mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 08:27:30 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
415 lines
9.3 KiB
C++
415 lines
9.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __IRR_LIST_H_INCLUDED__
|
|
#define __IRR_LIST_H_INCLUDED__
|
|
|
|
#include "irrTypes.h"
|
|
#include "irrAllocator.h"
|
|
#include "irrMath.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace core
|
|
{
|
|
|
|
|
|
//! Doubly linked list template.
|
|
template <class T>
|
|
class list
|
|
{
|
|
private:
|
|
|
|
//! List element node with pointer to previous and next element in the list.
|
|
struct SKListNode
|
|
{
|
|
SKListNode(const T& e) : Next(0), Prev(0), Element(e) {}
|
|
|
|
SKListNode* Next;
|
|
SKListNode* Prev;
|
|
T Element;
|
|
};
|
|
|
|
public:
|
|
class ConstIterator;
|
|
|
|
//! List iterator.
|
|
class Iterator
|
|
{
|
|
public:
|
|
Iterator() : Current(0) {}
|
|
|
|
Iterator& operator ++() { Current = Current->Next; return *this; }
|
|
Iterator& operator --() { Current = Current->Prev; return *this; }
|
|
Iterator operator ++(s32) { Iterator tmp = *this; Current = Current->Next; return tmp; }
|
|
Iterator operator --(s32) { Iterator tmp = *this; Current = Current->Prev; return tmp; }
|
|
|
|
Iterator& operator +=(s32 num)
|
|
{
|
|
if(num > 0)
|
|
{
|
|
while (num-- && this->Current != 0) ++(*this);
|
|
}
|
|
else
|
|
{
|
|
while(num++ && this->Current != 0) --(*this);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
Iterator operator + (s32 num) const { Iterator tmp = *this; return tmp += num; }
|
|
Iterator& operator -=(s32 num) { return (*this)+=(-num); }
|
|
Iterator operator - (s32 num) const { return (*this)+ (-num); }
|
|
|
|
bool operator ==(const Iterator& other) const { return Current == other.Current; }
|
|
bool operator !=(const Iterator& other) const { return Current != other.Current; }
|
|
bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
|
|
bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
|
|
|
|
T & operator * () { return Current->Element; }
|
|
T * operator ->() { return &Current->Element; }
|
|
|
|
private:
|
|
explicit Iterator(SKListNode* begin) : Current(begin) {}
|
|
|
|
SKListNode* Current;
|
|
|
|
friend class list<T>;
|
|
friend class ConstIterator;
|
|
};
|
|
|
|
//! List iterator for const access.
|
|
class ConstIterator
|
|
{
|
|
public:
|
|
|
|
ConstIterator() : Current(0) {}
|
|
ConstIterator(const Iterator& iter) : Current(iter.Current) {}
|
|
|
|
ConstIterator& operator ++() { Current = Current->Next; return *this; }
|
|
ConstIterator& operator --() { Current = Current->Prev; return *this; }
|
|
ConstIterator operator ++(s32) { ConstIterator tmp = *this; Current = Current->Next; return tmp; }
|
|
ConstIterator operator --(s32) { ConstIterator tmp = *this; Current = Current->Prev; return tmp; }
|
|
|
|
ConstIterator& operator +=(s32 num)
|
|
{
|
|
if(num > 0)
|
|
{
|
|
while(num-- && this->Current != 0) ++(*this);
|
|
}
|
|
else
|
|
{
|
|
while(num++ && this->Current != 0) --(*this);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
ConstIterator operator + (s32 num) const { ConstIterator tmp = *this; return tmp += num; }
|
|
ConstIterator& operator -=(s32 num) { return (*this)+=(-num); }
|
|
ConstIterator operator - (s32 num) const { return (*this)+ (-num); }
|
|
|
|
bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
|
|
bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
|
|
bool operator ==(const Iterator& other) const { return Current == other.Current; }
|
|
bool operator !=(const Iterator& other) const { return Current != other.Current; }
|
|
|
|
const T & operator * () { return Current->Element; }
|
|
const T * operator ->() { return &Current->Element; }
|
|
|
|
ConstIterator & operator =(const Iterator & iterator) { Current = iterator.Current; return *this; }
|
|
|
|
private:
|
|
explicit ConstIterator(SKListNode* begin) : Current(begin) {}
|
|
|
|
SKListNode* Current;
|
|
|
|
friend class Iterator;
|
|
friend class list<T>;
|
|
};
|
|
|
|
//! Default constructor for empty list.
