irrlicht/source/Irrlicht/CFileSystem.cpp
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2024-03-21 22:08:26 +01:00

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C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CFileSystem.h"
#include "IReadFile.h"
#include "IWriteFile.h"
#include "CZipReader.h"
#include "CFileList.h"
#include "stdio.h"
#include "os.h"
#include "CReadFile.h"
#include "CMemoryFile.h"
#include "CLimitReadFile.h"
#include "CWriteFile.h"
#include <list>
#if defined(__STRICT_ANSI__)
#error Compiling with __STRICT_ANSI__ not supported. g++ does set this when compiling with -std=c++11 or -std=c++0x. Use instead -std=gnu++11 or -std=gnu++0x. Or use -U__STRICT_ANSI__ to disable strict ansi.
#endif
#if defined(_IRR_WINDOWS_API_)
#include <direct.h> // for _chdir
#include <io.h> // for _access
#include <tchar.h>
#elif (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_) || defined(_IRR_ANDROID_PLATFORM_))
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <climits>
#include <sys/types.h>
#include <dirent.h>
#include <sys/stat.h>
#include <unistd.h>
#elif defined(_IRR_EMSCRIPTEN_PLATFORM_)
#include <unistd.h>
#endif
namespace irr
{
namespace io
{
//! constructor
CFileSystem::CFileSystem()
{
#ifdef _DEBUG
setDebugName("CFileSystem");
#endif
setFileListSystem(FILESYSTEM_NATIVE);
//! reset current working directory
getWorkingDirectory();
ArchiveLoader.push_back(new CArchiveLoaderZIP(this));
}
//! destructor
CFileSystem::~CFileSystem()
{
u32 i;
for (i = 0; i < FileArchives.size(); ++i) {
FileArchives[i]->drop();
}
for (i = 0; i < ArchiveLoader.size(); ++i) {
ArchiveLoader[i]->drop();
}
}
//! opens a file for read access
IReadFile *CFileSystem::createAndOpenFile(const io::path &filename)
{
if (filename.empty())
return 0;
IReadFile *file = 0;
u32 i;
for (i = 0; i < FileArchives.size(); ++i) {
file = FileArchives[i]->createAndOpenFile(filename);
if (file)
return file;
}
// Create the file using an absolute path so that it matches
// the scheme used by CNullDriver::getTexture().
return CReadFile::createReadFile(getAbsolutePath(filename));
}
//! Creates an IReadFile interface for treating memory like a file.
IReadFile *CFileSystem::createMemoryReadFile(const void *memory, s32 len,
const io::path &fileName, bool deleteMemoryWhenDropped)
{
if (!memory)
return 0;
else
return new CMemoryReadFile(memory, len, fileName, deleteMemoryWhenDropped);
}
//! Creates an IReadFile interface for reading files inside files
IReadFile *CFileSystem::createLimitReadFile(const io::path &fileName,
IReadFile *alreadyOpenedFile, long pos, long areaSize)
{
if (!alreadyOpenedFile)
return 0;
else
return new CLimitReadFile(alreadyOpenedFile, pos, areaSize, fileName);
}
//! Creates an IReadFile interface for treating memory like a file.
IWriteFile *CFileSystem::createMemoryWriteFile(void *memory, s32 len,
const io::path &fileName, bool deleteMemoryWhenDropped)
{
if (!memory)
return 0;
else
return new CMemoryWriteFile(memory, len, fileName, deleteMemoryWhenDropped);
}
//! Opens a file for write access.
IWriteFile *CFileSystem::createAndWriteFile(const io::path &filename, bool append)
{
return CWriteFile::createWriteFile(filename, append);
}
//! Adds an external archive loader to the engine.
void CFileSystem::addArchiveLoader(IArchiveLoader *loader)
{
if (!loader)
return;
loader->grab();
ArchiveLoader.push_back(loader);
}
//! Returns the total number of archive loaders added.
u32 CFileSystem::getArchiveLoaderCount() const
{
return ArchiveLoader.size();
}
//! Gets the archive loader by index.
