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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_WINDOW_H_INCLUDED__
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#define __I_GUI_WINDOW_H_INCLUDED__
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#include "IGUIElement.h"
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#include "EMessageBoxFlags.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIButton;
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//! Default moveable window GUI element with border, caption and close icons.
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/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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\li EGET_ELEMENT_CLOSED
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*/
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class IGUIWindow : public IGUIElement
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{
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public:
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//! constructor
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IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {}
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//! Returns pointer to the close button
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/** You can hide the button by calling setVisible(false) on the result. */
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virtual IGUIButton* getCloseButton() const = 0;
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//! Returns pointer to the minimize button
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/** You can hide the button by calling setVisible(false) on the result. */
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virtual IGUIButton* getMinimizeButton() const = 0;
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//! Returns pointer to the maximize button
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/** You can hide the button by calling setVisible(false) on the result. */
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virtual IGUIButton* getMaximizeButton() const = 0;
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//! Returns true if the window can be dragged with the mouse, false if not
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virtual bool isDraggable() const = 0;
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//! Sets whether the window can be dragged by the mouse
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virtual void setDraggable(bool draggable) = 0;
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//! Set if the window background will be drawn
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virtual void setDrawBackground(bool draw) = 0;
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//! Get if the window background will be drawn
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virtual bool getDrawBackground() const = 0;
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//! Set if the window titlebar will be drawn
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//! Note: If the background is not drawn, then the titlebar is automatically also not drawn
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virtual void setDrawTitlebar(bool draw) = 0;
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//! Get if the window titlebar will be drawn
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virtual bool getDrawTitlebar() const = 0;
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//! Returns the rectangle of the drawable area (without border and without titlebar)
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/** The coordinates are given relative to the top-left position of the gui element.<br>
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So to get absolute positions you have to add the resulting rectangle to getAbsolutePosition().UpperLeftCorner.<br>
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To get it relative to the parent element you have to add the resulting rectangle to getRelativePosition().UpperLeftCorner.
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Beware that adding a menu will not change the clientRect as menus are own gui elements, so in that case you might want to subtract
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the menu area additionally. */
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virtual core::rect<s32> getClientRect() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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