|
|
list()
|
|
: First(0), Last(0), Size(0) {}
|
|
|
|
|
|
//! Copy constructor.
|
|
list(const list<T>& other) : First(0), Last(0), Size(0)
|
|
{
|
|
*this = other;
|
|
}
|
|
|
|
|
|
//! Destructor
|
|
~list()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
|
|
//! Assignment operator
|
|
void operator=(const list<T>& other)
|
|
{
|
|
if(&other == this)
|
|
{
|
|
return;
|
|
}
|
|
|
|
clear();
|
|
|
|
SKListNode* node = other.First;
|
|
while(node)
|
|
{
|
|
push_back(node->Element);
|
|
node = node->Next;
|
|
}
|
|
}
|
|
|
|
|
|
//! Returns amount of elements in list.
|
|
/** \return Amount of elements in the list. */
|
|
u32 size() const
|
|
{
|
|
return Size;
|
|
}
|
|
u32 getSize() const
|
|
{
|
|
return Size;
|
|
}
|
|
|
|
|
|
//! Clears the list, deletes all elements in the list.
|
|
/** All existing iterators of this list will be invalid. */
|
|
void clear()
|
|
{
|
|
while(First)
|
|
{
|
|
SKListNode * next = First->Next;
|
|
allocator.destruct(First);
|
|
allocator.deallocate(First);
|
|
First = next;
|
|
}
|
|
|
|
//First = 0; handled by loop
|
|
Last = 0;
|
|
Size = 0;
|
|
}
|
|
|
|
|
|
//! Checks for empty list.
|
|
/** \return True if the list is empty and false if not. */
|
|
bool empty() const
|
|
{
|
|
return (First == 0);
|
|
}
|
|
|
|
|
|
//! Adds an element at the end of the list.
|
|
/** \param element Element to add to the list. */
|
|
void push_back(const T& element)
|
|
{
|
|
SKListNode* node = allocator.allocate(1);
|
|
allocator.construct(node, element);
|
|
|
|
++Size;
|
|
|
|
if (First == 0)
|
|
First = node;
|
|
|
|
node->Prev = Last;
|
|
|
|
if (Last != 0)
|
|
Last->Next = node;
|
|
|
|
Last = node;
|
|
}
|
|
|
|
|
|
//! Adds an element at the begin of the list.
|
|
/** \param element: Element to add to the list. */
|
|
void push_front(const T& element)
|
|
{
|
|
SKListNode* node = allocator.allocate(1);
|
|
allocator.construct(node, element);
|
|
|
|
++Size;
|
|
|
|
if (First == 0)
|
|
{
|
|
Last = node;
|
|
First = node;
|
|
}
|
|
else
|
|
{
|
|
node->Next = First;
|
|
First->Prev = node;
|
|
First = node;
|
|
}
|
|
}
|
|
|
|
|
|
//! Gets first node.
|
|
/** \return A list iterator pointing to the beginning of the list. */
|
|
Iterator begin()
|
|
{
|
|
return Iterator(First);
|
|
}
|
|
|
|
|
|
//! Gets first node.
|
|
/** \return A const list iterator pointing to the beginning of the list. */
|
|
ConstIterator begin() const
|
|
{
|
|
return ConstIterator(First);
|
|
}
|
|
|
|
|
|
//! Gets end node.
|
|
/** \return List iterator pointing to null. */
|
|
Iterator end()
|
|
{
|
|
return Iterator(0);
|
|
}
|
|
|
|
|
|
//! Gets end node.
|
|
/** \return Const list iterator pointing to null. */
|
|
ConstIterator end() const
|
|
{
|
|
return ConstIterator(0);
|
|
}
|
|
|
|
|
|
//! Gets last element.