IArchiveLoader *CFileSystem::getArchiveLoader(u32 index) const
{
if (index < ArchiveLoader.size())
return ArchiveLoader[index];
else
return 0;
}
//! move the hirarchy of the filesystem. moves sourceIndex relative up or down
bool CFileSystem::moveFileArchive(u32 sourceIndex, s32 relative)
{
bool r = false;
const s32 dest = (s32)sourceIndex + relative;
const s32 dir = relative < 0 ? -1 : 1;
const s32 sourceEnd = ((s32)FileArchives.size()) - 1;
IFileArchive *t;
for (s32 s = (s32)sourceIndex; s != dest; s += dir) {
if (s < 0 || s > sourceEnd || s + dir < 0 || s + dir > sourceEnd)
continue;
t = FileArchives[s + dir];
FileArchives[s + dir] = FileArchives[s];
FileArchives[s] = t;
r = true;
}
return r;
}
//! Adds an archive to the file system.
bool CFileSystem::addFileArchive(const io::path &filename, bool ignoreCase,
bool ignorePaths, E_FILE_ARCHIVE_TYPE archiveType,
const core::stringc &password,
IFileArchive **retArchive)
{
IFileArchive *archive = 0;
bool ret = false;
// see if archive is already added
s32 i;
// do we know what type it should be?
if (archiveType == EFAT_UNKNOWN) {
// try to load archive based on file name
for (i = ArchiveLoader.size() - 1; i >= 0; --i) {
if (ArchiveLoader[i]->isALoadableFileFormat(filename)) {
archive = ArchiveLoader[i]->createArchive(filename, ignoreCase, ignorePaths);
if (archive)
break;
}
}
// try to load archive based on content
if (!archive) {
io::IReadFile *file = createAndOpenFile(filename);
if (file) {
for (i = ArchiveLoader.size() - 1; i >= 0; --i) {
file->seek(0);
if (ArchiveLoader[i]->isALoadableFileFormat(file)) {
file->seek(0);
archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths);
if (archive)
break;
}
}
file->drop();
}
}
} else {
// try to open archive based on archive loader type
io::IReadFile *file = 0;
for (i = ArchiveLoader.size() - 1; i >= 0; --i) {
if (ArchiveLoader[i]->isALoadableFileFormat(archiveType)) {
// attempt to open file
if (!file)
file = createAndOpenFile(filename);
// is the file open?
if (file) {
// attempt to open archive
file->seek(0);
if (ArchiveLoader[i]->isALoadableFileFormat(file)) {
file->seek(0);
archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths);
if (archive)
break;
}
} else {
// couldn't open file
break;
}
}
}
// if open, close the file
if (file)
file->drop();
}
if (archive) {
FileArchives.push_back(archive);
if (password.size())
archive->Password = password;
if (retArchive)
*retArchive = archive;
ret = true;
} else {
os::Printer::log("Could not create archive for", filename, ELL_ERROR);
}
return ret;
}
bool CFileSystem::addFileArchive(IReadFile *file, bool ignoreCase,
bool ignorePaths, E_FILE_ARCHIVE_TYPE archiveType,
const core::stringc &password, IFileArchive **retArchive)
{
if (!file)
return false;
if (file) {
IFileArchive *archive = 0;
s32 i;
if (archiveType == EFAT_UNKNOWN) {
// try to load archive based on file name
for (i = ArchiveLoader.size() - 1; i >= 0; --i) {
if (ArchiveLoader[i]->isALoadableFileFormat(file->getFileName())) {
archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths);
if (archive)
break;
}
}
// try to load archive based on content
if (!archive) {
for (i = ArchiveLoader.size() - 1; i >= 0; --i) {
file->seek(0);
if (ArchiveLoader[i]->isALoadableFileFormat(file)) {
file->seek(0);
archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths);
if (archive)
break;
}
}
}
} else {
// try to open archive based on archive loader type
for (i = ArchiveLoader.size() - 1; i >= 0; --i) {
if (ArchiveLoader[i]->isALoadableFileFormat(archiveType)) {
// attempt to open archive
file->seek(0);
if (ArchiveLoader[i]->isALoadableFileFormat(file)) {
file->seek(0);
archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths);
if (archive)
break;
}
}
}
}
if (archive) {
FileArchives.push_back(archive);
if (password.size())
archive->Password = password;
if (retArchive)
*retArchive = archive;
return true;
} else {
os::Printer::log("Could not create archive for", file->getFileName(), ELL_ERROR);
}
}
return false;
}
//! Adds an archive to the file system.
