mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 23:47:30 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
111 lines
2.2 KiB
C++
111 lines
2.2 KiB
C++
// This is a Demo of the Irrlicht Engine (c) 2006 by N.Gebhardt.
|
|
// This file is not documented.
|
|
|
|
#ifndef __C_DEMO_H_INCLUDED__
|
|
#define __C_DEMO_H_INCLUDED__
|
|
|
|
//#define USE_IRRKLANG
|
|
//#define USE_SDL_MIXER
|
|
|
|
#include <irrlicht.h>
|
|
|
|
#ifdef _IRR_WINDOWS_
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
using namespace irr;
|
|
|
|
// audio support
|
|
|
|
#ifdef USE_IRRKLANG
|
|
#include <irrKlang.h> // problem here? go to http://www.ambiera.com/irrklang and download
|
|
// the irrKlang library or undefine USE_IRRKLANG at the beginning
|
|
// of this file.
|
|
#ifdef _MSC_VER
|
|
#pragma comment (lib, "irrKlang.lib")
|
|
#endif
|
|
#endif
|
|
#ifdef USE_SDL_MIXER
|
|
# include <SDL/SDL.h>
|
|
# include <SDL/SDL_mixer.h>
|
|
#endif
|
|
|
|
const int CAMERA_COUNT = 7;
|
|
|
|
class CDemo : public IEventReceiver
|
|
{
|
|
public:
|
|
|
|
CDemo(bool fullscreen, bool music, bool shadows, bool additive, bool vsync, bool aa, video::E_DRIVER_TYPE driver);
|
|
|
|
~CDemo();
|
|
|
|
void run();
|
|
|
|
virtual bool OnEvent(const SEvent& event);
|
|
|
|
private:
|
|
|
|
void createLoadingScreen();
|
|
void loadSceneData();
|
|
void switchToNextScene();
|
|
void shoot();
|
|
void createParticleImpacts();
|
|
|
|
bool fullscreen;
|
|
bool music;
|
|
bool shadows;
|
|
bool additive;
|
|
bool vsync;
|
|
bool aa;
|
|
video::E_DRIVER_TYPE driverType;
|
|
IrrlichtDevice *device;
|
|
|
|
#ifdef USE_IRRKLANG
|
|
void startIrrKlang();
|
|
irrklang::ISoundEngine* irrKlang;
|
|
irrklang::ISoundSource* ballSound;
|
|
irrklang::ISoundSource* impactSound;
|
|
#endif
|
|
|
|
#ifdef USE_SDL_MIXER
|
|
void startSound();
|
|
void playSound(Mix_Chunk *);
|
|
void pollSound();
|
|
Mix_Music *stream;
|
|
Mix_Chunk *ballSound;
|
|
Mix_Chunk *impactSound;
|
|
#endif
|
|
|
|
struct SParticleImpact
|
|
{
|
|
u32 when;
|
|
core::vector3df pos;
|
|
core::vector3df outVector;
|
|
};
|
|
|
|
int currentScene;
|
|
video::SColor backColor;
|
|
|
|
gui::IGUIStaticText* statusText;
|
|
gui::IGUIInOutFader* inOutFader;
|
|
|
|
scene::IQ3LevelMesh* quakeLevelMesh;
|
|
scene::ISceneNode* quakeLevelNode;
|
|
scene::ISceneNode* skyboxNode;
|
|
scene::IAnimatedMeshSceneNode* model1;
|
|
scene::IAnimatedMeshSceneNode* model2;
|
|
scene::IParticleSystemSceneNode* campFire;
|
|
|
|
scene::IMetaTriangleSelector* metaSelector;
|
|
scene::ITriangleSelector* mapSelector;
|
|
|
|
s32 sceneStartTime;
|
|
s32 timeForThisScene;
|
|
|
|
core::array<SParticleImpact> Impacts;
|
|
};
|
|
|
|
#endif
|
|
|