|
|
/** \return List iterator pointing to the last element of the list. */
|
|
Iterator getLast()
|
|
{
|
|
return Iterator(Last);
|
|
}
|
|
|
|
|
|
//! Gets last element.
|
|
/** \return Const list iterator pointing to the last element of the list. */
|
|
ConstIterator getLast() const
|
|
{
|
|
return ConstIterator(Last);
|
|
}
|
|
|
|
|
|
//! Inserts an element after an element.
|
|
/** \param it Iterator pointing to element after which the new element
|
|
should be inserted.
|
|
\param element The new element to be inserted into the list.
|
|
*/
|
|
void insert_after(const Iterator& it, const T& element)
|
|
{
|
|
SKListNode* node = allocator.allocate(1);
|
|
allocator.construct(node, element);
|
|
|
|
node->Next = it.Current->Next;
|
|
|
|
if (it.Current->Next)
|
|
it.Current->Next->Prev = node;
|
|
|
|
node->Prev = it.Current;
|
|
it.Current->Next = node;
|
|
++Size;
|
|
|
|
if (it.Current == Last)
|
|
Last = node;
|
|
}
|
|
|
|
|
|
//! Inserts an element before an element.
|
|
/** \param it Iterator pointing to element before which the new element
|
|
should be inserted.
|
|
\param element The new element to be inserted into the list.
|
|
*/
|
|
void insert_before(const Iterator& it, const T& element)
|
|
{
|
|
SKListNode* node = allocator.allocate(1);
|
|
allocator.construct(node, element);
|
|
|
|
node->Prev = it.Current->Prev;
|
|
|
|
if (it.Current->Prev)
|
|
it.Current->Prev->Next = node;
|
|
|
|
node->Next = it.Current;
|
|
it.Current->Prev = node;
|
|
++Size;
|
|
|
|
if (it.Current == First)
|
|
First = node;
|
|
}
|
|
|
|
|
|
//! Erases an element.
|
|
/** \param it Iterator pointing to the element which shall be erased.
|
|
\return Iterator pointing to next element. */
|
|
Iterator erase(Iterator& it)
|
|
{
|
|
// suggest changing this to a const Iterator& and
|
|
// working around line: it.Current = 0 (possibly with a mutable, or just let it be garbage?)
|
|
|
|
Iterator returnIterator(it);
|
|
++returnIterator;
|
|
|
|
if(it.Current == First)
|
|
{
|
|
First = it.Current->Next;
|
|
}
|
|
else
|
|
{
|
|
it.Current->Prev->Next = it.Current->Next;
|
|
}
|
|
|
|
if(it.Current == Last)
|
|
{
|
|
Last = it.Current->Prev;
|
|
}
|
|
else
|
|
{
|
|
it.Current->Next->Prev = it.Current->Prev;
|
|
}
|
|
|
|
allocator.destruct(it.Current);
|
|
allocator.deallocate(it.Current);
|
|
it.Current = 0;
|
|
--Size;
|
|
|
|
return returnIterator;
|
|
}
|
|
|
|
//! Swap the content of this list container with the content of another list
|
|
/** Afterward this object will contain the content of the other object and the other
|
|
object will contain the content of this object. Iterators will afterward be valid for
|
|
the swapped object.
|
|
\param other Swap content with this object */
|
|
void swap(list<T>& other)
|
|
{
|
|
core::swap(First, other.First);
|
|
core::swap(Last, other.Last);
|
|
core::swap(Size, other.Size);
|
|
core::swap(allocator, other.allocator); // memory is still released by the same allocator used for allocation
|
|
}
|
|
|
|
typedef T value_type;
|
|
typedef u32 size_type;
|
|
|
|
private:
|
|
|
|
SKListNode* First;
|
|
SKListNode* Last;
|
|
u32 Size;
|
|
irrAllocator<SKListNode> allocator;
|
|
|
|
};
|
|
|
|
|
|
} // end namespace core
|
|
}// end namespace irr
|
|
|
|
#endif
|
|
|