bool CFileSystem::addFileArchive(IFileArchive *archive)
{
if (archive) {
for (u32 i = 0; i < FileArchives.size(); ++i) {
if (archive == FileArchives[i]) {
return false;
}
}
FileArchives.push_back(archive);
archive->grab();
return true;
}
return false;
}
//! removes an archive from the file system.
bool CFileSystem::removeFileArchive(u32 index)
{
bool ret = false;
if (index < FileArchives.size()) {
FileArchives[index]->drop();
FileArchives.erase(index);
ret = true;
}
return ret;
}
//! removes an archive from the file system.
bool CFileSystem::removeFileArchive(const io::path &filename)
{
const path absPath = getAbsolutePath(filename);
for (u32 i = 0; i < FileArchives.size(); ++i) {
if (absPath == FileArchives[i]->getFileList()->getPath())
return removeFileArchive(i);
}
return false;
}
//! Removes an archive from the file system.
bool CFileSystem::removeFileArchive(const IFileArchive *archive)
{
for (u32 i = 0; i < FileArchives.size(); ++i) {
if (archive == FileArchives[i]) {
return removeFileArchive(i);
}
}
return false;
}
//! gets an archive
u32 CFileSystem::getFileArchiveCount() const
{
return FileArchives.size();
}
IFileArchive *CFileSystem::getFileArchive(u32 index)
{
return index < getFileArchiveCount() ? FileArchives[index] : 0;
}
//! Returns the string of the current working directory
const io::path &CFileSystem::getWorkingDirectory()
{
EFileSystemType type = FileSystemType;
if (type != FILESYSTEM_NATIVE) {
type = FILESYSTEM_VIRTUAL;
} else {
#if defined(_IRR_WINDOWS_API_)
fschar_t tmp[_MAX_PATH];
_getcwd(tmp, _MAX_PATH);
WorkingDirectory[FILESYSTEM_NATIVE] = tmp;
WorkingDirectory[FILESYSTEM_NATIVE].replace('\\', '/');
#endif
#if (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_))
// getting the CWD is rather complex as we do not know the size
// so try it until the call was successful
// Note that neither the first nor the second parameter may be 0 according to POSIX
u32 pathSize = 256;
char *tmpPath = new char[pathSize];
while ((pathSize < (1 << 16)) && !(getcwd(tmpPath, pathSize))) {
delete[] tmpPath;
pathSize *= 2;
tmpPath = new char[pathSize];
}
if (tmpPath) {
WorkingDirectory[FILESYSTEM_NATIVE] = tmpPath;
delete[] tmpPath;
}
#endif
WorkingDirectory[type].validate();
}
return WorkingDirectory[type];
}
//! Changes the current Working Directory to the given string.
bool CFileSystem::changeWorkingDirectoryTo(const io::path &newDirectory)
{
bool success = false;
if (FileSystemType != FILESYSTEM_NATIVE) {
WorkingDirectory[FILESYSTEM_VIRTUAL] = newDirectory;
// is this empty string constant really intended?
flattenFilename(WorkingDirectory[FILESYSTEM_VIRTUAL], _IRR_TEXT(""));
success = true;
} else {
WorkingDirectory[FILESYSTEM_NATIVE] = newDirectory;
#if defined(_MSC_VER)
success = (_chdir(newDirectory.c_str()) == 0);
#else
success = (chdir(newDirectory.c_str()) == 0);
#endif
}
return success;
}
io::path CFileSystem::getAbsolutePath(const io::path &filename) const
{
if (filename.empty())
return filename;
#if defined(_IRR_WINDOWS_API_)
fschar_t *p = 0;
fschar_t fpath[_MAX_PATH];
p = _fullpath(fpath, filename.c_str(), _MAX_PATH);
core::stringc tmp(p);
tmp.replace('\\', '/');
return tmp;
#elif (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_))
c8 *p = 0;
c8 fpath[4096];
fpath[0] = 0;
p = realpath(filename.c_str(), fpath);
if (!p) {
// content in fpath is unclear at this point
if (!fpath[0]) { // seems like fpath wasn't altered, use our best guess
io::path tmp(filename);
return flattenFilename(tmp);
} else
return io::path(fpath);
}
if (filename[filename.size() - 1] == '/')
return io::path(p) + _IRR_TEXT("/");
else
return io::path(p);
#else
return io::path(filename);
#endif
}
//! returns the directory part of a filename, i.e. all until the first
//! slash or backslash, excluding it. If no directory path is prefixed, a '.'
