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87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
// Copyright (C) 2015 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_EAGL_MANAGER_H_INCLUDED__
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#define __C_EAGL_MANAGER_H_INCLUDED__
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#ifdef _IRR_COMPILE_WITH_EAGL_MANAGER_
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#include "SIrrCreationParameters.h"
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#include "SExposedVideoData.h"
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#include "IContextManager.h"
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namespace irr
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{
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namespace video
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{
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// EAGL manager.
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class CEAGLManager : public IContextManager
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{
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public:
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//! Constructor.
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CEAGLManager();
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//! Destructor.
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virtual ~CEAGLManager();
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// Initialize EAGL.
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/* This method checks if a view has CAEAGLLayer and grabs it if it does, anyway surface and context
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aren't create. */
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data);
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// Terminate EAGL.
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/* Terminate EAGL context. This method break both existed surface and context. */
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void terminate();
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// Create EAGL surface.
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/* This method configure CAEAGLLayer. */
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bool generateSurface();
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// Destroy EAGL surface.
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/* This method reset CAEAGLLayer states. */
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void destroySurface();
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// Create EAGL context.
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/* This method create and activate EAGL context. */
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bool generateContext();
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// Destroy EAGL context.
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/* This method destroy EAGL context. */
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void destroyContext();
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const SExposedVideoData& getContext() const;
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero);
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// Swap buffers.
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bool swapBuffers();
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private:
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SIrrlichtCreationParameters Params;
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SExposedVideoData Data;
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bool Configured;
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void* DataStorage;
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struct SFrameBuffer
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{
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SFrameBuffer() : BufferID(0), ColorBuffer(0), DepthBuffer(0)
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{
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}
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u32 BufferID;
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u32 ColorBuffer;
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u32 DepthBuffer;
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};
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SFrameBuffer FrameBuffer;
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};
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}
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}
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#endif
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#endif
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