-27 15:03:34 +00:00
ITexture.h
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2021-08-27 15:03:34 +00:00
ITimer.h
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2021-08-27 15:03:34 +00:00
ITriangleSelector.h
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2021-08-27 15:03:34 +00:00
IVertexBuffer.h
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2021-08-27 15:03:34 +00:00
IVideoDriver.h
Add documentation that sourceRect of draw2dImage is based on the OriginalSize
2022-03-30 10:49:13 +00:00
IVideoModeList.h
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2021-08-27 15:03:34 +00:00
IVolumeLightSceneNode.h
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2021-08-27 15:03:34 +00:00
IWriteFile.h
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2021-08-27 15:03:34 +00:00
IXMLReader.h
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2021-08-27 15:03:34 +00:00
IXMLWriter.h
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2021-08-27 15:03:34 +00:00
Keycodes.h
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2021-08-27 15:03:34 +00:00
leakHunter.h
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2021-08-27 15:03:34 +00:00
line2d.h
line2d::intersectWith now using f64 instead of f32 internally
2022-03-14 15:11:05 +00:00
line3d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
matrix4.h
Avoid some more warnings when working with CMatrix4<f64>
2022-03-10 12:51:10 +00:00
path.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
plane3d.h
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2021-08-27 15:03:34 +00:00
position2d.h
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2021-08-27 15:03:34 +00:00
quaternion.h
Remove assignment operator in quaternion.
2022-01-06 12:01:36 +00:00
rect.h
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2021-08-27 15:03:34 +00:00
S3DVertex.h
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2021-08-27 15:03:34 +00:00
SAnimatedMesh.h
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2021-08-27 15:03:34 +00:00
SceneParameters.h
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2021-08-27 15:03:34 +00:00
SColor.h
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2021-08-27 15:03:34 +00:00
SExposedVideoData.h
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2021-08-27 15:03:34 +00:00
SIrrCreationParameters.h
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2021-08-27 15:03:34 +00:00
SKeyMap.h
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SLight.h
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2021-08-27 15:03:34 +00:00
SMaterial.h
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2021-08-27 15:03:34 +00:00
SMaterialLayer.h
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2021-08-27 15:03:34 +00:00
SMesh.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SMeshBuffer.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
SMeshBufferLightMap.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
SMeshBufferTangents.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
SOverrideMaterial.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SParticle.h
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2021-08-27 15:03:34 +00:00
SSharedMeshBuffer.h
Add IMeshBuffer::getType
2022-04-11 14:36:49 +00:00
SSkinMeshBuffer.h
Add IMeshBuffer::getType
2022-04-11 14:36:49 +00:00
SVertexIndex.h
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2021-08-27 15:03:34 +00:00
SVertexManipulator.h
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2021-08-27 15:03:34 +00:00
SViewFrustum.h
Remove several copy-constructors and assignment operators which did nothing special.
2022-01-06 14:02:12 +00:00
triangle3d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
vector2d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
vector3d.h
vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
2022-02-03 14:47:41 +00:00