//! is returned.
io::path CFileSystem::getFileDir(const io::path &filename) const
{
// find last forward or backslash
s32 lastSlash = filename.findLast('/');
const s32 lastBackSlash = filename.findLast('\\');
lastSlash = lastSlash > lastBackSlash ? lastSlash : lastBackSlash;
if ((u32)lastSlash < filename.size())
return filename.subString(0, lastSlash);
else
return _IRR_TEXT(".");
}
//! returns the base part of a filename, i.e. all except for the directory
//! part. If no directory path is prefixed, the full name is returned.
io::path CFileSystem::getFileBasename(const io::path &filename, bool keepExtension) const
{
// find last forward or backslash
s32 lastSlash = filename.findLast('/');
const s32 lastBackSlash = filename.findLast('\\');
lastSlash = core::max_(lastSlash, lastBackSlash);
// get number of chars after last dot
s32 end = 0;
if (!keepExtension) {
// take care to search only after last slash to check only for
// dots in the filename
end = filename.findLast('.');
if (end == -1 || end < lastSlash)
end = 0;
else
end = filename.size() - end;
}
if ((u32)lastSlash < filename.size())
return filename.subString(lastSlash + 1, filename.size() - lastSlash - 1 - end);
else if (end != 0)
return filename.subString(0, filename.size() - end);
else
return filename;
}
//! flatten a path and file name for example: "/you/me/../." becomes "/you"
io::path &CFileSystem::flattenFilename(io::path &directory, const io::path &root) const
{
directory.replace('\\', '/');
if (directory.lastChar() != '/')
directory.append('/');
io::path dir;
io::path subdir;
s32 lastpos = 0;
s32 pos = 0;
bool lastWasRealDir = false;
while ((pos = directory.findNext('/', lastpos)) >= 0) {
subdir = directory.subString(lastpos, pos - lastpos + 1);
if (subdir == _IRR_TEXT("../")) {
if (lastWasRealDir) {
deletePathFromPath(dir, 2);
lastWasRealDir = (dir.size() != 0);
} else {
dir.append(subdir);
lastWasRealDir = false;
}
} else if (subdir == _IRR_TEXT("/")) {
dir = root;
} else if (subdir != _IRR_TEXT("./")) {
dir.append(subdir);
lastWasRealDir = true;
}
lastpos = pos + 1;
}
directory = dir;
return directory;
}
//! Get the relative filename, relative to the given directory
path CFileSystem::getRelativeFilename(const path &filename, const path &directory) const
{
if (filename.empty() || directory.empty())
return filename;
io::path path1, file, ext;
core::splitFilename(getAbsolutePath(filename), &path1, &file, &ext);
io::path path2(getAbsolutePath(directory));
std::list<io::path> list1, list2;
path1.split(list1, _IRR_TEXT("/\\"), 2);
path2.split(list2, _IRR_TEXT("/\\"), 2);
std::list<io::path>::const_iterator it1, it2;
it1 = list1.begin();
it2 = list2.begin();
#if defined(_IRR_WINDOWS_API_)
fschar_t partition1 = 0, partition2 = 0;
io::path prefix1, prefix2;
if (it1 != list1.end())
prefix1 = *it1;
if (it2 != list2.end())
prefix2 = *it2;
if (prefix1.size() > 1 && prefix1[1] == _IRR_TEXT(':'))
partition1 = core::locale_lower(prefix1[0]);
if (prefix2.size() > 1 && prefix2[1] == _IRR_TEXT(':'))
partition2 = core::locale_lower(prefix2[0]);
// must have the same prefix or we can't resolve it to a relative filename
if (partition1 != partition2) {
return filename;
}
#endif
for (; it1 != list1.end() && it2 != list2.end()
#if defined(_IRR_WINDOWS_API_)
&& (io::path(*it1).make_lower() == io::path(*it2).make_lower())
#else
&& (*it1 == *it2)
#endif
;) {
++it1;
++it2;
}
path1 = _IRR_TEXT("");
for (; it2 != list2.end(); ++it2)
path1 += _IRR_TEXT("../");
while (it1 != list1.end()) {
path1 += *it1++;
path1 += _IRR_TEXT('/');
}
path1 += file;
if (ext.size()) {
path1 += _IRR_TEXT('.');
path1 += ext;
}
return path1;
}
//! Sets the current file systen type
EFileSystemType CFileSystem::setFileListSystem(EFileSystemType listType)
{
EFileSystemType current = FileSystemType;
FileSystemType = listType;
return current;
}
//! Creates a list of files and directories in the current working directory
IFileList *CFileSystem::createFileList()
{
CFileList *r = 0;
io::path Path = getWorkingDirectory();
Path.replace('\\', '/');
if (!Path.empty() && Path.lastChar() != '/')
Path.append('/');
//! Construct from native filesystem
if (FileSystemType == FILESYSTEM_NATIVE) {
// --------------------------------------------
//! Windows version
#ifdef _IRR_WINDOWS_API_
r = new CFileList(Path, true, false);
// intptr_t is optional but supported by MinGW since 2007 or earlier.
