mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 21:53:48 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
207 lines
5.4 KiB
C++
207 lines
5.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_COMPILE_WITH_SPHERE_SCENENODE_
|
|
#include "CSphereSceneNode.h"
|
|
#include "IVideoDriver.h"
|
|
#include "ISceneManager.h"
|
|
#include "S3DVertex.h"
|
|
#include "os.h"
|
|
#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
|
|
#include "CShadowVolumeSceneNode.h"
|
|
#else
|
|
#include "IShadowVolumeSceneNode.h"
|
|
#endif // _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! constructor
|
|
CSphereSceneNode::CSphereSceneNode(f32 radius, u32 polyCountX, u32 polyCountY, ISceneNode* parent, ISceneManager* mgr, s32 id,
|
|
const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale)
|
|
: IMeshSceneNode(parent, mgr, id, position, rotation, scale), Mesh(0), Shadow(0),
|
|
Radius(radius), PolyCountX(polyCountX), PolyCountY(polyCountY)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CSphereSceneNode");
|
|
#endif
|
|
|
|
Mesh = SceneManager->getGeometryCreator()->createSphereMesh(radius, polyCountX, polyCountY);
|
|
}
|
|
|
|
|
|
|
|
//! destructor
|
|
CSphereSceneNode::~CSphereSceneNode()
|
|
{
|
|
if (Shadow)
|
|
Shadow->drop();
|
|
if (Mesh)
|
|
Mesh->drop();
|
|
}
|
|
|
|
|
|
//! renders the node.
|
|
void CSphereSceneNode::render()
|
|
{
|
|
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
|
|
|
if (Mesh && driver)
|
|
{
|
|
driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial());
|
|
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
|
if (Shadow)
|
|
Shadow->updateShadowVolumes();
|
|
|
|
driver->drawMeshBuffer(Mesh->getMeshBuffer(0));
|
|
if ( DebugDataVisible & scene::EDS_BBOX )
|
|
{
|
|
video::SMaterial m;
|
|
m.Lighting = false;
|
|
driver->setMaterial(m);
|
|
driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//! Removes a child from this scene node.
|
|
//! Implemented here, to be able to remove the shadow properly, if there is one,
|
|
//! or to remove attached child.
|
|
bool CSphereSceneNode::removeChild(ISceneNode* child)
|
|
{
|
|
if (child && Shadow == child)
|
|
{
|
|
Shadow->drop();
|
|
Shadow = 0;
|
|
}
|
|
|
|
return ISceneNode::removeChild(child);
|
|
}
|
|
|
|
|
|
//! Creates shadow volume scene node as child of this node
|
|
//! and returns a pointer to it.
|
|
IShadowVolumeSceneNode* CSphereSceneNode::addShadowVolumeSceneNode(
|
|
const IMesh* shadowMesh, s32 id, bool zfailmethod, f32 infinity)
|
|
{
|
|
#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
|
|
if (!SceneManager->getVideoDriver()->queryFeature(video::EVDF_STENCIL_BUFFER))
|
|
return 0;
|
|
|
|
if (!shadowMesh)
|
|
shadowMesh = Mesh; // if null is given, use the mesh of node
|
|
|
|
if (Shadow)
|
|
Shadow->drop();
|
|
|
|
Shadow = new CShadowVolumeSceneNode(shadowMesh, this, SceneManager, id, zfailmethod, infinity);
|
|
return Shadow;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
//! returns the axis aligned bounding box of this node
|
|
const core::aabbox3d<f32>& CSphereSceneNode::getBoundingBox() const
|
|
{
|
|
return Mesh ? Mesh->getBoundingBox() : Box;
|
|
}
|
|
|
|
|
|
void CSphereSceneNode::OnRegisterSceneNode()
|
|
{
|
|
if (IsVisible)
|
|
SceneManager->registerNodeForRendering(this);
|
|
|
|
ISceneNode::OnRegisterSceneNode();
|
|
}
|
|
|
|
|
|
//! returns the material based on the zero based index i.
|
|
video::SMaterial& CSphereSceneNode::getMaterial(u32 i)
|
|
{
|
|
if (i>0 || !Mesh)
|
|
return ISceneNode::getMaterial(i);
|
|
else
|
|
return Mesh->getMeshBuffer(i)->getMaterial();
|
|
}
|
|
|
|
|
|
//! returns amount of materials used by this scene node.
|
|
u32 CSphereSceneNode::getMaterialCount() const
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
|
|
//! Writes attributes of the scene node.
|
|
void CSphereSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
|
{
|
|
ISceneNode::serializeAttributes(out, options);
|
|
|
|
out->addFloat("Radius", Radius);
|
|
out->addInt("PolyCountX", PolyCountX);
|
|
out->addInt("PolyCountY", PolyCountY);
|
|
}
|
|
|
|
|
|
//! Reads attributes of the scene node.
|
|
void CSphereSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
|
{
|
|
f32 oldRadius = Radius;
|
|
u32 oldPolyCountX = PolyCountX;
|
|
u32 oldPolyCountY = PolyCountY;
|
|
|
|
Radius = in->getAttributeAsFloat("Radius");
|
|
PolyCountX = in->getAttributeAsInt("PolyCountX");
|
|
PolyCountY = in->getAttributeAsInt("PolyCountY");
|
|
// legacy values read for compatibility with older versions
|
|
u32 polyCount = in->getAttributeAsInt("PolyCount");
|
|
if (PolyCountX ==0 && PolyCountY == 0)
|
|
PolyCountX = PolyCountY = polyCount;
|
|
|
|
Radius = core::max_(Radius, 0.0001f);
|
|
|
|
if ( !core::equals(Radius, oldRadius) || PolyCountX != oldPolyCountX || PolyCountY != oldPolyCountY)
|
|
{
|
|
if (Mesh)
|
|
Mesh->drop();
|
|
Mesh = SceneManager->getGeometryCreator()->createSphereMesh(Radius, PolyCountX, PolyCountY);
|
|
}
|
|
|
|
ISceneNode::deserializeAttributes(in, options);
|
|
}
|
|
|
|
//! Creates a clone of this scene node and its children.
|
|
ISceneNode* CSphereSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
|
|
{
|
|
if (!newParent)
|
|
newParent = Parent;
|
|
if (!newManager)
|
|
newManager = SceneManager;
|
|
|
|
CSphereSceneNode* nb = new CSphereSceneNode(Radius, PolyCountX, PolyCountY, newParent,
|
|
newManager, ID, RelativeTranslation);
|
|
|
|
nb->cloneMembers(this, newManager);
|
|
nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial();
|
|
nb->Shadow = Shadow;
|
|
if ( nb->Shadow )
|
|
nb->Shadow->grab();
|
|
|
|
if ( newParent )
|
|
nb->drop();
|
|
return nb;
|
|
}
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_SPHERE_SCENENODE_
|