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https://github.com/minetest/irrlicht.git
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38e2aa1338
Capping the torus also supported. Bit arguably if caps belong in this function, but default for caps is off and they can be useful. (one could also code partial minor circles ... but I'm stopping there) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6225 dfc29bdd-3216-0410-991c-e03cc46cb475
72 lines
2.6 KiB
C++
72 lines
2.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GEOMETRY_CREATOR_H_INCLUDED__
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#define __C_GEOMETRY_CREATOR_H_INCLUDED__
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#include "IGeometryCreator.h"
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#include "SMeshBuffer.h"
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namespace irr
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{
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namespace scene
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{
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//! class for creating geometry on the fly
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class CGeometryCreator : public IGeometryCreator
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{
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void addToBuffer(const video::S3DVertex& v, SMeshBuffer* Buffer) const;
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public:
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virtual IMesh* createCubeMesh(const core::vector3df& size, ECUBE_MESH_TYPE type) const _IRR_OVERRIDE_;
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virtual IMesh* createHillPlaneMesh(
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const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount,
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video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills,
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const core::dimension2d<f32>& textureRepeatCount) const _IRR_OVERRIDE_;
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virtual IMesh* createGeoplaneMesh(f32 radius, u32 rows, u32 columns) const _IRR_OVERRIDE_;
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virtual IMesh* createTerrainMesh(video::IImage* texture,
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video::IImage* heightmap, const core::dimension2d<f32>& stretchSize,
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f32 maxHeight, video::IVideoDriver* driver,
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const core::dimension2d<u32>& defaultVertexBlockSize,
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bool debugBorders=false) const _IRR_OVERRIDE_;
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virtual IMesh* createArrowMesh(const u32 tesselationCylinder,
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const u32 tesselationCone, const f32 height,
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const f32 cylinderHeight, const f32 width0,
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const f32 width1, const video::SColor vtxColor0,
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const video::SColor vtxColor1) const _IRR_OVERRIDE_;
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virtual IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const _IRR_OVERRIDE_;
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virtual IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation,
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const video::SColor& color=0xffffffff,
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bool closeTop=true, f32 oblique=0.f, u32 normalType=0) const _IRR_OVERRIDE_;
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virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
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const video::SColor& colorTop=0xffffffff,
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const video::SColor& colorBottom=0xffffffff,
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f32 oblique=0.f) const _IRR_OVERRIDE_;
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virtual IMesh* createTorusMesh(f32 majorRadius, f32 minorRadius,
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u32 majorSegments, u32 minorSegments,
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f32 angleStart, f32 angleEnd, int capEnds) const _IRR_OVERRIDE_;
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virtual IMesh* createVolumeLightMesh(
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const u32 subdivideU=32, const u32 subdivideV=32,
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const video::SColor footColor=0xffffffff,
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const video::SColor tailColor=0xffffffff,
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const f32 lpDistance = 8.f,
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const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const _IRR_OVERRIDE_;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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