mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 01:03:51 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
172 lines
4.1 KiB
C++
172 lines
4.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "CGUIMeshViewer.h"
|
|
#ifdef _IRR_COMPILE_WITH_GUI_
|
|
|
|
#include "IGUIEnvironment.h"
|
|
#include "IVideoDriver.h"
|
|
#include "IAnimatedMesh.h"
|
|
#include "IMesh.h"
|
|
#include "os.h"
|
|
#include "IGUISkin.h"
|
|
|
|
namespace irr
|
|
{
|
|
|
|
namespace gui
|
|
{
|
|
|
|
|
|
//! constructor
|
|
CGUIMeshViewer::CGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
|
: IGUIMeshViewer(environment, parent, id, rectangle), Mesh(0)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CGUIMeshViewer");
|
|
#endif
|
|
}
|
|
|
|
|
|
//! destructor
|
|
CGUIMeshViewer::~CGUIMeshViewer()
|
|
{
|
|
if (Mesh)
|
|
Mesh->drop();
|
|
}
|
|
|
|
|
|
//! sets the mesh to be shown
|
|
void CGUIMeshViewer::setMesh(scene::IAnimatedMesh* mesh)
|
|
{
|
|
if (mesh)
|
|
mesh->grab();
|
|
if (Mesh)
|
|
Mesh->drop();
|
|
|
|
Mesh = mesh;
|
|
|
|
/* This might be used for proper transformation etc.
|
|
core::vector3df center(0.0f,0.0f,0.0f);
|
|
core::aabbox3d<f32> box;
|
|
|
|
box = Mesh->getMesh(0)->getBoundingBox();
|
|
center = (box.MaxEdge + box.MinEdge) / 2;
|
|
*/
|
|
}
|
|
|
|
|
|
//! Gets the displayed mesh
|
|
scene::IAnimatedMesh* CGUIMeshViewer::getMesh() const
|
|
{
|
|
return Mesh;
|
|
}
|
|
|
|
|
|
//! sets the material
|
|
void CGUIMeshViewer::setMaterial(const video::SMaterial& material)
|
|
{
|
|
Material = material;
|
|
}
|
|
|
|
|
|
//! gets the material
|
|
const video::SMaterial& CGUIMeshViewer::getMaterial() const
|
|
{
|
|
return Material;
|
|
}
|
|
|
|
|
|
//! called if an event happened.
|
|
bool CGUIMeshViewer::OnEvent(const SEvent& event)
|
|
{
|
|
return IGUIElement::OnEvent(event);
|
|
}
|
|
|
|
|
|
//! draws the element and its children
|
|
void CGUIMeshViewer::draw()
|
|
{
|
|
if (!IsVisible)
|
|
return;
|
|
|
|
IGUISkin* skin = Environment->getSkin();
|
|
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
core::rect<s32> viewPort = AbsoluteRect;
|
|
viewPort.LowerRightCorner.X -= 1;
|
|
viewPort.LowerRightCorner.Y -= 1;
|
|
viewPort.UpperLeftCorner.X += 1;
|
|
viewPort.UpperLeftCorner.Y += 1;
|
|
|
|
viewPort.clipAgainst(AbsoluteClippingRect);
|
|
|
|
// draw the frame
|
|
|
|
core::rect<s32> frameRect(AbsoluteRect);
|
|
frameRect.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y + 1;
|
|
skin->draw2DRectangle(this, skin->getColor(EGDC_3D_SHADOW), frameRect, &AbsoluteClippingRect);
|
|
|
|
frameRect.LowerRightCorner.Y = AbsoluteRect.LowerRightCorner.Y;
|
|
frameRect.LowerRightCorner.X = frameRect.UpperLeftCorner.X + 1;
|
|
skin->draw2DRectangle(this, skin->getColor(EGDC_3D_SHADOW), frameRect, &AbsoluteClippingRect);
|
|
|
|
frameRect = AbsoluteRect;
|
|
frameRect.UpperLeftCorner.X = frameRect.LowerRightCorner.X - 1;
|
|
skin->draw2DRectangle(this, skin->getColor(EGDC_3D_HIGH_LIGHT), frameRect, &AbsoluteClippingRect);
|
|
|
|
frameRect = AbsoluteRect;
|
|
frameRect.UpperLeftCorner.Y = AbsoluteRect.LowerRightCorner.Y - 1;
|
|
skin->draw2DRectangle(this, skin->getColor(EGDC_3D_HIGH_LIGHT), frameRect, &AbsoluteClippingRect);
|
|
|
|
// draw the mesh
|
|
|
|
if (Mesh)
|
|
{
|
|
//TODO: if outside of screen, dont draw.
|
|
// - why is the absolute clipping rect not already the screen?
|
|
|
|
core::rect<s32> oldViewPort = driver->getViewPort();
|
|
|
|
driver->setViewPort(viewPort);
|
|
|
|
core::matrix4 mat;
|
|
|
|
//CameraControl->calculateProjectionMatrix(mat);
|
|
//driver->setTransform(video::TS_PROJECTION, mat);
|
|
|
|
mat.makeIdentity();
|
|
mat.setTranslation(core::vector3df(0,0,0));
|
|
driver->setTransform(video::ETS_WORLD, mat);
|
|
|
|
//CameraControl->calculateViewMatrix(mat);
|
|
//driver->setTransform(video::TS_VIEW, mat);
|
|
|
|
driver->setMaterial(Material);
|
|
|
|
u32 frame = 0;
|
|
if(Mesh->getFrameCount())
|
|
frame = (os::Timer::getTime()/20)%Mesh->getFrameCount();
|
|
const scene::IMesh* const m = Mesh->getMesh(frame);
|
|
for (u32 i=0; i<m->getMeshBufferCount(); ++i)
|
|
{
|
|
scene::IMeshBuffer* mb = m->getMeshBuffer(i);
|
|
driver->drawVertexPrimitiveList(mb->getVertices(),
|
|
mb->getVertexCount(), mb->getIndices(),
|
|
mb->getPrimitiveCount(), mb->getVertexType(),
|
|
mb->getPrimitiveType(), mb->getIndexType());
|
|
}
|
|
|
|
driver->setViewPort(oldViewPort);
|
|
}
|
|
|
|
IGUIElement::draw();
|
|
}
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|
|
|