intptr_t hFile;
struct _tfinddata_t c_file;
if ((hFile = _tfindfirst(_T("*"), &c_file)) != (intptr_t)(-1L)) {
do {
r->addItem(Path + c_file.name, 0, c_file.size, (_A_SUBDIR & c_file.attrib) != 0, 0);
} while (_tfindnext(hFile, &c_file) == 0);
_findclose(hFile);
}
#endif
// --------------------------------------------
//! Linux version
#if (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_))
r = new CFileList(Path, false, false);
r->addItem(Path + _IRR_TEXT(".."), 0, 0, true, 0);
//! We use the POSIX compliant methods instead of scandir
DIR *dirHandle = opendir(Path.c_str());
if (dirHandle) {
struct dirent *dirEntry;
while ((dirEntry = readdir(dirHandle))) {
u32 size = 0;
bool isDirectory = false;
if ((strcmp(dirEntry->d_name, ".") == 0) ||
(strcmp(dirEntry->d_name, "..") == 0)) {
continue;
}
struct stat buf;
if (stat(dirEntry->d_name, &buf) == 0) {
size = buf.st_size;
isDirectory = S_ISDIR(buf.st_mode);
}
#if !defined(_IRR_SOLARIS_PLATFORM_) && !defined(__CYGWIN__) && !defined(__HAIKU__)
// only available on some systems
else {
isDirectory = dirEntry->d_type == DT_DIR;
}
#endif
r->addItem(Path + dirEntry->d_name, 0, size, isDirectory, 0);
}
closedir(dirHandle);
}
#endif
} else {
//! create file list for the virtual filesystem
r = new CFileList(Path, false, false);
//! add relative navigation
SFileListEntry e2;
SFileListEntry e3;
//! PWD
r->addItem(Path + _IRR_TEXT("."), 0, 0, true, 0);
//! parent
r->addItem(Path + _IRR_TEXT(".."), 0, 0, true, 0);
//! merge archives
for (u32 i = 0; i < FileArchives.size(); ++i) {
const IFileList *merge = FileArchives[i]->getFileList();
for (u32 j = 0; j < merge->getFileCount(); ++j) {
if (core::isInSameDirectory(Path, merge->getFullFileName(j)) == 0) {
r->addItem(merge->getFullFileName(j), merge->getFileOffset(j), merge->getFileSize(j), merge->isDirectory(j), 0);
}
}
}
}
if (r)
r->sort();
return r;
}
//! Creates an empty filelist
IFileList *CFileSystem::createEmptyFileList(const io::path &path, bool ignoreCase, bool ignorePaths)
{
return new CFileList(path, ignoreCase, ignorePaths);
}
//! determines if a file exists and would be able to be opened.
bool CFileSystem::existFile(const io::path &filename) const
{
for (u32 i = 0; i < FileArchives.size(); ++i)
if (FileArchives[i]->getFileList()->findFile(filename) != -1)
return true;
#if defined(_MSC_VER)
return (_access(filename.c_str(), 0) != -1);
#elif defined(F_OK)
return (access(filename.c_str(), F_OK) != -1);
#else
return (access(filename.c_str(), 0) != -1);
#endif
}
//! creates a filesystem which is able to open files from the ordinary file system,
//! and out of zipfiles, which are able to be added to the filesystem.
IFileSystem *createFileSystem()
{
return new CFileSystem();
}
} // end namespace irr
} // end namespace io