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https://github.com/minetest/irrlicht.git
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254 lines
6.7 KiB
Objective-C
254 lines
6.7 KiB
Objective-C
// Copyright (C) 2005-2006 Etienne Petitjean
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// Copyright (C) 2007-2012 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_IRR_DEVICE_OSX_H_INCLUDED__
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#define __C_IRR_DEVICE_OSX_H_INCLUDED__
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#ifdef _IRR_COMPILE_WITH_OSX_DEVICE_
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#include "CIrrDeviceStub.h"
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#include "IrrlichtDevice.h"
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#include "IGUIEnvironment.h"
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#include "ICursorControl.h"
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#import <AppKit/NSWindow.h>
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#import <AppKit/NSBitmapImageRep.h>
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#include <map>
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namespace irr
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{
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class CIrrDeviceMacOSX;
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}
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@interface CIrrDelegateOSX : NSObject
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- (id)initWithDevice:(irr::CIrrDeviceMacOSX*)device;
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- (void)terminate:(id)sender;
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- (BOOL)isQuit;
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@end
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namespace irr
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{
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class CIrrDeviceMacOSX : public CIrrDeviceStub
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{
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public:
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//! constructor
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CIrrDeviceMacOSX(const SIrrlichtCreationParameters& params);
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//! destructor
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virtual ~CIrrDeviceMacOSX();
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//! runs the device. Returns false if device wants to be deleted
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bool run() override;
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//! Cause the device to temporarily pause execution and let other processes to run
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// This should bring down processor usage without major performance loss for Irrlicht
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void yield() override;
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//! Pause execution and let other processes to run for a specified amount of time.
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void sleep(u32 timeMs, bool pauseTimer) override;
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//! sets the caption of the window
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void setWindowCaption(const wchar_t* text) override;
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//! returns if window is active. if not, nothing need to be drawn
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bool isWindowActive() const override;
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//! Checks if the Irrlicht window has focus
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bool isWindowFocused() const override;
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//! Checks if the Irrlicht window is minimized
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bool isWindowMinimized() const override;
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//! notifies the device that it should close itself
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void closeDevice() override;
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//! Sets if the window should be resizable in windowed mode.
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void setResizable(bool resize) override;
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//! Returns true if the window is resizable, false if not
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virtual bool isResizable() const;
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//! Minimizes the window if possible
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void minimizeWindow() override;
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//! Maximizes the window if possible.
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void maximizeWindow() override;
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//! Restore the window to normal size if possible.
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void restoreWindow() override;
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//! Get the position of this window on screen
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core::position2di getWindowPosition() override;
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//! Activate any joysticks, and generate events for them.
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bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) override;
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//! Get the device type
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E_DEVICE_TYPE getType() const override
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{
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return EIDT_OSX;
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}
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void setMouseLocation(int x, int y);
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void setResize(int width, int height);
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void setCursorVisible(bool visible);
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void setWindow(NSWindow* window);
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private:
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//! create the driver
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void createDriver();
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//! Implementation of the macos x cursor control
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class CCursorControl : public gui::ICursorControl
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{
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public:
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CCursorControl(const core::dimension2d<u32>& wsize, CIrrDeviceMacOSX *device)
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: WindowSize(wsize), InvWindowSize(0.0f, 0.0f), Device(device), IsVisible(true), UseReferenceRect(false)
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{
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CursorPos.X = CursorPos.Y = 0;
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if (WindowSize.Width!=0)
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InvWindowSize.Width = 1.0f / WindowSize.Width;
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if (WindowSize.Height!=0)
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InvWindowSize.Height = 1.0f / WindowSize.Height;
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}
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//! Changes the visible state of the mouse cursor.
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void setVisible(bool visible) override
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{
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IsVisible = visible;
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Device->setCursorVisible(visible);
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}
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//! Returns if the cursor is currently visible.
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bool isVisible() const override
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{
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return IsVisible;
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}
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//! Sets the new position of the cursor.
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void setPosition(const core::position2d<f32> &pos) override
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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void setPosition(f32 x, f32 y) override
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{
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setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height));
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}
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//! Sets the new position of the cursor.
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void setPosition(const core::position2d<s32> &pos) override
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{
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if (CursorPos.X != pos.X || CursorPos.Y != pos.Y)
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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void setPosition(s32 x, s32 y) override
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{
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if (UseReferenceRect)
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{
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Device->setMouseLocation(ReferenceRect.UpperLeftCorner.X + x, ReferenceRect.UpperLeftCorner.Y + y);
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}
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else
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{
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Device->setMouseLocation(x,y);
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}
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}
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//! Returns the current position of the mouse cursor.
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const core::position2d<s32>& getPosition(bool updateCursor) override
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{
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return CursorPos;
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}
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//! Returns the current position of the mouse cursor.
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core::position2d<f32> getRelativePosition(bool updateCursor) override
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{
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if (!UseReferenceRect)
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{
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return core::position2d<f32>(CursorPos.X * InvWindowSize.Width,
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CursorPos.Y * InvWindowSize.Height);
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}
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return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(),
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CursorPos.Y / (f32)ReferenceRect.getHeight());
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}
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//! Sets an absolute reference rect for calculating the cursor position.
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void setReferenceRect(core::rect<s32>* rect=0) override
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{
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if (rect)
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{
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ReferenceRect = *rect;
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UseReferenceRect = true;
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// prevent division through zero and uneven sizes
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if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2)
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ReferenceRect.LowerRightCorner.Y += 1;
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if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2)
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ReferenceRect.LowerRightCorner.X += 1;
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}
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else
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UseReferenceRect = false;
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}
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//! Updates the internal cursor position
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void updateInternalCursorPosition(int x,int y)
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{
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CursorPos.X = x;
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CursorPos.Y = y;
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}
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private:
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core::position2d<s32> CursorPos;
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core::dimension2d<s32> WindowSize;
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core::dimension2d<float> InvWindowSize;
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core::rect<s32> ReferenceRect;
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CIrrDeviceMacOSX *Device;
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bool IsVisible;
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bool UseReferenceRect;
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};
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bool createWindow();
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void initKeycodes();
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void storeMouseLocation();
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void postMouseEvent(void *event, irr::SEvent &ievent);
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void postKeyEvent(void *event, irr::SEvent &ievent, bool pressed);
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void pollJoysticks();
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NSWindow* Window;
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CGDirectDisplayID Display;
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std::map<int,int> KeyCodes;
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int DeviceWidth;
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int DeviceHeight;
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int ScreenWidth;
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int ScreenHeight;
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u32 MouseButtonStates;
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bool IsFullscreen;
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bool IsActive;
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bool IsShiftDown;
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bool IsControlDown;
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bool IsResizable;
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};
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_OSX_DEVICE_
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#endif // __C_IRR_DEVICE_MACOSX_H_INCLUDED__
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